The Ruins: VR Escape the Room
22 😀     16 😒
55,27%

Rating

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$3.99

The Ruins: VR Escape the Room Reviews

As an archaeologist following in the footsteps of your grandfather, you find yourself trapped in an arcane site. Uncover artifacts and solve ancient puzzles to fulfill your legacy. There's a great secret held here; what will you discover?
App ID592320
App TypeGAME
Developers
Publishers Blue Entropy Studios
Categories Single-player, Steam Trading Cards, Tracked Controller Support, VR Only
Genres Indie, Strategy, Action, Adventure
Release Date13 Apr, 2017
Platforms Windows
Supported Languages English

The Ruins: VR Escape the Room
38 Total Reviews
22 Positive Reviews
16 Negative Reviews
Mixed Score

The Ruins: VR Escape the Room has garnered a total of 38 reviews, with 22 positive reviews and 16 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Ruins: VR Escape the Room over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 55 minutes
Like most escape rooms, it's a short experience, but this is polished and quite engaging. At this low cost it's definitely worth it, made even better value if in a bundle. They've made excellent use of room-scale-only game play with some clever design work, which greatly enhances the immersion. Cool story too!
👍 : 3 | 😃 : 0
Positive
Playtime: 41 minutes
Not bad just so short.....it does have multiple endings! If your into these kinda games go for it. If you are quick at solving the puzzles it will be over Quickly.....I did like the puzzles and story.......Im going to give this a thumbs up.
👍 : 1 | 😃 : 0
Positive
Playtime: 495 minutes
ive never played escape games heavily, just belko vr for 10 mins or so comparison to belko, this is easy, each room has 1 puzzle event, it basically comes down to visually finding the triggers and some very basic thinking with overly obvious clues for them, the ending makes no sense, you make a choice and they say, whyd you do that, you new what it was going to do, but you didnt tldr, its easy, its fairly basic i would like to see implentations of multiple puzzles in the same room to try and create some more confusion
👍 : 3 | 😃 : 0
Positive
Playtime: 24 minutes
Good game, at least I enjoyed it for about 7 minutes and then it was over. Sorry it had to be negative review. Steam popped up something saying that if I left a positive review it would clear all other peoples ratings, which sounds bad.
👍 : 1 | 😃 : 2
Negative
Playtime: 20 minutes
I simply can't get over how clunky this game is, especially when there doesn't seem to be a "save on leave" mechanic.
👍 : 0 | 😃 : 0
Negative
Playtime: 29 minutes
This game is pretty bare-bones, no menu, you have to watch the intro everytime you play, and about 20 mins of gameplay. There aren't many puzzles and they're mostly based on the one mechanic.. zero replayability.
👍 : 5 | 😃 : 0
Negative
Playtime: 15 minutes
I want to start off by saying I wish I could give this game a recommendation somewhere between "Yes" and "No". There is both good and bad here. First the good: - For a low budget indie the voice acting was surprisingly pretty good and did not distract from the game at all - The graphics are good - When it works, moving between "rooms" is a neat feature (this is roomscale only, with no teleport) - Is a bit longer than Blue Entropy's other outings but it is still very short. Here are the negative points: - I like holding the torch but on the Vive you have to hold the trigger the entire time you want to keep something held. This becomes very tedious very quickly. - There is a section where you have to bring objects from one "room" to another. Since you cannot place items in any kind of inventory, like a pouch or belt, you have to ferry each item to the room by going back and forth multiple times - The puzzles are very linear. You only have a single puzzle in front of you and you only ever need to search for items for that puzzle. So basically if you find an item you immediately know it's used to solve the puzzle for the current situation. - Puzzles are pretty easy. If you are puzzle veteran you will blow through these puzzles. Nothing here is going to stump or confuse you. - If you quit the game midway or the game crashes, you restart from the beginning every time with no way to skip the opening monologue. Overall you aren't going to spend more than 10 minutes on this game, and a portion of that is the unskippable monologue and the [spoiler]automated platform ride at the end[/spoiler]. The time you spend solving puzzles is very enjoyable, but you're just left wanting a little more.
