PowersVR Reviews
Play with iconic superpowers from comic books! PowersVR puts you in control of a group of superheroes, each with their own unique and colorful personality and ability. Collect them all, complete challenges and test out your powers!
App ID | 589250 |
App Type | GAME |
Developers | PseudoGames |
Publishers | PseudoGames |
Categories | Single-player, Steam Achievements, Tracked Controller Support, VR Only |
Genres | Indie, Action, Simulation |
Release Date | 10 Oct, 2020 |
Platforms | Windows |
Supported Languages | English |

59 Total Reviews
35 Positive Reviews
24 Negative Reviews
Mixed Score
PowersVR has garnered a total of 59 reviews, with 35 positive reviews and 24 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for PowersVR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
44 minutes
Like everyone else has said, right now its just a proof of concept more than anything else. But also like everyone else has said, I see a lot of potential in this game, and I really like what I've heard about the developer of this game. He recently quit his day job to work on this full-time. That's what I like to hear when it comes to indie game developers. He knows it's a big financial risk, but he's taking it anyway to work on something he's clearly passionate about. That shows great dedication. This is early access done right. It's so often abused nowadays, but this is what it's really for. Buying a game early so that the developer can afford to keep working on it and improve it.
And if the developer decides to read this, I've got a lot of ideas for things to add in future updates:
Superpowers:
Super Strength (kind of a given)
More elemental powers, like ice, water, earth, lightning, etc.
Acid powers
X-Ray vision
Telekinesis (just point at an object to highlight it, and hold the trigger to move it around. Pretty simple)
Technomancy: Make robots fight each other! Or make cars drive on their own. Maybe have them crash into robots.
Size-Changing abilities: Become as big as a building to crush enemies, or as small as an ant to access secret areas and hidden paths
Other stuff:
A story-based reason for the player's abilities: Maybe make it so that the player is a superhero with the ability to channel the powers of other super-people?
Civilians: Civilians will naturally run from a fight. However, if one dies anyway, it lowers your score.
Make flight faster (while you may think this would render super speed obsolete, I think the two are different enough for it to work)
Combo powers: Using certain powers together creates something even better (maybe this is how faster flight can work? Have flight on one hand and speed on the other)
Have robots explode if you run into them with super speed
Have the lazer eyes come from closer inward. Right now it feels like the lazers are coming from my temples. Maybe have your vision go red when using the power, as well. Kind of like in King Kaiju. Now that I think about it, this game and its developer remind me a lot of King Kaiju. Maybe you two could collaborate on something?
Have the power wheel mapped to the menu button, not the trackpad: I feel like this would feel more natural, and allow for the player to switch between attacks using the trackpad, as opposed to the grip buttons. You could still have a small game menu float above the power wheel when you press the menu button.
👍 : 4 |
😃 : 0
Positive
Playtime:
1044 minutes
iv had a good time in this game it has some cool powers i mean i could be better but its good tho. my favorite hero is zoom its a cool game only for 10 bucks
👍 : 0 |
😃 : 0
Positive
Playtime:
12 minutes
the game is very lackluster and you start out with having to slowly move around a huge city to find a specific beam of light, which there is many to begin with so that means you have to hunt for this beam of light for almost 20 minutes unless you know specifically from watching someone play this game.
👍 : 0 |
😃 : 0
Negative
Playtime:
729 minutes
I know this game is almost completely dead but i'm still gonna write a review, that being that it's okay but the choice to make like half of the characters locked behind minigames that don't even give you the characters in my testing is just beyond stupid. the older versions were better and i wish they had kept it so most of the characters could be found by just searching, and the ones that were locked behind minigames it actually told you what superhero you'd get and what score you need. 3/10 game, do not buy.
👍 : 0 |
😃 : 1
Negative
Playtime:
21 minutes
The game may be just a prototype, but the machanics are there.
And oh are they fun to use!
You can combine a locomotion and weapon power together to create your own style.
The ones I liked to use were the flying and lasersigh, but also the speedster and minigun.
It makes you really feel powerful!
Now they just have to develop a story and game around the mechanics and you will have a solid game!
It is worth its price, especially if you like to demo your VR headset.
Some feedback to the dev: Please let the speedster run on walls and maybe add superstrength which can demolish buildings and throw cars.
👍 : 5 |
😃 : 0
Positive
Playtime:
17 minutes
So i bought this game and it would seem that there is no updates for it and others no way of information. I count the game as dead.
Edit- So i now find out that the game leaves early access with a small revamp and all promised features are dumped.
