VR2: Vacate 2 Rooms (Virtual Reality Escape)
Charts
24 😀     8 😒
66,27%

Rating

Compare VR2: Vacate 2 Rooms (Virtual Reality Escape) with other games
$2.03
$5.99

VR2: Vacate 2 Rooms (Virtual Reality Escape) Reviews

You need to find a lot of hidden items. Uncover secrets. Use strange mechanisms to proceed through the different rooms to the exit.
App ID595300
App TypeGAME
Developers
Publishers hOSHI
Categories Single-player, Steam Achievements, Steam Trading Cards, Tracked Controller Support, VR Only
Genres Indie, Adventure
Release Date16 Jul, 2018
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, German, Russian, Portuguese - Portugal

VR2: Vacate 2 Rooms (Virtual Reality Escape)
32 Total Reviews
24 Positive Reviews
8 Negative Reviews
Mixed Score

VR2: Vacate 2 Rooms (Virtual Reality Escape) has garnered a total of 32 reviews, with 24 positive reviews and 8 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for VR2: Vacate 2 Rooms (Virtual Reality Escape) over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 8 minutes
+Fun +Escape 2 rooms instead of one -Elevator movement was awkward and gave many people vertigo. -Little buggy, somehow got stuck inside of things, elevator left and wouldn't let me get it back etc. -Little pricey for experience 3/5 A Short, sweet and fun VR experience. Although there are a few game-breaking bugs and annoying movements that'll bring even the most Vertigo resistant VR players to the ground with it's movements. [Quote] If you liked this review Make sure to [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and give a follow for more reviews of good, bad and decent VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles. [/Quote]
👍 : 0 | 😃 : 0
Positive
Playtime: 168 minutes
This game was incredibly short, and I'm pretty sure the last puzzle is messed up a bit. I love escape rooms (real life ones) so I was excited for this in VR, but its was way too easy and rather boring compared to the real thing. If you can get it for $3 or MAYBE $5, it might be worth it for the 20-30 min of playtime, but I wish I would have saved the $10 i spent it on and did a real escape room instead. Side note - the elevators made me a bit disoriented and nauseated, and I rarely get sick from motion sickness. So a tip if you do buy this: close your eyes when you're on the elevator(s).
👍 : 3 | 😃 : 0
Negative
Playtime: 9 minutes
I liked the first game, but this is too slow. The opening is painfully slow, and the elevator is way too slow. The elevator spins while it ascends and descends, and I think it could make some people feel motion sick. I was working on some puzzles, but, once I realized I was going to have to keep using that slow elevator, I decided this had to be refunded.
👍 : 1 | 😃 : 0
Negative
Playtime: 179 minutes
Hard to say if I recommend. Yes, if you really like "room escape" and such kind of puzzle games. Positive: + good puzzle design + no locomotion + nice atmosphere + 2 ends -> therefore I played the game 3-4 times, just to find both ;) Negative: - Moderate graphics - Game mechanics are not fully convincing
👍 : 2 | 😃 : 0
Positive
Playtime: 41 minutes
Vacate 2 Rooms is the sequel to the original and takes the Escape Room concept further. The atmosphere is good and I loved the railway ride in the underground mine. The elevator is also cool. Very claustrophobic feeling! But the intricacy of the puzzles is where the game really shines. I would recommend taking your time with this one and not giving up if you cant figure it out right away. It took me a little longer than I expected to figure it out but then again I am new to VR escape rooms. I enjoyed myself the whole way through. The price is fair, especially if you get the bundle. If you like escape room games, this is worth it.
👍 : 2 | 😃 : 0
Positive
Playtime: 68 minutes
This is a REALLY cool game mechanics-wise. The lack of teleportation, but actually being able to physically walk through each room? Insane what it does for immersion. And the rotating elevator is such a cool trick to make the total space feel huge. I found myself saying "that's so fucking cooooool" more than once. As for the game itself, it's a bit short. But I don't even mind that, I kind of prefer it for a room escape game. It looks really good graphically, the ambience is great, and it can get quite spooky with the darkness and the isolation. I liked the puzzles, when the second button panel all came together for me I felt awesome. And no, I wasn't clever enough to get the roof exit :P
👍 : 2 | 😃 : 0
Positive
Playtime: 378 minutes
a nice short vr escape room game. it is an upgrade to the first one. it is very enjoyable and not too complicated. you do not need to play the first one for the story, though i do recommend it. i have found the secret exit. i was not expecting to play the game again but i was very curious. tip=>[spoiler] absorb everything at the end :)[/spoiler] please do not spoil it for anyone. i recorded the game and put it on youtube but did not put the "secret" ending there to not spoil it for anyone.
👍 : 3 | 😃 : 0
Positive
Playtime: 146 minutes
A BIG improvement on the first game. The game manages to merge several sizeable areas into you playing field. It does so by rotating the lift in the game to take you to another area of the room, turning you around. This merging of areas is a good thing, because even though you're only moving around in your little square in real life, the feeling you get is that you are in a much bigger space. If you enjoyed the first game, you will like this one a lot more.
