Airport Master
8 😀     37 😒
27,95%

Rating

Compare Airport Master with other games
$14.99

Airport Master Reviews

App ID584280
App TypeGAME
Developers
Publishers STICLI Games
Categories Single-player
Genres Strategy, Simulation, Early Access
Release Date17 Feb, 2017
Platforms Windows
Supported Languages English

Airport Master
45 Total Reviews
8 Positive Reviews
37 Negative Reviews
Mostly Negative Score

Airport Master has garnered a total of 45 reviews, with 8 positive reviews and 37 negative reviews, resulting in a ‘Mostly Negative’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Airport Master over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 18596 minutes
I shall ignore all the hoohaa about the eula. The game itself had potential given it was in ea but it is now dead. The one patch they did put out improved things slightly A/c were quite well done Buildings, vehicles and sound were poor but may have improved, but who can say? Rubber band a/c about an hour and half in. No response from devs. So once again, stay away, this game is dead. Nothing posted on forums for about a month from either devs or purchasers. I would have recommnded this but as I said, I think it is now dead and I wish steam would pull it.
👍 : 33 | 😃 : 2
Negative
Playtime: 5 minutes
Before you consider buying this, have a look at this gameplay video: https://www.youtube.com/watch?v=hRJUO-wpLuU Now let's cut to the chase. In my personal opinion, this game is boring as hell. It is also my personal opinion that it is a ripoff at its current price, namely that I have to pay money for it at all. Oh, and that gameplay video? Here is a video of the same person, who got in an "argument" with the developer: https://www.youtube.com/watch?v=B05hXRDm03I&t=602s Here is a video of a copyright attorney and his professional opinion in the matter: https://www.youtube.com/watch?v=o3OnXjnIGA0 Thank God for Jim Fucking Sterling Son! Now if you'll excuse me, I'm going to refund this game. And no, they can't stop you from getting refunds as long as Steam offers them, no matter what they put in the EULA, under section 9. Have a nice day :) Oh, and STiCLi, some genuine advice for you: Don't go down this route. You will not survive the negative publicity that comes from this. Believe me. You already have a terrible reputation at this point and it will only get worse. You will not win this. Research Digital Homicide and their dealings with Jim Sterling. I'll tell you exactly what is going to happen if you continue to fight this. The more you try to silence criticism (and I'm not saying you are trying to silence criticism), the worse your reputation will get. It's EXACTLY what happened to Digital Homicide and they're banned from Steam and financially fucked. And that is because they couldn't deal with criticism. It's not too late! You can still turn this around. That's one option. You can just walk away from this and potentially save your reputation. You can listen to the criticism, no matter how harsh it is, and think of a way to improve your games. And of course not every bit of criticism is fair. But if you listen to it, you might make the best game you'll ever make. Another option is to keep fighting. But know this. If you choose the latter, you will destroy your reputation. And what happens when you have a bad reputation on Steam? People will hate you and refuse to buy your games. If you do choose the latter, that's completely fine. It's your choice. But if you do, remember the advice I gave you and imagine me saying "I fucking told you so" when it's too late to walk back. I hope you choose the former and I hope you will listen to other people's criticism and make the best game you can make. If you choose the latter, it would be a shame, but also entertaining to watch. Here is a video just for you. It explains exactly what happened when Jim Sterling criticized a game by Scott Cawthon. What followed was a lot of introspection and eventually, Five Nights at Freddy's. This is a developer who, at no point, tried to silence a critic: https://www.youtube.com/watch?v=rsOLvDzaFYY EDIT: I screwed up the last link. Whoops!
👍 : 158 | 😃 : 1
Negative
Playtime: 7 minutes
The game is mediocre, with strange controls and lack of any depth. Too early for Early Access. Pros - N/A Cons - Piss Poor graphics - Controls are bad(Mouse accel. is awful) - Developers have been very vocal in DMCA and trademark takedown on Youtube on anyone they wish. This mindset will kill their company. My First Impressions "Review" is down below. Unfortunately for STICLI, they cannot break the law, and my video, as well as others in the community fall under Fair Use law. Fuck your illegal EULA. https://www.youtube.com/watch?v=I3_wvBuscz4
👍 : 60 | 😃 : 0
Negative
Playtime: 13 minutes
The game itself offers no content whatsoever and the visual design (I'm not even talking about graphics) makes my eyes hurt. It really makes Airline Tycoon look like a complex masterpiece of game design and it offers absolutly no justification for its price tag. To make things even worse, the developers try to restrict basic consumer rights with an extremly overreaching (and therefore invalid) EULA, in which they even try to prohibit Steam refunds. To top things off, they try to prevent criticism with dubious copyright claims on Youtube. I will enjoy my refund for this one.
👍 : 234 | 😃 : 1
Negative
Playtime: 91 minutes
