Metanet Hunter CD
Charts
7 😀     2 😒
63,89%

Rating

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Metanet Hunter CD Reviews

Get ready to rumble, Metanet Hunter CD is ready to take the stage with super-slick platforming, tons of action, and all around, all sorts of radical vibes from the good old times!
App ID586570
App TypeGAME
Developers
Publishers RodeoNET
Categories Single-player, Full controller support
Genres Indie, Action
Release Date30 Jan, 2017
Platforms Windows
Supported Languages English

Metanet Hunter CD
9 Total Reviews
7 Positive Reviews
2 Negative Reviews
Mixed Score

Metanet Hunter CD has garnered a total of 9 reviews, with 7 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Metanet Hunter CD over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 61 minutes
This game is a lot of fun. The platforming is tricky but not over the top difficult and the boss battles especially are a blast and really well done. The retro graphics make this a very eye-pleasing experience as well. While playing I also found myself bopping along to the catchy soundtrack. Definitely recommend this game.
👍 : 3 | 😃 : 0
Positive
Playtime: 15 minutes
Absolutely terrible game, crashes frequently, and the character feels like he weighs 5 million lbs. Character's acceleration in the air is absolutely brutal, many different enemies although they all feel the same (except for a few). Level design feels like an after thought. Only good thing about this game is the music.
👍 : 4 | 😃 : 0
Negative
Playtime: 199 minutes
This is a pretty nice megaman[-ish] game. The premise is simple enough - the game consists of a number of "courses", each of which consists of a number of levels spotting a number of upgrades scattered around, an entrance to a secret\challenge area, and ending at a boss. Levels themselves are pretty solid - perhaps not amazing, but of no annoyance (somehow a rarity for nowadays games referencing older ones), spare for an occasional classic "a small gap with a spiky enemy behind it" kind of thing. Running out of health or falling out of the level puts you back at the start of the current level, putting the player back to full health\stamina but also restoring the defeated enemies. Each secret/challenge area allows to unlock an additional "costume" once completed. Costumes grant the protagonist-robot various passive and active abilities - for instance, one of them allows to wall-jump; one allows for limited flight; a number alters how player projectiles work. You can switch costumes whenever you want, allowing to chain effects of multiple of them. Mobility-related abilities can then be used to get to previously unreachable spots on current and previous levels (which you can revisit freely). Upgrades are orbs found at the ends of miniature obstacle courses within levels, commonly boosting player's health, stamina (used for abilities), or attack power. Taking time to backtrack and recover all of these paves a fairly safe road through most of the game. Skipping most of them allows to complete the levels faster, but at a cost of some trouble during boss fights. Bosses are not particularly frustrating, most of fights requiring only to memorize several patterns that they switch between based on some rule. Some of these have interesting designs - for instance, at one point you fight a giant cactus, which is armed with large cannons, while riding on small train carts. So there's that I guess. One thing that I've found to be of a minor annoyance is that the game follows the quite-so-common "tap to shoot with an on-screen projectile count limit" scheme. Most enemies can't take more than a few hits so this does not matter much, but does encourage some panicked button mashing after making a number of mistakes and falling to low health during a boss fight. The developer answered that they'll see about adding a slightly-slower auto-fire option in future (so that tapping is advantageous, but not a requirement), so perhaps this will be even less of a concern later on. Overall, while the game does not do anything exceptional, it accomplishes everything that it intends to, being an overall-pleasant experience.
👍 : 10 | 😃 : 0
Positive
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