Trackless Reviews
Trackless is an atmospheric first-person exploration and puzzle game set in the distant future. Trackless uses text input that allows you to interact with characters and objects. Using your in-game phone will help you find clues and give you special abilities.
App ID | 586660 |
App Type | GAME |
Developers | 12 East Games |
Publishers | 12 East Games |
Categories | Single-player, Steam Achievements |
Genres | Casual, Indie, Adventure |
Release Date | 12 Sep, 2017 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

71 Total Reviews
68 Positive Reviews
3 Negative Reviews
Very Positive Score
Trackless has garnered a total of 71 reviews, with 68 positive reviews and 3 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Trackless over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
387 minutes
What a nice little gem. The graphics remind me of the good old days and the story, characters, set pieces and especially the ambient is quite original, surreal and relaxing. The text parser is a nice interface, though occasionally it is a bit of too much word guessing, especially if English is not your native language. With about 6 hours of gameplay, the 'pilgrimage ' is just long enough to satisfy and not overstay it's welcome. The normal ending is bit too much 'so, what did you get out of it'. The secret ending is much more intriguing.
If you are into experimental games, definitely give this one a try
👍 : 0 |
😃 : 0
Positive
Playtime:
141 minutes
I played through it once and I definitely plan on playing through it again. I absolutely loved this game. It is so creepy and mysterious and the color palette/visuals are truly gorgeous. It's like a laid-back cyberpunk setting. I really loved everything about it. So many mechanics are unconventional but they are intuitive somehow. Not sure how to explain it. The way in which you interact with the world is innovative and awesome (innovative to me, at least). Something about this game juts clicks with me. It may require a tiny bit of patients but overall it was excellent from beginning to end.
👍 : 0 |
😃 : 0
Positive
Playtime:
182 minutes
A nice adventure walking simulator where you type command for interaction. This feels like a field trip, so its pretty nice.
👍 : 0 |
😃 : 0
Positive
Playtime:
177 minutes
Gameplay design is unique, and the art direction does a great job for what seemed to be a relatively low budget. Really gives a mood.
And there's a good amount of collectibles, secrets, and alternate endings.
But you will find MANY moments of trying to guess what it wants you to specifically type. That ferry puzzle can go to hell, and the voice acting/mic quality is incredibly inconsistent and often low. It was mostly added for those who don't want to read the text. But still.
Regardless, it's a solid and unique experience, though you MIGHT want to wait for a sale, like I did.
👍 : 0 |
😃 : 0
Positive
Playtime:
154 minutes
So, this is a modern day text adventure game that's surprisingly playable and the game world has one of the most unique and mysterious vibes I've ever seen in an indie game. It's got a neat soundtrack too.
👍 : 0 |
😃 : 0
Positive
Playtime:
185 minutes
If you're looking for a chill game without all the mindless violence, yet one that still requires you to think, look no further.
The thing I like about Trackless is that it lets you progress by solving puzzles using verbs. It requires you to stop and think, yet its not difficult to come up with answers. Also, if you just want to explore and not worry about high score then you can actually reuse old verbs when applicable. Otherwise there are multiple answers that are expected to interact with the environment. Overall it was a treat to see an old premise get revived in this way. In the end the game was very enjoyable to play through.
When it comes to sound, it also was excellent and the ost essentially added to the atmosphere. I`ll definately check out the artist. The voice overs were meh, but they did not detract from the gameplay. It was a good choice to leave them in so you can use multiple senses while exploring.
The only cons that come to mind are slow movment speed for the first 3/4 quarters of the game and the fact that I enjoyed it so much that I wish it was longer with greater interactions.
I`ll look forward to what the dev has to offer in the future.
👍 : 5 |
😃 : 0
Positive
Playtime:
267 minutes
An interesting adventure with a unique verb selection gameplay mechanic. Quite straightforward - I didn't have to look at a guide to get two of the endings.
The atmosphere was unusual and I'd like to explore more of this world if there were a sequel.
👍 : 2 |
😃 : 0
Positive
Playtime:
527 minutes
One of my favourite games, built around a divisive single word parser that either lights your brain on fire („I‘m a genius!“) or you see it as trivial verb guessing. Every found solution made me (not a native English speaker) feel like the cleverest person of all time (which I am definitely not). So thanks for that. I adore the combination of walkable 3D environments, word puzzles and atmospheric music. Also best intro monorail ride since [i]Half-Life[/i].
👍 : 2 |
😃 : 1
Positive
Playtime:
115 minutes
Trackless is another game I bought on a whim a while back after seeing some of the screenshots and such. Plus, I love a good walking simulator/adventure type game. So, was it worth it?
[h1]Story[/h1]
Honestly, the story in Trackless is pretty basic on it surface, and the story variants tend to veer away from the product page description in favor of pursuing a more conspiracy oriented story. That said, you are still a seeker as has been described on the product page, trying to complete a set of vague trials that will allow you to witness "The Object". The Object was kind of a let down, and the story, while fun and quirky, ended up with this seeming world cult and the object they worship being nothing more than a trip to a convoluted amusement park.
5/10
[h1]Gameplay[/h1]
The gameplay in Trackless consists mostly of wandering around, interacting with objects and people, and solving minor puzzles. However, one very cool wrinkle is that ll your decisions are text based, meaning, you need to type in key words, which will generally be obvious, but not always. You can type anything in, but those particular puzzles will only be solved by guessing a word that is exact or close to what is appropriate for the circumstance. Some easy examples might include "open" to open a door or "insert" to watch a VHS tape, but they do get at least a little more complex than that. I thought it was a pretty neat game mechanic that helped add a little spice to the gameplay. Beyond that though, it was pretty basic walking simulator material throughout.
Two further notes for those just getting started with Trackless. There are apparently three different endings based on your gameplay decisions, and standing under a lightpost functions as the checkpoint system in the game.
8/10
[h1]Graphics[/h1]
There was a game that came out on the original Xbox a long time back called XIII, which was possibly the first cel-shaded game out there (definitely the first I remember). Although XIII had more of a comic book presentation, I think it is the closest analogy for what Trackless looks like. It is just really, really cool looking, in a lite cyperpunk-esque fashion. The graphics aren't the most awe inspiring, but they do look very cool.
7.5/10
[h1]Audio[/h1]
The audio in Trackless is what I would call fun. There is a lot to hear and experience in the game overall, and while I wouldn't call any of it distinct, it was nice.
7.5/10
[h1]Verdict[/h1]
I was honestly underwhelmed by Trackless overall outside of my initial impressions of the graphics and the fun soundtrack. I had a bit of a flat feel despite being a solid game, and while I had fun while playing it, the thought of going back to play through the remaining endings doesn't seem all that appealing to me. That said, as a one off, you will almost certainly enjoy this game.
This one deserves a straight 7 Ravers/EDM Fanatics wandering around on Ecstasy out of 10 possible.
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👍 : 12 |
😃 : 0
Positive
Playtime:
170 minutes
Part walking simulator, part text adventure. Most of the game is spent wandering around, exploring - the other half of it is inputting simple verbs through a text interface to interact with objects, solve puzzles, and progress in the game.
It's a pretty fantastic little game, short, sweet, and meditative. I don't know that it necessarily comes all together at the end, but it left me thinking for awhile, and that's always a sign of a game doing something right.
👍 : 17 |
😃 : 0
Positive