Warpaint Reviews
It's chess with catapults! Warpaint is a casual tabletop wargame where you command an army of dwarves and catapults. You can paint your army with pixel perfect control, just like real miniatures! Victory is won through superior tactical positioning and siege dexterity.
App ID | 600150 |
App Type | GAME |
Developers | Adam Thompson |
Publishers | LADDER |
Categories | Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen, Remote Play Together, Cross-Platform Multiplayer, Shared/Split Screen PvP, VR Supported, Tracked Controller Support |
Genres | Casual, Indie, Strategy |
Release Date | 17 Mar, 2017 |
Platforms | Windows, Mac |
Supported Languages | Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Russian, English, Portuguese - Portugal, Swedish |

31 Total Reviews
21 Positive Reviews
10 Negative Reviews
Mixed Score
Warpaint has garnered a total of 31 reviews, with 21 positive reviews and 10 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Warpaint over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
78 minutes
Even if you have a powerful PC, it will still be problematic to try and play, it just never loads correctly. It COULD be fun, but it is just horribly formatted to run on any device other than the developers. I wish I could be positive, but I really can't.
👍 : 0 |
😃 : 0
Negative
Playtime:
1283 minutes
You need this game! Anyone who enjoys strategy, from classic style board games (like chess) to turn based tactical rpgs, you will love this game. My only compaint is that we don't have enough people playing it yet, so online is still slow. So pick this game up, get good, and try to beat me!
👍 : 2 |
😃 : 0
Positive
Playtime:
386 minutes
This game is cute, fun, lighthearted and has awesome customization via the army painter. It's fun to play with friends, games tend to be rather short, with chess like movement of the various pieces and physics based guesswork as you steer and fire the catapaults.
All in all I love this game, it's a cute little title that deserves a lot more attention. This game has a lot of potential and I'd love to see the community in it thrive. Keep an eye on this developer, I have the feeling we're going to see a lot more good titles from them.
👍 : 4 |
😃 : 0
Positive
Playtime:
214 minutes
I liked this, it's simple, very easy to pick up and there is a lot of strategy under the surface. Only major disappointment is the absence of a singleplayer campaign, that would have been awesome!
Pros
- Intuitive gameplay mechanics, lots of strategy, plenty of variety in unit tactics
- Deep (if time consuming) unit painting feature
- Physics based catapults let you play a 3D game of pool trying to knock over you opponent's units (great fun)
Cons
- No Campaign
- Could be more unit types
Check out some gameplay here: https://youtu.be/r-dVPt5KcA0
👍 : 7 |
😃 : 1
Positive
Playtime:
12 minutes
I love the idea of this game, but for me singleplayer is broken (i.e. nothing happens when I press the buttons). Model painting keeps zooming me out and takes forever to zoom back in. Very creative game, but there are a lot of bugs that i've been experiencing, within the first 12 minutes of playing this game.
👍 : 1 |
😃 : 0
Negative
Playtime:
174 minutes
Awesome strategy game. Ok so let me break this down so you can see why I love this game and why it can be so fucking hard.
First off, if you get this game, get a copy for a friend, it's way better pvp and you can't just always find a game online.
Now, you start with an army... you see a castle in the distance... siege engines are right there beside the bulk of your army and you also have a flanking force of fast moving knights on the high ground on the right flank. So what you have to do is siege the castle, you have the advantage of numbers, you both have the same bloody catapults, but your's bounce off walls, really only endangering your own troops! Defenders smash you to bits if you're not careful.
Fun right? Yeah it is! But then you break through... let's say you open a gate or find an open approach to the castle... that's when all hell breaks loose!!!
So in combat it's like chess and you take the opponents pieces, but in chess you move 1 troop at a time. Here you can move everyone 1x per turn. So you start thinking, god 3 minutes is way more time than i need for a turn. ... ... And then the 2 armies are about to engage and you realize what a small small man you are. You start thinking... if i move here than he moves there... and ...etc. etc.
So then your strategy suffers cause you don't have the time to think through all the possibilities. And then as this first little skirmish/exchanging stage is going on, these catapults are knocking out troops sometimes 2 or 3 at a time! So all your strategy can go out the window with 1 good or bad catapult!
Your army will be obliterated... you'll fight for control of the catapults and then suddenly you realize you've got this dominated or you're totally fucked.
Fucking awesome game if you like chess. It's pretty simple, would love a campaign as someone else mentioned. If you like simple strategy games with endless permutations try it out.
👍 : 2 |
😃 : 0
Positive
Playtime:
70 minutes
Making an homage to old games like GW's "Battle Masters" or "Crossbows and Catapults", this game is a little gem for old boardgamers and wargamers like myself.
And you can even paint your miniatures yourself!
I've played the non-VR version and had a blast!
👍 : 4 |
😃 : 0
Positive
Playtime:
46 minutes
To call this a 'physics tabletop game' is wildly misleading. There are 4 pieces and a catapult. There are less unique movements in this than chess, which is 1500 years old. In 2017 you can't improve on that at all? The 'physics' piece is even more of a joke considering you get exactly one option which is to shoot a catapult that doesn't even use the same launch mechanics each round - ball goes 2ft then 20ft when pulled back with the same power. Just a goat to try and get money from new VR players that think sub-par content should be acceptable since there isn't a huge library of great games yet.
👍 : 6 |
😃 : 1
Negative
Playtime:
536 minutes
Please note:
I only have a mouse and keyboard, so no VR for me.
The game itself is spectacular. Reminds me a great deal of board games and toys I played with as a kid; it really brought back some nostalgia. Protip: Keep your catapults handy at all times, they're super useful.
Now, there are three different types of units:
Pawns. They move 2 spaces at a time in any direction.
Knights. They move 4 spaces in a straight line.
Wizards. They move... strangely. The best way I can describe it is they move to a triangular cluster of hexes one square away.
Catapults I guess are also a unit, but they need to be escorted to be used and moved. Their physics are just dandy, and the sound the boulder makes is reminiscent of a hollow plastic ball.
On to the thing a lot of people will be asking: How is the miniature painting?
The answer: Amazing!
In a few hours (even with mouse and keyboard) I'd painted the three different units in my favourite colours. I'm still getting to grips with the highlight and lowlight painting, but the basic colours are there!
In short, this game is well worth your money, and needs more players!
👍 : 6 |
😃 : 0
Positive
Playtime:
53 minutes
This is a hard one to review: the concept is great, and I'm excited to see some tabletop strategy come to VR. The game is fun, though it definitely lacks polish. The music is good, but the voices are repetitive and don't add much to the 'feel' of the game. The game design is solid enough, like a limited version of chess set on a dynamic battlefield. However, there are only 3 regular units types (and the catapaults), and most battlefields are too large, which results in a largely lackluster match. While I haven't played against human opponents (and I will in the future, I hope, since the AI is dreadfully bad), I never felt much intensity or 'epicness' while playing that I would normally feel in a boardgame, particularly for one thats been ported to VR and allows me to physically get right into the action. I recommend the game so that others might try it out and encourage the devs to expand on their game: polish the map and controls, add extra unit types, and hopefully rework map design to lead to more strategically tense matches.
👍 : 7 |
😃 : 0
Positive