VectorWars VR Reviews
VectorWars is a cool arcade style space shooter with full support for VR and non-VR. Get your ship, upgrade stuff, and give them hell.
App ID | 600350 |
App Type | GAME |
Developers | Red Iron Labs |
Publishers | Red Iron Labs |
Categories | Single-player, Full controller support, VR Supported, Steam Trading Cards, Tracked Controller Support, Captions available |
Genres | Casual, Indie, Action, Adventure |
Release Date | 1 May, 2017 |
Platforms | Windows |
Supported Languages | English |

10 Total Reviews
7 Positive Reviews
3 Negative Reviews
Mixed Score
VectorWars VR has garnered a total of 10 reviews, with 7 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for VectorWars VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
97 minutes
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄
⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄
⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄
⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄
⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄
⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄
⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄
⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄
⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄
⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄
⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄
⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄
⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
👍 : 1 |
😃 : 0
Positive
Playtime:
38 minutes
Loved the storyline... and the jokes.
The game pretty much plays like what you see in the video. It took me a few minutes to get started, because of the different launch options. Decent for the price.
Fair warning: Saw htem coding this on liveedu
👍 : 1 |
😃 : 0
Positive
Playtime:
8 minutes
ok- I've played for about 10 minutes and got bored..I really wanted to like this game -thought it would be like the classic Asteroids but even not close- except the vector art style which i like... This game easily could be without VR- I found VR
unnecessary and even hurt the game. This game should be top-down without the perspective which confusing and again
Unnecessary.
👍 : 6 |
😃 : 1
Negative
Playtime:
160 minutes
First I want to thank you for taking an interest in VR games and being a VR developer. That said, if I hadn't gotten this for $1 on sale I would be asking for a refund. This should be in early access still because not only does the core gameplay need a lot of work, there are a few bugs as well. I gave it a half hour of playtime hoping to see it through til the end, but after the boss on wave 21 I saw that it kept going I really just didn't feel like playing anymore. The wave 21 boss was actually the best part of the game but other than that it was boring. The bugs I encountered were waves wouldn't start and enemies wouldn't spawn when the fire button was held. This means I had to stop firing and wait for the wave to register, then pick up again. It broke the flow of gameplay but wouldn't be sun a big deal if it were the only issue. The other bug is that when you start firing the first shot goes in the direction that the ship is facing, and then the ship turns to continue firing. This is a problem most with slow firing weapons like the bomb, where it fires the first shot out into space, then I'm waiting aiming at the enemy for the next shot to fire. This can be corrected by quickly rotating the ship before shots are fired, but it's just some of the work this game needs that I would expect from an early access game. I saw that you ported this into VR, so I tried the desktop version before writing this review and the controls on that were so horrible that I couldn't play for more than a minute. How can you mess up a twin stick shooter? Use WASD for movement and mouse for aim, not W for forwards S for back, and A and D to rotate. I am sorry for the harsh review but there is potential here it just needs more work, and I will happily change my recommendation and review if you continue development.
👍 : 3 |
😃 : 0
Negative