MacGuffin's Curse Reviews
Sneak and smash your way through this fiendishly addictive comedy-puzzle-adventure
App ID | 58230 |
App Type | GAME |
Developers | Brawsome |
Publishers | Brawsome |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Trading Cards, Commentary available |
Genres | Casual, Indie, Adventure |
Release Date | 19 Apr, 2012 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

43 Total Reviews
39 Positive Reviews
4 Negative Reviews
Mostly Positive Score
MacGuffin's Curse has garnered a total of 43 reviews, with 39 positive reviews and 4 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for MacGuffin's Curse over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1487 minutes
A fun and surprisingly endearing sokoban game for all the block pushers out there. Something about the graphics, the absurd characters, the commitment to having unique dialogue for almost every object in the game; it all comes together as an extremely generous experience, and makes me wish there was a sequel on the horizon.
Ah well. Also, it has a chill night-in-the-city aesthetic.
👍 : 0 |
😃 : 0
Positive
Playtime:
194 minutes
[b]> Thought this game would be a hidden gem, like finding a secret room in a haunted mansion. 💎
> Turns out, it's about as thrilling as trying to fit a square peg in a round hole... whilstin a giant hamster ball. 🤦♂️🔲
> Maybe it's just me, but lugging and rotating sofas around hallways isn't my idea of a good time. I prefer my furniture to stay put. 🛋️
> The art style and writing had potential, but it's like they cast a spell and missed the mark. Maybe they need a magic refresher course. 🧙♂️✨
> As soon as I transformed into that poorly drawn Furry werewolf, I knew it was game over. I've seen better werewolves in a Scooby-Doo cartoon. 🐺🎨
> Very repetitive and about as funny as a rubber chicken at a... children's birthday party. 🐔🎈
> Tried to solve the puzzle of why I was still playing, but it remained a mystery. Maybe I'm just a glutton for punishment. 🕵️♂️🤔
> You play as a magician-turned-werewolf, trying to save the city from an evil millionaire. Because apparently, that's a thing now. 🎩🐺💰
> Genre: Grid-based puzzle... more like grid-based snooze fest. I've had more excitement watching paint dry. 🎮😴
> The art is a shining light in the darkness, but everything else feels like it's under a curse. Maybe they should call a real witch doctor. 🖼️🔮
> Sokoban games in general are about as thrilling as watching grass grow on a cloudy day. It's like the developers thought, "Let's make moving crates as exciting as doing taxes." 📦💤
> The game's humor falls flat like a pancake dropped from the top floor of a skyscraper. And I'm not even sure if it's maple syrup-worthy. 🥞❌
> Soon became a never-ending cycle of move a crate, run back to transform, run back again, and repeat ad nauseam. I've had more excitement organizing my sock drawer. 📦🏃♂️
> The boss fight was as intimidating as a kitten with a water pistol. I've seen more threatening villains in a preschool play. 🐱💧
> In werewolf mode, you can't close a door but can push a crate... yeah, makes perfect sense. Clearly, logic took a vacation in this game. 🤔❌
> While the art direction is commendable, everything else feels like it's been hexed. Maybe they should have consulted a real witch for advice. 🎨🔮
> By the end, I was more bored than a scarecrow on a windless day. I've had more fun counting grains of sand at the beach. 🌾🏖️
> Only worth playing if you find joy in masochistic puzzlers or enjoy watching paint dry. And if you do, I have some paint you can watch. 🎨😉
[/b]
[i] [b] Title: "The Dark Knight's Light Puzzle"[/b]
[The scene opens in the Batcave. Batman is hunched over a computer, Alfred is polishing a display case, and the Justice League members are scattered around, looking curious.]
Batman: Alright, team. We've got a new mission tonight. It involves... puzzles.
Wonder Woman: Puzzles? Isn't that a bit... trivial for the Justice League?
Batman: Trust me, this isn't your average Sudoku. We're dealing with MacGuffin's Curse.
Flash: (sarcastically) Oh, sounds terrifying. Is it like, "The Riddler's Revenge" or something?
[As Flash mentions the Riddler, the Batcave's screen flickers, and in a puff of green smoke, the Riddler appears, accompanied by Joker, Harley Quinn, Two-Face, Mr. Freeze, Poison Ivy, and Catwoman.]
Riddler: Did someone say my name? Ah, the Justice League! How delightful.
Joker: (cackling) Oh, what a delightful twist of fate! The Sustice League, reduced to mere puzzle-solvers. How utterly... amusing!
Harley Quinn: (giggling) Oh, Mistah J, you crack me up! Sustice League, I like that one!
Two-Face: (flipping his coin) Heads, we win. Tails, you lose. Either way, it's a gamble worth taking, don't you think?
Mr. Freeze: (chuckling) A frosty reception for our esteemed guests, wouldn't you say? Let's see if they can handle the chill.
Poison Ivy: (smirking) Oh, the irony of heroes trapped in a game of nature's design. Perhaps a few thorns in their path will slow them down.
