Drizzlepath: Glass
1 😀     1 😒
50,00%

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$3.99

Drizzlepath: Glass Reviews

App ID581370
App TypeGAME
Developers
Publishers Tonguç Bodur
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Trading Cards
Genres Casual, Indie, Simulation, Adventure
Release Date14 Feb, 2017
Platforms Windows
Supported Languages English

Drizzlepath: Glass
2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score

Drizzlepath: Glass has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Drizzlepath: Glass over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 118 minutes
a splendid psychological and emotional game, with very good graphics and a surprising alliance between a play and a story.
👍 : 0 | 😃 : 0
Positive
Playtime: 239 minutes
i love how the graphics feels so realistic focused only on the nature i really did enjoy my eyes , the music background so soft ad kind but i feel the game miss something really big who would think that her husband cheated on her ? and from hat i get from the game explains she is the one who killed her husband !? i would love if the explained a bit more or make DLC file as a side story before and after the death of her husband
👍 : 2 | 😃 : 0
Positive
Playtime: 101 minutes
Of the Drizzle Path series, this is surely the most pretty, scenic walk. It is a shame it is the shortest walk, Drizzle Genie had two paths that would make Glass a longer and more enjoyable experience, love the way the light plays with the flora and camera. The part I did not like was that it was beauty masking darkness, the part inside the house of the burning village was unnecessary, a scary image of shaking mad person, I enjoyed the walk up to this point, and after. I want serenity not fear. I am sure others like it, fear is not for me. Overall, I liked the walk, the story was very minimal and route was too short, but enjoyable, old school ruins was interesting. Maybe creator could rewrite Drizzle Path Genie with the style of glass, more interesting ruins that can be explored would make a fun and interesting walk. [i] [h1]Exploration is the key to success, I love to explore and find interesting things and places within beautiful inspiring locations like Glass and "Everyone’s Gone to the Rapture".[/h1][/i]... Better music will help too, it's not bad music, just repetitive and boring after several minutes. Will I recommend this... Yes of course, armchair walkers and explorers must have.
👍 : 8 | 😃 : 1
Positive
Playtime: 258 minutes
I wanted to like this game but I found it to be very boring. There are very long stretches of walking with nothing happening and nothing to find, and unfortunately the graphics aren't all that wonderful. I kept going hoping something would happen.
👍 : 2 | 😃 : 0
Negative
Playtime: 226 minutes
Good walking simulator, the story is sad with good settings and soundtracks. If it's on offer, take it
👍 : 9 | 😃 : 0
Positive
Playtime: 235 minutes
You know, every so often a game or series of games by an indie developer crosses your path and you really just have to dive in and see what there is to see. With Tonguc's games, my fascination is also filled with admiration, and as I play my way through his catalog of games, I find the quality of craftsmanship to be elevated with each new entry. Drizzlepath was a cool experience, Drizzlepath: Genie built upon that experience while becoming more focused. Bottle was a master class in taking a single concept and remaining focused throughout. With Drizzlepath: Glass, his mastery over the graphics engine and gameplay has become as evident as has his willingness to deviate from established style while still staying within a very true representation of the walking simulator genre. [h1]Story[/h1] Tonguc wrote the story for Drizzlepath: Glass himself and I think the evolution of storytelling in Tonguc's games is definitely apparent here. This is a more mature and yet also less verbose effort. The stories in the previous games were interesting as well, but I felt Glass was more approachable (for me anyway). Drizzlepath: Glass takes on the topic of death, grief, and mourning, and while I won't spoil the story here, I will say that there were some pretty cool twists and turns that will keep you interested and also provide at least two distinct "Oh ####" moments as well. While I hadn't specifically noticed this in Tonguc's past games, what I realized here is that there is a subtle and yet persistent erosion of the fourth wall. Rather than do so in overt fashion, the writing draws attention to what you are experiencing while keeping it within the confines of a personal, introspective dialogue from the protagonist. I really felt the story in Drizzlepath: Glass upped the ante for this series. 8 out of 10 [h1]Gameplay[/h1] The gameplay in Drizzlepath: Glass is completely tight and responsive. The controls handle immaculately, there were zero issues with clipping or other common issues that tend to plague games in this genre, and it really flowed seamlessly. The level design was very linear, and this is a definite noticeable direction Tonguc has been taking with his games. Yes, you can still wander about and check out the nooks and crannies within each chapter, but you are always encouraged to move forward along a singular path, and this is truly effective in my estimation. Too often, a lack of structure becomes an impediment to the story being told, whereas here, the obvious path forward really puts you in a good position to experience the game with proper pacing. There are a couple puzzles in the game which are easily solved, but were nicely done regardless. There was also an interesting horror section which might seem out of place while reading about it, but within the context of the game made perfect sense and actually served to break up the pace a little and re-invest you in the experience. 