👍 : 1 | 😃 : 0
Negative
Playtime: 22 minutes
if it sorted its controls and glitches out itd be good maybe?! I like standing games that take reality into account.. [>VR/ pick up gem < fail osmosis on the coffee table (loss of beverage table.) > croutch walk to pick up jug < walked off mat area and punched a hole through my slumbering grandad. > insert shape into shaped recess < insert coaster into cat recess >throw rock at precarious object < sling hot coffee on healing grandfather. I was pulled out of this adventure prematurely by unreal crash report! FREEDOM! TWO WORDS TURN AND TELEPORT!
👍 : 0 | 😃 : 1
Negative
Playtime: 59 minutes
This game has potential, but it's full of bugs and the story seems to be missing important elements. Pros: -Voice actors sound good -There is an attempt at a story (see cons below) -The music is decent Cons: -The "puzzles" are simple and without depth. Honestly too rudamentry for room escape fans to enjoy. -There are some gamebreaking bugs. For example, moving from some rooms to other rooms will land you in a wall, leaving you really confused as you either get kicked out or see nothing. It happens multiple times and is very confusing. -This one is really bad. There is one sound effect that is set so loud it will blow your eardrums. Make sure you have your volume low or just... do your ears a favor and avoid the game. Makes me think the devs are trolling the players with this. [spoiler]Also, why would there be drum sounds when pressing the wall buttons? We're in an abandoned ancient spooky castle, not a rock concert.[/spoiler] -There is a story which should be a good thing, but it really falls short. There is a point in the game where a choice needs to be made, but there was no hints at what the concequences are for making the obvious choice. This just leaves you dumbfounded when the outcome is unfolded, [spoiler] as you are left thinking "well if someone had told me that was going to happen, maybe I would have thought about it some more".[/spoiler] Some proper foreshadowing is required for this choice to be properly implemented. -A fair amount of text at the beginning. Not terrible but it still deserves a mention, as currently reading text in VR is not ideal due to the screen door effect. -It's really short, even for $6. This is a 15-20 minutes long game.
👍 : 11 | 😃 : 0
Negative
Playtime: 434 minutes
This was a let down. The prior game, 'Cabin' was excellent, but this title returns to the lower quality of the first game 'Gleam'. There is very poor coordination of the game area to the playspace, with the floor several inches higher than you need it, even after floor fix. The engine configuration resulted in that pixelated UE4 crap fog over everything -- a phenomenon I can't stop complaining about, sorry devs. The verticality of the game was new and interesting, but the triggers to change sections (climb up the ladder, slide through wall crack, etc) were finicky and prone to errant activation. The puzzle was the same thing repeated a few times (collect the gems), which is fine with me, but more effort should have been put into the puzzles or the game, instead of being spend on the story scenes. Regardless of whether or not you care about story in a VR demo, nobody cares about it when they just put the headset on and have to wait to start the game, and they certainly no longer care when the game has concluded. Embed the plot into the escape room, and let us absorb it at the same time as we puzzle. The penultimate scene where the floor moves truly did catch me off guard, and I don't think I've ever experienced that strong sense of movement in VR before, I really [i]felt[/i] the floor move. I fiqured the game would get good at the point, but then it ends. [spoiler]I'm sorry, pal, forgive my stipples.[/spoiler][list][*][quote] ːDonaldToadːːohːːohːːohːːDonaldToadːːyoːːyoːːyoːːDonaldToadː ːohːːjanetbustːːjanetbustːːjanetbustːːweedywowːːshiroːːshiroːːshiroːːyoː ːohːːjanetbustːːjanetbustːːjanetbustːːweedywowːːshiroːːshiroːːshiroːːyoː ːDonaldToadːːohːːjanetbustːːjanetbustːːweedywowːːshiroːːshiroːːyoːːDonaldToadː ːDonaldToadːːDonaldToadːːohːːjanetbustːːweedywowːːshiroːːyoːːDonaldToadːːDonaldToadː ːDonaldToadːːDonaldToadːːDonaldToadːːohːːweedywowːːyoːːDonaldToadːːDonaldToadːːDonaldToadː ːDonaldToadːːDonaldToadːːDonaldToadːːDonaldToadːːweedywowːːDonaldToadːːDonaldToadːːDonaldToadːːDonaldToadː [/quote][/list]
👍 : 48 | 😃 : 2
Negative
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