LIT
1 😀     1 😒
50,00%

Rating

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$5.99

LIT Reviews

Venture into the dark hallways of a haunted high school and help guide emo teenager Jake as he searches for his lost girlfriend Rachael. Solve light-themed puzzles using a variety of gameplay mechanics including slingshots, light bulbs, windows, matches, lamps, and TV sets.
App ID582960
App TypeGAME
Developers
Publishers WayForward, GAMEPUMP
Categories Single-player, Full controller support, Steam Trading Cards
Genres Indie, Strategy
Release Date21 Feb, 2017
Platforms Windows
Supported Languages English

LIT
2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score

LIT has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for LIT over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 91 minutes
LIT is a short puzzle game. I was finished about 70 minutes in, and I probably won't play it again for a long time, if ever. Since it's a puzzle game it suffers from a lack of replayability. The art style is good- and also the reason I bought the game in the first place- the animations are smooth, and the puzzles aren't overly complicated but still feel challenging enough to be entertaining. The four main mechanics work well to keep the game interesting but not absurdly complicated. For 6 dollars the amount of content seems a little light, in my opinion, but I don't regret buying it. If you want to play a game that will last about as long as a movie, and pay about as much as you would at a matinee, LIT is the game for you.
👍 : 1 | 😃 : 0
Positive
Playtime: 113 minutes
Fun and simple puzzle game. Although not really worth the current asking price. Maybe get it once it's on sale. For general knowledge, this is based off of the mobile port. Which is a shame since the WiiWare original had a bit more gameplay depth and is no longer officially available.
👍 : 1 | 😃 : 0
Positive
Playtime: 77 minutes
the game is pretty alright,the only problem is the control of the game. as of there is no way to change the controls of the game,witch mean that any other kind of keyboard but american simply won't work with that game. now,i already know computer are able to change keyboard style witch could fix that issue. But for such a small game as this,it shouldn't be such a big necessities to simply play the game with the correct controls. + it really feel weird that such a simple option isn't even avalible while the rest of the game is rather good i'll still recomend it because honestly,that controls thing is so minor and the game is so "ok" that this minor nitpick is the only thing i can really comment on. pretty alright,just remember about this controls problem and everything should be fine.
👍 : 2 | 😃 : 0
Positive
Playtime: 285 minutes
LIT is one of those "short and sweet" variety of games. Its slew of levels is somewhat limited, considering how reasonably adept players can surpass all 16 levels with LITtle (lol pun) trouble, and especially with the $6 price tag in regard. With hardly an iota of doubt, it is short. But that's when the 'sweet' comes in. The playable characters, menus, entities, and hazards are all fluidly animated to the high standards of WayForward. And not surprisingly, the small cast of characters are young and adorable, in spite of the game's dark and eerie tone. The sound design is also worth noting. Windows, lamps, and other interactable instruments of puzzle solving sound as expected. The music, while not as memorable as the catchy soundtracks featured in the iconic Shantae franchise, fits the general mood of despair and darkness like a glove. Conclusion: Fairly small for the proportionally high price tag, but manages to be consistently beautiful without compromise. Interested users who are on a budget may want to consider waiting for a sale.
👍 : 8 | 😃 : 0
Positive
Playtime: 13 minutes
I like it, it's pretty much what the trailer shows, a pure puzzle game which also give you optional targets/goals as far as steps taken and time spent with the challenge. The puzzle's been fairly logical, I did get a little stuck on one as I missed how a couple of TV's were connected as far as their lights went.... You don't need to aim with the slingshot, if you play with a controller the D-pad is a better option as it's grid based movement and the items are always in the same place, lightbulb's always A on a Microsoft style controller for instance. I do like this quite a lot, not sure if I'll ever go for a speedrun of the level to try to beat the target, but I may....I'll have to see what I do with that, this far I have no complaints at all... (had I used the KBD I prob. would have had something to say about not giving the option to rebind keys as it doesn't allow that so if that's what you'll be using check the trailer it shows the keybinding, is a major kudos to the dev. for showing that)
👍 : 12 | 😃 : 0
Positive
Playtime: 115 minutes
Very cute (and very SHORT) light-based puzzle game that definitely could be expanded easily if they decide to do it. I played the free iOS version and bought it on Steam because I feel it's worth giving the developers some money. Is it worth $5.99 (or less on sale)? Depends on your point of view--I just spent more than that on dinner, and I definitely enjoyed LIT more for about the same amount of time. Would absolutely buy an expansion if they make one.
👍 : 3 | 😃 : 0
Positive
Playtime: 41 minutes
[h1]Why, oh why, did we get stuck with the iOS port?[/h1] LIT is an okay puzzler with well-established mechanics. Each room gradually ramps up the difficulty to the point when trial-and-error is the best way to solve everything. The 8-button control scheme keeps things simple, yet is better suited to a controller than a keyboard. Unfortunately, that's all the good I could glean. The background music is loud and the story is barebones. For those of you unaware, LIT originally debuted as a WiiWare game. I, sadly, didn't get to play it before the Wii store was closed for good, but my old Nintendo mags and YouTube have been great aids. Instead of a 2D puzzler with a cutesy art style, it was in 3D with more realistic visuals. And that's what it has over the iOS version: better visuals and a better horror atmosphere. Instead of grey tiles, there were writhing masses of shadow with things scuttling about in them that wouldn't hesitate to drag you in if you took one wrong step. The monsters were a lot more unique than the same generic sprite, showing what would happen if the shadows consume you like they did the staff and other students. It also had more intriguing mechanics: a flashlight to illuminate parts of the room to see what's hidden in the shadows. An electricity meter to ensure you don't abuse the TVs and computers, along with motion-sensing cameras which punish heavy electricity use. There were boss battles. What's more, you would occasionally get phone calls from Rachael as she struggles to survive as a nice atmospheric bonus. In short, we're stuck with the inferior version of the game. If anyone has a WiiU, then you may have a chance to (re)download the original.
👍 : 39 | 😃 : 0
Negative
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