Catwoman: (purring) Looks like the cat's got their tongue. Don't worry, boys, I'll keep them entertained while you work your magic.
Batman: (grimacing) Not now, Riddler. We're busy.
[The Justice League members exchange wary glances as the villains hover around.]
Green Arrow: (draws his bow) Looks like we've got some uninvited guests, Bats.
Hawkgirl: Ready to take them down, Batman?
Batman: Focus on the game, team. Let's solve these puzzles and show these villains what we're made of.
[They all gather around the computer as Batman loads up the game. The Justice League members look determined, while the villains look mischievous.]
Green Lantern: (forming constructs to shield the team) Don't worry, Wonder Woman. We've got this.
Cyborg: (hacking into the game) I'll see if I can shut down their interference from the inside.
[As they navigate through the game, the puzzles become increasingly complex, testing the limits of their teamwork and problem-solving skills.]
Superman: (lifting heavy objects) These puzzles are no match for our combined strength.
Martian Manhunter: (using telekinesis to manipulate objects) Agreed, Superman. We just need to stay one step ahead of them.
Flash: (moving at super speed) Leave it to me, guys. I'll clear the path in no time!
[Despite the villains' best efforts to thwart them, the Justice League members persevere, using their unique abilities and strategic thinking to overcome each challenge.]
Aquaman: (summoning aquatic creatures to assist) Fear not, Batman. With the power of the ocean on our side, victory is within reach.
[As they approach the final stages of the game, tensions run high, but the Justice League remains steadfast in their determination to emerge victorious.]
Green Arrow: (nocking an arrow) Agreed, Wonder Woman. Let's show them what the Justice League is made of.
[With a final surge of effort, the Justice League members tackle the last puzzle, overcoming the villains' interference and emerging triumphant.]
Batman: (smirking) Well done, team. We've saved Gotham once again.
[As the villains look on in defeat, the Justice League members share a victorious moment, proud of their teamwork and camaraderie.]
Flash: (catching his breath) That was intense. Who knew puzzles could be so... exhilarating?
Cyborg: (smirking) I guess you could say we cracked the code, Flash.
Harley Quinn: (teasingly) Hey, Wonder Woman, ever thought of trading in that lasso for a Wonderbra? Might help you catch more than just villains, huh?
Wonder Woman: (amused) Oh, Harley, always full of surprises. Though I think I'll stick to my lasso for now.
Harley Quinn: (grinning) Suit yourself, Diana. But you've got me wondering... how about a little Dirty Diana action instead?
Wonder Woman: (chuckling) You never fail to keep things interesting, Harley. But I prefer to keep my heroics clean and above board.
Harley Quinn: (winking) Aw, c'mon, Diana! Don't you ever wonder what life's like on the wild side?
Wonder Woman: (smirking) Oh, I do plenty of wondering, Harley. But I prefer to save my wild side for the battlefield.
[As the banter continues between Harley and Wonder Woman, the rest of the Justice League can't help but chuckle at their playful exchange.]
[With the puzzle solved and the villains thwarted, the Justice League members share a well-deserved moment of victory, grateful for their teamwork and unity in the face of adversity.][/i]
[b]In a city of puzzles, where magic's the game,
I'm a cunning magician, known by my name.
Solve my puzzles with wit, unlock every door,
But beware the curse, for there's more in store.
By day I'm a man, with tricks up my sleeve,
But by night I transform, under the moon's keen weave.
With each puzzle solved, I inch towards my fate,
Can you crack my curse, before it's too late? [/b]
👍 : 1 |
😃 : 0
Negative
Playtime:
1006 minutes
Lots of fun, if you like block puzzling games. By the end there are a handful of puzzles that just feel tedious due to the iterative repetition to complete, but on the whole it is a very enjoyable experience. 5/5
👍 : 1 |
😃 : 0
Positive
Playtime:
1537 minutes
The awesome humour you get from discworld and monkey island.
The cool and funny graphic you love.
Hours of fun puzzles..
How can you NOT like this game? :D
👍 : 1 |
😃 : 0
Positive
Playtime:
862 minutes
This is a great puzzle game that is not afraid to make fun of itself and the genre. The puzzles vary throughout in difficulty and introduce new concepts and equipment for use along the way. There are several side quest paths to follow and a wide range of collectibles etc alonside the main storyline. I love to dip in and out of this game, solving one room and then coming back later. The developer has included interesting and amusing notes about the game's development throughout which add to its charm.
👍 : 1 |
😃 : 0
Positive
Playtime:
1504 minutes
It's an enjoyable game if you have the patience for puzzles. The only drawback in my opinion is when you have constantly switch back and forth between human and wolf to complete a single puzzle. It isn't for everyone, especially if you aren't into problem solving, but its a funny quirky adventure with some nice brain teasers. I enjoyed it and do recommend it!