👍 : 10 |
😃 : 0
Negative
Playtime:
12 minutes
So I don't know what the people leaving positive reviews are doing, but don't listen to them, this is not a 10/10 game, it's not exciting, and the graphics suck. I was bored after about a solid 10 minutes of playing. The "enemies." You can fight are limited to only one type and are only in a single part of the map. Speaking of the map, it looks like the devs got a template of a city done and just stopped. There are no details, it's really small with little to no reason to explore it. I absolutely do not suggest you buy this game, I looked at a couple other super power simulator vr games and they were far better than this.
👍 : 3 |
😃 : 0
Negative
Playtime:
11 minutes
Want to be a superhero in a beautiful, but completely empty city where there is nothing to do at all? THis game is for you.
Honestly, what were the devs thinking?!?!? Superheroes need challenges, people to save. Otherwise what's the point?
👍 : 2 |
😃 : 1
Negative
Playtime:
188 minutes
This review was written on the day this game was released.
This game has me pretty excited, it currently has a lot of potential, especially for how low the price is. I've been wanting a cool superhero game to play in VR and with a little bit of work this could be great. The comic book visual style was a nice design choice and the power animations look awesome for the most part. I enjoy most of the 8 powers currently in the game, though they could use some polishing. The game is pretty bare-bones on the gameplay side at the moment, but thats expected for an EA title. Here is some long-winded constructive criticism for the Dev:
[u]General Critques[/u]:
[list]
[*] [strike]Hand representation in the game seems slightly off. Almost as if your real world hands are gripping the wrists of the avatar hands. Arms feel very long.[/strike] FIXED :)
[*] Seeing your hands make different gestures for different powers would be a cool touch.
[*] City feels a bit empty with no people/traffic (I'm sure more will be added later)
[*] Menu button has no function currently.
[/list]
[u]Powers[/u]:
[b]Teleport[/b]: A must have for VR games and a good power to give right off the bat. While I don't use it as much as the other movement options (I have no VR sickness issues). [strike]I think it could use a bit more range, and the indicator should be a bit taller, as sometimes I couldn't see it if aiming up at a building ledge[/strike] FIXED :) . A lot of places won't let you teleport onto them like slanted House roofs.
[b]Alloy (Gattling Gun)[/b]: A classic for damage dealing. Pretty standard, but I feel maybe it should have a few different firing modes like missiles and such for variety. Iron Man / War Machine style!
[b]Fireball[/b] Made me feel like the Human Torch. Cool charge animation and seemingly infinite range. [strike]Ran into a small bug where the hitboxes on the fireball seemed too large and would explode right next to me as if it was hitting me/the ground instead of firing.[/strike] ALSO FIXED
[b]Spells[/b] Nice job on the visuals with this one. Seems to be a knockback spell and a damage dealing spell, even though to sign says there is a "disable" spell? They could use a bit more range and maybe a few more spells added to cycle through. Also please add an indicator on your hand telling you which spell is currently equipped!
[b]Shield[/b] My least favorite because it doesnt allow you to move since it's in your left hand (movement hand). Long cooldown on the short range knockback attack. [strike]The way you have to hold the shield makes it soo you can't see the cooldown meter on your hand too.[/strike] FIXED
[b]Flying[/b]: Couldn't wait for this one. Flight direction is controlled by controller direction. [strike]Feels good, but its wayyyyyyy too slow[/strike] Kinda fixed, could still be faster*. Maybe the amount the trigger is pulled could control speed? Or maybe the menu button or full trigger click could enable super speed flight. You can also fly through the roofs of buildings currently.
[b]Super Speed[/b]: Yes!!! My preferred movement option. Effects on edge of screen while running are cool. Running direction is controlled by where you are looking, but I think there should be an option to let you change it to controller direction like flying. Sometimes you need to look where your going before you change direction. It would be cool if running into an enemy would hurt them or knock them back. Theres currently a bug if you run directly at an enemy, it will place you on top of their head and then you are stuck there until you change to flight/teleport.
[b]Heatvision[/b]: My Favorite damage dealing power. It just feels good to use! A burn trail follows anywhere that u look. I have no complaints on this one except maybe a little bit more damage and the [strike]looping sound effect while using it can be a little obnoxious[/strike] FIXED.
Great job so far, and can't wait to see whats in store for this game in the future!
EDIT: Crossed out issues fixed with quick update.
👍 : 13 |
😃 : 0
Positive
Playtime:
56 minutes
It´s not what I expected for several reasons: There aren´t clear objectives, it doesn´t has a left-right turn option on the controller and it seems the game is half done (loading times are ugly, options menu don´t work, you can get blocked inside or on top of buildings, etc). It gave me the impression that the game is not ended
👍 : 4 |
😃 : 1
Negative