9.5 out of 10 [h1]Graphics[/h1] The graphics in Drizzlepath: Glass are a nice example of how a person can really refine the Unreal engine to craft a beautiful game. This game is stunning and with quite a bit of diversity, from the beautiful and flowing grasslands and forests to the ominous almost marshy areas and quite a bit beyond. There is also a lot of attention paid to distance within the game, and so things in front of you will be distinct and crisp while the objects further out will become increasingly hazy and indistinct. This game is a looker and you are almost certain to take copious screenshots as you explore the game's five chapters. 10 out of 10 [h1]Audio[/h1] I'm not sure who recorded this soundtrack, but the guitar pieces in particular were masterful. At times whimsical and at others brooding and dark, the audio tracks were not only consistent with the moods intended at various parts of the game, but indeed were pivotal in helping to instill and maintain those moods. Really, really well done. Quite a few of those tracks I could easily see myself listening to while driving or otherwise out and about. Also, the voice acting in Drizzlepath: Glass has seen definite improvement from past installments in the series as well. This was an organic effort, and you really could feel an emotional attachment to the protagonist, which is quite important as she is both telling a tale and contemplating her attachment to it variably. Without that organic, natural feel to it, the story would not have been the same. 10 out of 10 [h1]Verdict[/h1] Drizzlepath: Glass is really a success in every imaginable way. Everything about this game not only engages the player, but also serves as a clear demonstration that all involved parties have advanced their craft and continue to refine their abilities when it comes to video game development, story, acting, music, etc... [h1]This ends up being 9.375 out of 10, but that is a weird number, and so I will round up. 9.5 out of 10. Absolutely a must play.[/h1] [code]If you found this review helpful and would be interested in supporting my Curator group, it would be appreciated. Cheers. https://store.steampowered.com/curator/32549618/[/code]
👍 : 13 | 😃 : 0
Positive
Playtime: 284 minutes
[h1]Drizzlepath: Glass[/h1]You need to go after a red rose to take it to the tomb of the character's husband, who died... on the way you find incredible nature, and even caves. animals like foxes, birds, horses etc... At times the game is scary, yes, I said SCARY. Well, I won't give spoilers. But that part surprised me too. Of the [b]Drizzlepath[/b] I've played, this is my favorite so far. It is a fact that the game is basically a [i]walk yes[/i], but with a unique atmosphere, a cool story and beautiful graphics! [b]The poetry contained in this game is something that really makes you reflect[/b]. Well, I'm suspect to speak. because I really like this type of game, and this is the fourth game in this "Drizzlepath" series that I play. apart from the other games from the same developer - [b]Tonguç Bodur[/b], which are very interesting, like [b]Nephise,[/b] [b]Bottle[/b] and more poetic ones like [b]Pluviophile [/b] which I particularly love! In addition to being games with very affordable prices. I definitely recommend you to have this unique experience.
👍 : 15 | 😃 : 0
Positive
Playtime: 102 minutes
The Drizzlepath saga continues with Drizzlepath: Glass. Right at the top, I'd like to say that this game is much more enjoyable than Drizzlepath: Genie, but not nearly as enjoyable as the original Drizzlepath. Now let's take a look at why. The basic structure of this game is very similar to the other two entries in the series. You walk along a path (don't let the "I swear it's open world this time" in the store page fool you), occasionally a woman's voice speaks, and you climb a mountain at the end, Dear Esther-style. BUT WAIT THERE'S MORE--this time, you can click on things. About ten times. Don't let the "hidden object-style gameplay" fool you, either. The gameplay is about as deep as a kiddie pool, and that's coming from a HOG addict. Now, a little more about that woman's voice, which of course is the primary element of all these games. The actress is a British lady who is doing her best to faithfully bring to life all the hard-translated lines Tonguc can throw at her. She really is pretty good as an actress, but the lines just don't bring a lot to the table. In Drizzlepath 1, the writing was so baffling it was amazing. In Drizzlepath 2, the lines were so pretentious they were grating on the soul. In this one, they're just boring. Now, a little about the story. Have you ever played Silent Hill 2? If you have, you've already seen everything this game attempts to do better than it can ever hope to do it. That's really all that needs to be said. As I found myself thinking over and over again while playing this game, no one needs to play this game. If you like walking simulators or horror, go play SOMA. If you like even a little bit of gameplay, go play Layers of Fear. If you like hidden object games, go play Theatre of the Absurd (which also isn't great but it at least has the stated gameplay style). Skip Drizzlepath: Glass so you don't corrupt and dilute your memories of the "heavily accented Spanish lady" (AKA the unintelligible South American woman) from the original. Oh, yeah, and if you haven't played Drizzlepath, go do that. It's great for a laugh. This, not so much.
👍 : 24 | 😃 : 3
Negative
Playtime: 99 minutes
Sad story. Long way. Horror with High Heels to Hell. Long way, less to find but a few charming points. Good for achievement hunters with 50 % discount
👍 : 50 | 😃 : 3
Positive
Playtime: 187 minutes
Although Glass is the 3rd entry in the Drizzlepath series this was the first (and so far the only one) purchased by myself. The story revolves around a widow who sets out to visit her husband's grave. She narrates the story and along the way remembers the time they spent together. It is a walking simulator so you can expect gorgeus scenery, great music and atmospheric gameplay from Glass similarly to the previous entries made by Tonguç Bodur. Such games are typically short and for some leave a lot to be desired. I am personally an avid fan of the genre and I consider myself a screenshot aficionado and for this purpose this game is an excellent choice. Brief, but beautiful and relaxing gameplay are all what Glass can offer.
👍 : 40 | 😃 : 1
Positive
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