👍 : 0 |
😃 : 0
Positive
Playtime:
817 minutes
This is a really cool game. I have never played any game cooler than this before. My whole life was pretty warm and then i found this cool game which made my life cool. This game comes with cool puzzles, cool characters and cool jokes in-between making your life cool like it did with me. I ordered MacMuffin while playing MacGuffin which was really cool. Had this game been not that cool, I would have said it isn't cool but this is not the truth so I say it once again, that MacGuffin's Curse is a really cool game.
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👍 : 9 |
😃 : 0
Positive
Playtime:
1102 minutes
Pushing block puzzle game with a great story and secrets to find - played it 100% and loved it!
👍 : 2 |
😃 : 0
Positive
Playtime:
723 minutes
This is a very entertaining puzzle game. A really simple concept was put forth by the developer of moving boxes and pushing buttons in order to advance to the next room. Some puzzles were simple and easy to see, other took quite a bit of thought on which boxes to be moved first and/or which box should press down that button. While these thoughts are running through your head, you also need to make sure you can swap from different forms (wolf and human) which allow you to do certain things in each form that you can't do in the other.
Good humor, interesting back story, and excellent puzzles kept me hooked throughout this game and allowed me to finish it completely.
10/10
👍 : 5 |
😃 : 0
Positive
Playtime:
1194 minutes
Surprisingly addictive and fun Sokoban puzzle adventure. Comedy and werewolves make for a great combo!
What worked:
- Wacky story. Implementation of the narrative in a game that is 95% a puzzle always makes the experience better. Instead of feeling like you’re grinding out room after room, having a goal, side quests, conversations, loot and other extras makes it feel like an adventure. Here we got a loony universe with moustache-twirling villain and generally so over-the-top characters that it all turns out to be a lighthearted, humorous journey with a clear plot that is fun to follow while solving all the puzzles.
- Puzzles themselves are of pleasant challenge level. Not brain-breaking hard, but definitely requiring some thinking, especially as the game progresses.
- Interesting mechanic of switching to wolf form in order to find solution. Human Lucas and wolf Lucas are capable of different things, so constantly switching between the two is a part of puzzle-solving here, and it’s fun!
- Graphic element overall – very charming top-down cartoon style, cozy colors and lighting, well-done animations. Just lovely.
- Writing. There are quite a few quips in here. Judy and Strump can dead-pan a good joke on occasion. Some puns are corny as hell, but I like those, so they worked too.
- Soundtrack. Good quality instrumental tracks that vary from location to location, and they fit the atmosphere of each perfectly, be it biker’s gang-ran junk yard or a city library.
What was “meh”:
- While puzzle difficulty was slowly increasing with progress, the variety of elements stopped -somewhere along half-way. It would have been cool to gain a slightly different obstacle/mechanic or, maybe, a style in which they are presented as Lucas keeps moving forward. As it stands – it started to feel very same-y at some point.
- While the overall graphic element is delightful. The assets recycled throughout a single location were not. If there are 50 identical paintings placed in the city hall – reading Lucas’ different comments on every single one made me simultaneously admire and feel sorry for the writer. I get recycling assets, but here it was taken to the extreme, and because of that might just have been a part of the art direction that simply didn’t work for me.
- Cleaning up and decorating Lucas’ apartment was a neat idea that fizzled out once everything in the pawn shop was acquired. There could have been so much more done with that, but as it stands it was neither here nor there.
What didn’t work:
- Ending. There’s some romance drama here, and without spoiling anything – people (animals?) are feeling all googly-eyed about this one chick who committed one of the worst crimes in human relationship history. Somehow, it was brushed under the rug, and I got to basically “ooh and ahh” at how great she is. She isn’t. She is absolutely terrible, and I have been disappointed at the way things ended. Keeping in mind that it is an over-the-top cartoon story – it isn’t THAT huge of a deal, but still, it just rubbed me the wrong way.
- City hall track. My God. While I greatly enjoyed 90% of the music here and downloaded pawn shop track right away (love me a good jazz noir), the city hall track was so grating that I had to immediately turn it down. It made me feel like I was at some pompous funeral, so I ended up playing the entire chapter in silence. It was better this way.
- Arrows/WASD for walking and “M” for action. This puts hands at the very awkward position on the keyboard. Why? Just why?
“MacGuffin’s Curse” is a fun one. It’s a Sokoban puzzle in a nutshell but has all the bells and whistles of the adventure game, and they are exactly what makes it entertaining. Wild, silly story, many a side and fetch quests, funny dialogues, and good old looting – all of it makes this werewolf-driven trip very enjoyable. Obviously, it’s primarily recommended for those who like these kinds of puzzle-centric games, but I jumped in blind and still ended up really amused. So, quite possibly, it might also be a good fit for those who found the aesthetics attractive and just open to an idea of a game built on one gigantic puzzle, as well.
Also, here, once again, one can confirm that kids are pure evil. Like anyone ever doubted that.
👍 : 5 |
😃 : 0
Positive