One Hour One Life Reviews
A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.
App ID | 595690 |
App Type | GAME |
Developers | Jason Rohrer |
Publishers | Jason Rohrer |
Categories | Multi-player, PvP, Online PvP |
Genres | Indie, Simulation, Massively Multiplayer |
Release Date | 8 Nov, 2018 |
Platforms | Windows |
Supported Languages | English |

4 410 Total Reviews
3 555 Positive Reviews
855 Negative Reviews
Mostly Positive Score
One Hour One Life has garnered a total of 4 410 reviews, with 3 555 positive reviews and 855 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for One Hour One Life over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
170 minutes
Would not recommend. The main server is already so built up, once you spawn in the game it is not much fun as everything has basically been done already. If you play on a different server, for some reason your progress does not save so totally not worth it.
👍 : 1 |
😃 : 0
Negative
Playtime:
962 minutes
This is pretty fun, you are supposed to keep a village alive, or you can let the village burn
👍 : 0 |
😃 : 0
Positive
Playtime:
2058 minutes
This game made me believe in people again.
In my very first life, I spawned as an Eve and had no idea what I was doing. I couldn’t even figure out how to feed myself. But then something amazing happened, my own children started helping me. They fed me, dressed me, and even taught me how to play.
That moment stuck with me. Total strangers, taking the time to help someone who had no clue. The community in this game is something else. People really do teach, share, and look out for each other. Now, every time I’m born into a new family and I manage to make food or build something useful, I like to think I’m helping someone else the way others helped me. That’s what this game is about, at least for me passing things on, even in small ways. It’s beautiful.
👍 : 4 |
😃 : 1
Positive
Playtime:
184 minutes
Great concept, but unfortunately the dev doesn't really understand how to make a game fun.
Your life lasts 60 minutes, 20 of which will be spent in crafting animations.
Your life's achievements will be something like "I made 7 baskets then died of starvation"
If the pacing and scale were faster; if fewer people could contribute more significantly to civilization without becoming a one-purpose cog... then maybe it would be worth playing even when few people are around.
👍 : 0 |
😃 : 0
Negative
Playtime:
1061 minutes
Enjoyed the game and had a lot of fun times like helping my child make a glass bottle. Don't really play anymore because of the dying player base and lack of updates. Because of that I would probably recommend people go play the free version, 2HOL.
👍 : 0 |
😃 : 0
Negative
Playtime:
13159 minutes
Remember how people interacted before social media?
IF not, imagine being born into a world as a baby, and living your life with a community and family that loves and supports you. It's amazing. The community in this game, albeit grossly too low for such an underrated GEM of a game, no other community, INCLUDING real-life, is as integrated as the community playing this game.
Why? How? You must rely on one another to live your best life in this game. You're born from another real player. You live your entire in-game life with whatever actions you'd like to take, but thrive when working as a collective with your community and the family you're born into.
Should you play this game?
YES YES YES YES
Do I play this game all the time?
NO, it's like spectacularly surprising but satisfying and emotionally impacting music with a fine glass of wine that hits a sweet spot but sometimes has a bitter aftertaste yet you're still somehow quite grateful you played.
Each playthrough is usually different, and sometimes by orders of magnitude. Variability is nearly endless in terms of how/what/where the community you're born into is like.
I don't recall EVER leaving a review on ANY game in the past, but this game not only deserves a 10/10 considering it was developed and managed/updated entirely by ONE person.
MOST IMPORTANT ASPECT IMO: No other game has EVER made me actually want to engage with the community or be apart of the community in a mutually beneficial fashion, and even more important than that, the EMOTIONAL IMPACT this game can have in a SINGLE HOUR, a SINGLE digital life in a digital 2D world, can bring one to tears.
Play this game and you'll feel alive.
Live, laugh, love, cry, die, and do it all over again :)
P.S. I could go on exhaustively detailing specific subtle aspects I absolutely adore about this game, particular small bits I may find frustrating, or entirely complex narratives akin to that of a genuine real life you'll feel you lived once your playthrough ends.
