Illusoria Reviews
Illusoria is a game where players can immerse themselves in a fantasy world full of wonderful characters and terrible monsters. A place where death lurks past every corner and where patience and expertise will be your best allies.
App ID | 614140 |
App Type | GAME |
Developers | Under The Bridge |
Publishers | Badland Publishing |
Categories | Single-player, Steam Achievements, Partial Controller Support, Steam Trading Cards |
Genres | Indie, Adventure |
Release Date | 30 May, 2017 |
Platforms | Windows |
Supported Languages | English, Spanish - Spain |

38 Total Reviews
16 Positive Reviews
22 Negative Reviews
Mixed Score
Illusoria has garnered a total of 38 reviews, with 16 positive reviews and 22 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Illusoria over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
83 minutes
Great game! Simple but addictive :)
👍 : 1 |
😃 : 0
Positive
Playtime:
5 minutes
Controls are atrocious, bad-NES level bad.
👍 : 5 |
😃 : 0
Negative
Playtime:
98 minutes
It reminds me old school classics like "Prince of Persia" and "Flashback"... Nice graphics and ambience :)
I have to play more but it seems really hard xD
👍 : 1 |
😃 : 0
Positive
Playtime:
57 minutes
[h1]The game has beautiful graphics, and that's all...[/h1]
I love difficult games, but when the hard factor comes from totally crappy controls it just makes me mad. Passing through levels is ok, you'll have to repeat some part but you can manage it, the problem is the optional parts, I've found 2 and they both were nearly impossible, since the controls a mess, the character just can not respond.
I give you an example, you need to hold X (xbox360 controller) to run, and holding it and jumping you'll continue running when you land, that's what anyone can expect, but if you start jumping of a wall to a falling platform you char stops running and you are dead... also the char slips a lot, so if you need to jump to anywhere and needs to dodge any hazard you can't go back to where you were, this is nuts.
[h1]Avoid it even if it's free![/h1]
👍 : 3 |
😃 : 0
Negative
Playtime:
274 minutes
The store page says that the product has trading cards, but it is not actually the case. There is no card drop or card page available.
👍 : 6 |
😃 : 2
Negative
Playtime:
438 minutes
Dark story dispite the perfect world it sets up. I like it!
Clunky but challanging gameplay
Just needs to open itself at the user perfered settings
This game needs optimization, the lag is atrosious for a sprite based game.
👍 : 3 |
😃 : 0
Positive
Playtime:
82 minutes
Well I played through the first two chapters to get a feel for this game. I'm not sure when I'll come back to this game due to the frustration level of having to get a series of jumps and movements exactly right, or you die and have to start from the last checkpoint.
In Chapter 1, this was not so bad in having to escape a tunnel while an earthquake was filling the tunnel with rocks. You had to do the jumps and movements not getting too far ahead or getting behind as the earthquake progressed. Each time I died, I learned a little more in the sequence of moves that need to be done just right in sequence.
However, in the second half of Chapter 2 when you need to flip the the three levers, this got particularly annoying in that the checkpoint was from the first switch. There was a particular jump backward (with only the jump button at the right height) from a wall having to land on a temporary platform and then immediately doing the right kind of jump to go to the next wall. From there you had to go most of the way up, and again do a jump backward to get to the last switch. However, if you made the mistake of going all the way up and climb up, then the game does not allow a fall and grab onto the wall that most other games allow. Which means you must die and restart from the checkpoint. The problem is that you end up having to repeat this same sequences of screens and moves to get back to this jump point to try again. I found this unnecessarily annoying.
If the controllers were either more responsive in being able to make mid-air corrections or if the game was more forgiving with more checkpoints, then this would definitely be an enjoyable game. This game has elements of being a puzzle platformer in having to figure out the right way to do a jump or get around an enemy. That I liked. I did not like being punished to the extent I was for making dumb mistakes.
Given that I was playing on "Easy" and died repeatedly due to not making the correct jump at a particular point and having to then go through the whole long seqence again took away my enjoyment from the game. I would say of the time playing, I spent about 30% of the time enjoying myself, and the other 70% of the time being annoyed and frustrated.
It has a cute art and graphics, but with the linear, unforgiving requirement of getting a relatively long sequence of jumps and manuevers just right, it's hard to recommend this game.
👍 : 8 |
😃 : 1
Negative