Armored Freedom
2 😀     6 😒
37,90%

Rating

Compare Armored Freedom with other games
$9.99

Armored Freedom Reviews

Armored Freedom is an intense strategy board game where giant robots fight for dominance. Roll the dice to charge and wage war using battle cards. Unveil hidden secrets within special action cards. Entrust your freedom to heavy armor!
App ID586150
App TypeGAME
Developers
Publishers Killer Bees Games
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, Steam Trading Cards
Genres Strategy
Release Date21 Jul, 2017
Platforms Windows, Mac, Linux
Supported Languages English

Armored Freedom
8 Total Reviews
2 Positive Reviews
6 Negative Reviews
Mostly Negative Score

Armored Freedom has garnered a total of 8 reviews, with 2 positive reviews and 6 negative reviews, resulting in a ‘Mostly Negative’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Armored Freedom over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 177 minutes
It should be named Armored Random
👍 : 6 | 😃 : 11
Positive
Playtime: 222 minutes
Promises undelivered, game is clearly amateurish and was never completed. 0/10
👍 : 3 | 😃 : 0
Negative
Playtime: 81 minutes
Early access and it shows. Don't be surprised to find some bugs. That being said, I really like the game. It's simple to understand (you can pick it up in less than 5 minutes) and with more polish and a few more features I could see this being a real hidden gem. There aren't many features yet but I'm excited to see what the future holds.
👍 : 8 | 😃 : 0
Positive
Playtime: 14 minutes
Won't even work in Linux with nothing but a useless response from the developer. I provided a full description of what's happening, and offered help in reproducing. The only workaround I could find was by editing the conf files of the gamer directly, and one wrong click in the game resets that file. Avoid this "developer" at all costs.
👍 : 4 | 😃 : 0
Negative
Playtime: 17 minutes
In my opinion, this game isn't a strategy game at all. Everything about this game is so random that there is little room for actual 'strategy'. The UI features big splashy die rolls and cut scenes after every attack that really only slow the game down. The terrain is completely randomized in a nonsensical way. The game lies to you when it shows your movement range - you really can't move as far as it claims you can. You are at the mercy of your card draws - I quit my first game after going several turns without any attack cards. All I could do was try to defend while the AI beat my units up. The game is certainly pretty, however. It is early access and it could become a strategy game, if the developers really intend to go that way. Right now it feels like the mecha equivalent of "Chutes and Ladders". I'd be returning the game if I hadn't purchased it at a 90% discount. I'll try again after an update or three and see if anything has improved.
👍 : 1 | 😃 : 0
Negative
Playtime: 31 minutes
The game claims to have in depth strategy. but this could NOT be less the case. I'm going to just break down the game as it works. Your mechs are all the same, and based on the scenario you or the AI start with a different number each. Player goes first, roll two dice to determine movement distance which may be spread amongst your mechs. There are two kinds of pickups spread accross the map (but don't pick them up because odds are it will cost you the turn or multiple turns. The chances of getting something beneficial vs. detrimental make it a fool's errand to go get them). Then you look at the hand of cards you were dealt at the start of the game. If you have an attack card. Pick the attack card with the highest value and sit through all the flashing and pomp to see if your card was better. The most recent update to the game added a feature where, if you roll doubles on your movement you can get a bonus to attack. This is not strategy. This is random. When you move you have a chance to step into areas that take extra movement points. More often than not your movement stops there. Logically you want to avoid these. However that would mean studying each hex and guessing what path the AI will take to get there. The same goes for hexes that give a defence bonus. The hands and dice are random. The only strategy is trying to stand in a hex that gives you a defence boost. The pickups are more likely to harm you than help you so I don't even bother. Couldn't stand the game after 30 minutes. Listen to the reviews and steer clear until the developer does something to earn the money.
👍 : 1 | 😃 : 0
Negative
Playtime: 24 minutes
Review posted on July 28, 2017. Even for $4.50 this game is not worth it. The gameplay is way too simplistic and boring. The player rolls dice for movement then plays their highest card. Highest card wins. That is it. If they simply added a die roll for fighting it MIGHT be worth it but as it is... just... no. No strategic depth whatsoever. Too boring, even playing with friends. If I hadn't bought my buddy a copy I would refund it.
👍 : 20 | 😃 : 0
Negative
Playtime: 79 minutes
This is not a good game. It does have a few bright sides. The presentation is not terrible, the options do what they are supposed to. While the control of the mechs is a bit awkward, once you understand how to control them a turn plays as expected. What makes the game terrible is the combat system. Your mechs, such as they are, don't have any stats or equipment. All battle is done by playing offense or defense cards. When you play a card at the end of the turn you draw a new card. There is no telling what the enemy has. And it is completely random what card you pull next. If you get a good hand or several good card draws all the enemies die. If you have a weak hand nothing can save your mechs and they will all die. This is barely more complicated than the ancient card game "War". You do get to choose which card you flip, and there is a very minor strategy related to that, but ultimately really good hand are unstoppable and really bad hands will lose you the match requiring you to start over. As the number of enemies increases compared to your mechs, this means you need to get luckier and luckier on the rng to win. There is no skill. There is very little planning except for maybe saving a good card.... In the end, winning is a matter of endurance and playing matches over and over till you get a good enough draw to beat the number of enemies. Avoid even on sale.
👍 : 21 | 😃 : 0
Negative
File uploading