P.S.S. This game has an idiosyncratic unique touch that will make you wish you could have lived longer. Can't say that about ANY other game.
DISCLAIMER: You may be born into a tumultuous community dealing with death of their lineage or being on the cusp of such, chaos, murder, abandoned as a baby. OR you may be born to a loving mother who takes care of you before you can speak, dresses you, gears you up, carries you, feeds you, gives you a tour of the town, asks if you're new, helps with any questions, and watches over you until she passes.
Final Note: Emotional impact potential is unmatched with this game, as NO other game can evoke such true variety of emotions and with such intensity. The words aren't enough as describing this game and what's liked/disliked is genuinely ineffable, albeit I tried my best to be succinctly detailed and cover the gist of it.
PLAY THIS GAME. SHARE THIS GAME. PLAY THIS GAME WITH FRIENDS. INCREASE PLAYER COUNT BY CONVINCING EVERYONE YOU KNOW TO START PLAYING THIS GAME.
If the player count being at 35-40 can still be enough to want to play, and experiences can be had that will never be forgotten for the rest of your REAL life, then imagine the potential if there were say 100 or so players online playing this game. It's the closest to a re-imagining of actual life, but in a video game. If a game could have a heart, this one definitely would.
👍 : 0 |
😃 : 0
Positive
Playtime:
20522 minutes
One Hour One Life is one of my favorite games, it has a bit of a steep learning curve but the entire community aspect and the impact you can make to a family in the game is amazing. There is a lot to do and many paths to pursue! Highly reccomend.
👍 : 1 |
😃 : 0
Positive
Playtime:
61 minutes
if i could i would refund this but its too late for me, i really hate the controls and every aspect about them, when you spawn into a world its either not built at all or a complete civilisation where nothing really matters anymore.
👍 : 2 |
😃 : 0
Negative
Playtime:
656 minutes
Peaceful game, nice people, a lot to learn. For those who come after.
👍 : 2 |
😃 : 0
Positive
Playtime:
228 minutes
I really wanted to love this game, it looked so fun in concept. But the player base is... a lot.
First off, the game depends a lot on other players helping you get the hang of things, the community aspect is kind of half the selling point. I was born several times in this, and at no point did my in-game mom or any other player communicate with me at all. They kinda threw some clothes and a backpack on me, and ran off. Which is nice, but then I'm in this huge village that clearly has an organisation system and numerous unspoken rules, but I don't know any of it and I'm afraid to touch anything. (It's worth noting newborn players can only type 1 letter at first. You can't even type "help" for the first while, let alone a more nuanced question.)
This wouldn't be a game killer for me, if it weren't for the second part:
Stumbling around on google trying to learn how to play this thing on my own, every informational post I found about this game either had weird gatekeeping baked into it, or rampant in the comments from other players. Some examples I saw were:
"We hate it when people try to role-play in this role-playing style game. We use the in-game system to temp ban players who role-play."
"There's an obfuscated system in this game that only allows a player to spawn new children when in a vague, unexplained area with no marked borders. When players wander out of that area while still able to give birth, we kill them on purpose as punishment for Not Playing The Way We Want Them To."
"How dare a new player move some bones that were laying on the ground in seemingly the middle of nowhere, with no indication they belonged there. They should somehow know not to do that when spawning into the game for the first time and receiving zero instruction."
"I get so mad when new players don't stay in the confusing user-made town that no one taught them the rules of, and instead going to play in the wild. When they do that there's a chance my new character will be born to them and make survival harder. The fact that I can immediately just try again with a new character if the run goes bad isn't good enough, because of an extremely confusing point system that does almost nothing and is ruined by anything less than perfection."
As a new player it's just... too much. I don't want to be this stressed out while trying to play a cozy game.
Which is a shame, because it's a really cute game, and it seems like the developer worked hard on it.
👍 : 10 |
😃 : 0
Negative