SmuggleCraft
22 😀     2 😒
75,86%

Rating

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$9.99

SmuggleCraft Reviews

As a smuggler, your hovercraft is your life. Customize your hovercraft to fit your needs and traverse the dangerous SideWays to increase your reputation. Evade the authorities and aid the many inhabitants of Dirahl to prove you’re the best smuggler around.
App ID592020
App TypeGAME
Developers
Publishers Happy Badger Studio
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Shared/Split Screen, Partial Controller Support, Remote Play Together, Shared/Split Screen PvP, Steam Trading Cards
Genres Indie, Action, Adventure, Sports, Racing
Release Date23 May, 2017
Platforms Windows, Mac, Linux
Supported Languages English

SmuggleCraft
24 Total Reviews
22 Positive Reviews
2 Negative Reviews
Mostly Positive Score

SmuggleCraft has garnered a total of 24 reviews, with 22 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart

Created with Highcharts 11.3.0Feb '24Mar '24Apr '24May '24Jun '24Sep '24Nov '24Dec '24Jan '25Feb '25Mar '2505101520253048 h1 w1 m3 m6 m1 yall

Chart above illustrates the trend of feedback for SmuggleCraft over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 92 minutes
Fast and fun, I just got it, but it's really smooth, even on my laptop!
👍 : 0 | 😃 : 0
Positive
Playtime: 1446 minutes
Pretty great game if you enjoy going fast and dismantling the oppressive government
👍 : 1 | 😃 : 0
Positive
Playtime: 8 minutes
No fullscreen option and there's an incredible graphical glitch which consumes the entire map with black void. I used the minimap to easily win races. This game is garbage, it's like something I would make.
👍 : 3 | 😃 : 0
Negative
Playtime: 409 minutes
A Lovely Racing Game With Smooth Controls And A Branching Story Path With Six Possible Endings, Each Of Which Have Depth No I Don't Know Why I'm Typing Like This It Just Sort Of Happened.
👍 : 0 | 😃 : 0
Positive
Playtime: 174 minutes
i can't open the game i'dont now if it's because i'dedent play it for two years if you can help me pls send a message
👍 : 0 | 😃 : 0
Positive
Playtime: 129 minutes
Smooth, almost relaxing game to play at first. I began to wonder if it was too easy, then it seems to start asking you to make interesting moral choices. At one point, I made the wrong choice and the game ended. I'll be spending more time with it, there seems to be more to this world. It did feel like it was sometimes too easy to lose track of your road and fall over the edge of the map. This isn't due to challenges controlling the vehicle at high speeds so much as just not being able to see what's over a hill, so it feels unfair/random. The punishment for losing a race hasn't been so harsh yet for it to be overly frustrating. Runs really nicely on Linux (Ubuntu LTS, GeForce GTX1070 8GB).
👍 : 1 | 😃 : 0
Positive
Playtime: 397 minutes
SmuggleCraft has some great ideas, good core gameplay, and a really neat vibe that all somehow get wrapped up in an underwhelming package. It can be extremely satisfying and enjoyable at some times, and then just 5 minutes later you might be extremely annoyed at the fact that a little polish could've made everything so much better. [h1][b]THE GOOD[/b][/h1] The game has a super cool premise where you're a rogue space smuggler who places trust in nothing except your trusty hovercraft, freely bouncing between alliances as you do work for whoever pays the most so that you can pay your debts and keep bounty hunters off your trail. Delivering goods, towing equipment, chasing down targets, and taking part in illegal street races are all the order of the day. You can spend your cash and parts to craft new equipment for your hovercraft, making it faster and stronger along the way. There's branching storylines, multiple endings, and you can even choose to play the game as a roguelike with permadeath or as a regular game that will let you try again when you fail (protip, play it as a roguelike; the game excels at really making you feel like a space smuggler, and the constant threat of losing it all really drives it home). Solid anti-grav driving physics and a very good aesthetic/presentation are complimented with a chilled-out downtempo electronica soundtrack and random track generation. The game has a very distinct feel to it overall, and it makes you want to get lost in the world that it creates. [h1][b]THE BAD[/b][/h1] The overall lack of polish makes it hard for that to happen. Mediocre sound design and a nagging feeling of repetitiveness are the least of the game's problems. There's serious issues with how the game handles the menu's interaction with a controller; for example, when Garmuk Exto asks you for money, the menu gives you the option of pressing A for yes and B for no. Pressing any button at all will choose the "no" option, even if you hit A. Using a controller is reccommended for a game like this because it gives you more precise control over your steering inputs, so it sucks when after every level you have to put your controller back down just to navigate the menu. Sometimes when you beat the game, the menu music and the credits music will play at the same time. I could go on...overall, SmuggleCraft feels like an early-access game that hit 1.0 far too early. These problems aren't totally game breaking, but they're big enough to be worth noting. [h1][b]CONCLUSION[/b][/h1] SmuggleCraft is the kind of comfy game that's great for killing some time on a lazy Saturday night. It has tons of charm and replay value, but it has some glaring imperfections to go along with it. It's worth spending a few bucks for on sale, but the full price might be asking a little too much of you. Go in with low expectations and you'll enjoy it a lot more.
👍 : 3 | 😃 : 0
Positive
Playtime: 530 minutes
There's a bunch of things I like about SmuggleCraft, the art, the color palette, both are great. The music is nice too. The controls and gameplay are kind or quirky, but not in a bad way: you control a very fast moving hovercraft, which is hard to tame. Overall, it's a solid arcade rouge like, with permadeath and crafting (you keep your upgrades after you die). You play a bunch of different missions (races, deliveries, towing, etc), which gives some variety to a game that is mostly about driving from one place to another on your hovercraft. Many people complain about the story not being good, but I love it. It's a black and white setting about an oppressive regime and a rebellion. You get to make "moral" choices, sidding with either camp, but it's not the strongest aspect of the game. Driving your hovercraft on beautiful lowpoly landscapes is. [b]Sadly[/b], this game has a very big [b]BAD[/b] thing. It's very easy to fall off the map, if you stray just a little bit from the course, you end up falling on a pit of nothingness. Now, I don't know if the game designers are flatearthers or what, but this sucks. And it doesn't seem to be a bug, but a deliberate decision. I can't stress how much I hate falling off the map, it's really infuriating. It ruins the permadeath mode for me. Other than that, this is a nice game. I [b]love[/b] the lowpoly landscapes, they are really beautiful. [b]I appreciate that the developers support my OS of choice, Linux[/b]
👍 : 9 | 😃 : 0
Positive
Playtime: 2831 minutes
I played a few different pre release versions of this game, and while I am terrible at it, it is the most fun racing videogame I have ever played. The environment is just beautiful. There is a rain effect that will sometimes appear that is gorgeous. I struggle with the handling of the hovercraft, this isn't because the controls are bad or I think there is a flaw with the game. I actually think that it is very thematic to the universe. Your starting ship is fast but with very bad handling. As you continue to upgrade your ship it becomes easier and easier to get your craft to do what you want it to do. I am also generally very bad with real time games, almost all of my favorite games are turn or puzzle based.
👍 : 20 | 😃 : 0
Positive
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