Star of Providence Reviews
Star of Providence is a top down action shooter with procedurally generated elements. Explore a large, abandoned facility in search of incredible power, fighting dangerous foes and gaining new weapons and upgrades as you progress.
App ID | 603960 |
App Type | GAME |
Developers | Team D-13 |
Publishers | Team D-13 |
Categories | Single-player, Steam Achievements, Full controller support, Steam Trading Cards |
Genres | Indie, Action |
Release Date | 7 Jun, 2017 |
Platforms | Windows, Linux |
Supported Languages | English, German |

2 877 Total Reviews
2 783 Positive Reviews
94 Negative Reviews
Very Positive Score
Star of Providence has garnered a total of 2 877 reviews, with 2 783 positive reviews and 94 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Star of Providence over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1843 minutes
fantastic game that feels hundreds of layers deep in content, lore, and secrets
difficulty scales very well with learned skill and is extremely rewarding to adapt to
the game feels very intentional in its design and well thought out bullet spreads to appeal to the danmaku and bullet hell fans that want a more long term experience with procedural generation and lots to uncover
different weapons all feel distinct and powerful in their own ways, and the bosses are as challenging as they are interesting
definitely play this game!
👍 : 0 |
😃 : 0
Positive
Playtime:
245 minutes
Super satisfying to play and a fantastic soundtrack with some amazing boss bangers. Definitely the sweatiest game I’ve played and requires intense dedication and focus to progress anywhere.
👍 : 0 |
😃 : 0
Positive
Playtime:
366 minutes
Oh yeah, this is the premiere twin stick arcade shooter you want to play. Plenty of player feedback in both sound design and through the graphics to keep the player alert when things get chaotic, controls feel intuitive, even familiar weapons feel new again through little added features that are randomized that makes using them fun. I tried out this game for a bit before it got a massive update, which has only solidified its status as a top contender in its genre even eight years on, and that's saying something considering how quickly games are evolving, especially the indie scene. The outstanding presentation is the icing on the cake. As of being nearly six hours in, I hate to say that I haven't beaten a run just yet, but I did get deep into the final boss' second phase. I'm sure this title has way more up its sleeve beyond that.
I can't recommend this game enough, a must play.
👍 : 0 |
😃 : 0
Positive
Playtime:
84 minutes
With all the rogue lite, bullet hell games out there, I didn't think i would play one that felt so refreshing, have not played that much of the game yet but the gameplay feels smooth and super polished, the bossed and areas, the animations, and the overall sprites and artstyle are awesome. I highly recomend this game! 😼
👍 : 0 |
😃 : 0
Positive
Playtime:
949 minutes
Addictive and exhilarating, gets 5 dunko points out of 5.
I don't have the mental illness required to be good at it tho
👍 : 0 |
😃 : 0
Positive
Playtime:
328 minutes
insanely cool game with one of the worst meta-progression unlock systems i've ever experienced. being forced to do burner runs ad nauseam with only 0-1 new unlocks is terribly boring, especially when the shop system also locks main progression and basic features behind it. i'm deeply saddened.
👍 : 2 |
😃 : 0
Negative
Playtime:
6120 minutes
Don't let the roguelike tag trick you into thinking this game will be short
I beat the floor 5 "final" boss in 2 hours
Then they drop the secret 6th floor on you, which I beat under 10 hours in
Then I unlocked hard mode, which turns out isn't an extra challenge, but just the next step in progression
I beat it and rolled credits about 15 hours in
I like to get all achievements, so I checked them out and realized I had like 8/52
Then they drop the secret 7th floor on you and the game unloads 3x more content on you
That aside, this game really is one of my favorites. The gameplay loop is the best I've ever played in a roguelike. The difficulty is perfect: Fair enough to be feasible, hard enough to make every milestone feel well earned. Unlike other roguelikes and bullets hells, this game's difficulty does not come from increased spam, but from well thought out, hand crafted bullet patterns, all of which are creative, scale in complexity, and are dodgeable.
Because of the constant intensity of the game, it is easy to ignore the music, which is a grave mistake. Even if you don't end up buying it, I still recommend you check out the soundtrack on Garoslaw's bandcamp. Some of these songs I put up there with the deltarune soundtrack. (one of the devs from this game worked on deltarune too)
Summary:
Nowadays I feel like it's hard to find games that are pure gameplay, front to back, no filler. This is it, with an incredible soundtrack. 10/10
Funny thing: I got the 51st achievement with about 80 hours on the game. Now I have the 52nd with 102 hours. The last one is brutal
👍 : 10 |
😃 : 0
Positive
Playtime:
715 minutes
I'm getting so much gamer cred for playing this game.
Simple yet addictive gameplay and getting tight dodges feels so good!
👍 : 11 |
😃 : 2
Positive
Playtime:
631 minutes
Great bullet hell game that have absurd amount of enemy variety.
I still can't beat the true final floor though.
Skill Issue/10
👍 : 14 |
😃 : 1
Positive
Playtime:
2364 minutes
actual honest to god bullet hell roguelike. deserving of the tag. not a vampire survivors clone <3
👍 : 33 |
😃 : 0
Positive