Alright. I tried to give this game a chance, seeing if it could have ANY chance of being a decent game in the future, bad developers or not. Downsides: I played the game for an hour and a half on twitch.tv and managed to get 4 planes to take off and one to land. Each plane only ever needed one button press to get the plane going, which meant that all I needed to do was click once every 23 minutes (I didn't need to click anything for the plane that landed). As the start of the game, you get information overload, which is pointless, considering that all you need to do is click on the icon ontop of a plane and it does all the work by itself. The 'Flight School' planes, which from what I could tell are supposed to fly back after a while, both flew in a straight line before half an hour later going through the skybox and continuing off into the abyss, which was funny for a while but soon grew old. The terrain looks like something taken out of Google Maps but then rescaled into a 480p image whilst simultaneously being stretched over several miles. The ingame camera is garbage. It's very loose and glides around a lot, but the way the camera moves changes between different camera views meaning you can never quite get used to one method of moving it. 90% of the features the game CLAIMS to have are actually 'To Be Added' when you attempt to use them - Which would be fine if it wasn't a $15 game, early access or not. Everything just makes random noises. Seriously. There was a propellor plane that made jet engine noises, in the middle of the airport there was something that sounded like a mix between a highway and the ocean, the ATC tower had annoying clicking noises in, despite nobody actually being in ATC. There's nothing to see. Once you've seen one plane takeoff or land, you've seen them all. The various vehicles that drive to and from the planes don't even have drivers, the bus has no passengers and the entire airport is empty of life. Again, the textures are pure garbage. Most of them are low resolution, one of them is reused several times and looks out of place in all of its uses (The skid marks on the runway are neither realistic or high quality, they look like someone made them in MS Paint). There are several vending machines with "Doritoes" and "Lays" chips inside of them, barely visible through the *** textures. I highly doubt Doritoes or Lays would want their product in this game (Ironically, this is closer to Trademark infringement that the devs have on Jim Sterling). Upsides: The Refund button still works Unity has built in 21:9 support Overall score: FUCKING NOTHING / 10
👍 : 70 | 😃 : 1
Negative
Playtime: 25 minutes
Best part of the game... was the Refund. Wait what?... I can not get a refund?. Oh yes I can I said to the Developers. 📌Your false End User License Agreement doesn't work here on Steam.📌
👍 : 100 | 😃 : 4
Negative
Playtime: 24 minutes
Let this game grow for another six months or more. There isn't really any gameplay to speak of. It's more of a tech demo at this point.
👍 : 164 | 😃 : 2
Negative
Playtime: 839 minutes
Hi All, I have given this game a little chance before i write this but unfortunatly at this stage i cant Support, love the idea and the concept just a little to early for public i feel 1. Game released far to early, even for a pre alpha, i can live with items not being in game, thats part of the Alpha stage. but the flight school aircraft have failed to return to the airfield and makes the game unplayable. (this should have been picked up with minimal testing!!!) 2. This isnt a managment game as such is very much a point a click, aircraft lands - click and AI takes care of it, i felt like i just order stuff to do stuff with 1 click. 3. No way to increase time and with buggy planes not coming home you just sit and wait then click once every 20-30 minutes i really dislike giving a game a Thumbs Down, but at this stage wait for a few patches and fixes before purchase Regards TMTC1
👍 : 188 | 😃 : 1
Negative
Playtime: 12 minutes
You start with an airport, so nothing to build. You just sit around waiting for airplanes to taxi and takeoff. No sense of running an airline or airport. The engine sound from the prop plane is just as loud when you are up close as when you are far away. When the game starts you can set some settings, then another screen shows new game-continue- settings >> this setting screen does not work. Later in-game when you hit escape another menu pops up that shows another settings and THIS one works. You can change sound etc. Controls feel clunky. You can "walk" around the terminal, but like everything else, everything is already built. Right now, there is no sense of management or tycoon level game. You just sit around watching an airport. Everything looks dark even when it is 10am in daylight. There's a taxi next to the control tower not sure why. The airport doesn't look connected to any roadways. I get this is Early Access, but so early it's not worth $15. Maybe, maybe $5. Super dissapointed.
👍 : 251 | 😃 : 2
Negative
Playtime: 13 minutes
Bought the game because of interesting premise and they saw that the developer put in EULA that limits, among other things, my ability to make videos of it (violating the laws surrounding fair use) and TRYING TO REMOVE ABILITY TO REFUND GAMES TO STEAM. So... I am refunding it, despite what their silly eula may claim and leaving a warning to avoid this garbage.
👍 : 466 | 😃 : 5
Negative
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