👍 : 6 | 😃 : 1
Positive
Playtime: 126 minutes
Full room scale Escape the Room game, puzzles work well and they go from easy to somewhat hard puzzles. The environment is somewhat mysterious without being scary, graphics are on the ugly side, but performance is great. I really liked the first Vacate the Room game, as the puzzles worked all fine, and this one didnt dissapoint in that front, everything works as intended. But the platform for moving from room to room mechanic felt weird, or somewhat badly implemented? more because i spent a lot of time on it. The environment is somewhat mysterious without being scary, graphics are on the ugly side, but performance is great. There is no teleport, you move in your real space, and to make the space larger, the game consists of different "mini rooms" you access by entering a moving platform that moves you around. The minirooms have clues or tools to use in a different mini room. This sounds pretty interesting, and it is, but travelling between the mini rooms was the most annoying part of the game... instead of walking 2 steps you have to travel in the elevator for 20-30 seconds each time, and i forget stuff so i had to go back and forth because i didnt remember the exact sequence or what the clue said, or because i forgot an item i needed 2 rooms over. But aside from that, everything works perfectly, puzzles are quite harder this time, but they all have a clear logic and clues around in the environment. This is a clear upgrade from the first game, but at the same time feels like some stuff went into the game just to put them in, I would love some backpack or item carrying slots in Vacate the room 3! Recommended for Escape the Room lovers, the game is cheap being an absolute bargain on sale, all the puzzles work as intended and are pretty satisfying to complete!
👍 : 0 | 😃 : 0
Positive
Playtime: 102 minutes
The sequel to VR: Vacate the Room is sadly an over produced inconsiderate annoyance. The puzzles just don't justify the issues in the game unlike its predecessor. The opening is LONG and drawn out. Everytime you start the game you have to wait for the room to slowly light up, the title to slowly scroll in, and then the credits to slowly scroll in, and then the start button to slowly raise up. And once all that is done, you can wait for an elevator to slowly take you to the room you will be playing in. It feel it's about 5 minute to start the actual game. Which is worse considering a later issue. Next, let's talk room scale. The requirements for room scale are even larger than before. I had a decent size space, but it wasn’t enough, i had to move more furniture to make it work. But there really would not be a need for this if a movement mechanic was implemented. No teleportation or walking. I found this just inconsiderate. A small change that nearly every other room scale game support “ruins immersion” as the developer says. There is one movement mechanic, a open rotating elevator. This is horrific. 2 things vr shouldn't be doing vertical movement and spinning, this elevator does both at the same time. It would be quite nauseating if it wasn’t for the fact you need to push yourself up against the buttons to even use it. This happened to be next to my real life wall, so multiple times i had to basically hug my wall to even press the button. Why does this even exist? A normal sliding door elevator would have achieved the same thing without the motion sickness. Moreover, its slow moving and you need to use it a lot. A teleportation mechanic could have saved so much time. Also, this elevator is rather small, because you need to transfer items from different locations you need store items in its small space, leaving you digging through a pile of junk seeing what you might need. There is a physics engine implemented and it ruined my play through. Objects collide, bounce and roll. Sounds fun for VR, but in an escape the room in just makes managing items annoying. Worse is at one point there was a key and a fuse next to each, i picked up the fuse and placed into my pile, i turned back and there was nothing there. I thought i may have just been seeing things in the dark room and continued playing for over half an hour looked for clues and found nothing. I was stuck finally looked for a walkthrough, and i was right, there was a key. The physics engine clipped the key. I had to start over wasting nearly hour of game play. Repeating the slow start all over again. Grabbing the next playthrough i found it might as well have been buttered. Holding it was a struggle it caught on to any object it passed, i dropped it in the open elevator when it touched the side as it moved. Overall, it completely kill the immersion and fun. There is no save, so expect to play the whole game in one go. Once i unlocked another room with the fuses, i realised i wasn't having fun and gave up. The glitches, bad design, over drawn out play it was all just too much and killed the game for me. In the previous game its brevity made the issues tolerable, no so with its sequel. Overall, i can't recommend this at any price point. Even when everything is going well the puzzle aren't really puzzles it just noticing things in darkness or behind things. The demand for immersive room scale killed the game.
👍 : 11 | 😃 : 2
Negative
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