Cavern of Time Reviews
The Cavern of Time is an RPG/Adventure game where you guide the journey of a young girl. Can you find the magical locket in this perilous realm and cure your beloved grandmother's illness? Visit the Cavern of Time and find out!
App ID | 578830 |
App Type | GAME |
Developers | SimProse Studios |
Publishers | Aldorlea Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Trading Cards |
Genres | Casual, Indie, Strategy, Simulation, RPG, Adventure |
Release Date | 10 Feb, 2017 |
Platforms | Windows |
Supported Languages | English |

94 Total Reviews
64 Positive Reviews
30 Negative Reviews
Mixed Score
Cavern of Time has garnered a total of 94 reviews, with 64 positive reviews and 30 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Cavern of Time over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
142 minutes
I love RPG Makers Games! When playing this one It is better sweet in this review! The Dev has a good story in this Game. It is very linear story, and be ready to read a ton of story when there is a text screen. I wish he went back and did voice acting for this game like he did his others. Kinda wish I had little more story then it had. The missions was nice i enjoy the little story's in the secondary missions. one part you talk to a cart for a side misson but that cart should change in to a person to be belivable. It cool that the Dev put achievements for the game. I think my favorite part of this game was the Cave. I was lvl 7 when i beat the game, and It took like 1 hr and 30 mins to beat the game. There is one spell that i know of is very over power! The spell is a Shield spell which you can use to come back to life after you die. you can keep that spell on intill end of combat. I love the spell but i feel like it very overpower! The maping was not good! one thing that bug me is the trees. When trying to move past some trees you can not move past them. What do i mean by that is this If i move past a tree it should not let me pass from bottem of the trees, but when you move in the upper of the trees then you should be able to move past them. Another thing that Bugs me is it cost 25 gold to even save? If i ever make a RPG MAKER game i would never do that. Another thing was there no other playable character to help you fight at all. I wish he put another playable character to play and help you fight b/c some battle was little hard at the end. Would i come back to this game is it a repayable game yes and no. I always Rate this towards one of the best RPGMakers devs John Wizard games and i think one of the best games is Dawn's Light. So is this a New Dawn Light? I say no it is not. This is a good 1st game for the Dev to make for his 1st RPG Maker game. Can not wait to see what his other RPG Makers game are like. This is very Low rate type of game so my rateing is 5/10! Would i recommmend this game I say yes for the story as little as it was it was a a nice little story but no for the maping and gameplay.
👍 : 0 |
😃 : 0
Positive
Playtime:
5 minutes
The game do not exit properly and Steam prevent you from uninstalling since it see it as still running... and you cannot stop it using the steam stop button... then you reboot your pc and uninstall the game... and then steam says "Uninstall" but its never finish the process... i mean, what else to say, i play 10mins maybe, was mediocre and was not worth neither the time nor money (probably paid 50c, but still)... stay away from this one!!
👍 : 0 |
😃 : 1
Negative
Playtime:
62 minutes
Cavern of Time seems buggy and amateurish with odd design choices and an incoherent story. It all feels mashed together haphazardly. It costs gold to save the game and the loot is all randomized. NPCs are just standing around on different screens vomiting out quests...the world doesn't feel immersive or believable.
Unfortunately I can't recommend it when there are so many better RPGMaker games out there.
My playtime is inaccurate because even after closing the game, Steam thought it was still running.
👍 : 0 |
😃 : 0
Negative
Playtime:
121 minutes
Got it on sale for a euro because the graphics are reminiscent of the old school Heroes Might & Magic games. Didn't expect much due to the cost but found it to be a very charming little rpg. My biggest critisism is that it is criminally short (I had the game beat in just shy of 2 hours, no grinding neccesary) and found myself wanting for more story at the end, which there was ample space for as the game explores virtually nothing about the world or any secondary characters.
Mechanically the game is fun but suffers from some balancing issues, potions don't cost an action to apply and stackable effects are very abusable so I found myself killing the end boss in two hits.
Overall I would have been considerably less impressed had I payed full price, but given the special it was a perfect distraction for it's price point. Devs if you happen to read this; I would be very comfortable paying more for a longer experience (with some replayability too), and given the reception of others games you've developed I'd say that this is the series you should pump more budget and time into.
👍 : 5 |
😃 : 0
Positive
Playtime:
561 minutes
Okay, this game is so strange that it's borderline endearing. Aside from being a turn based RPG with a simple story, there are a lot of elements that are very questionable to say the least. Quirky might be a word for it.
First of all, the positive: This game is ORIGINAL which is something I cannot overstate. Thanks to RPG maker there are a million and a half crappy low effort RPG games littered all over the Steam marketplace and beyond. This is not one of those, I believe this is a custom RPG engine with a surprisingly consistent art style, despite this art style being...not great. This is all original from some dude's mind and I feel it deserves credit for that when it could have taken the easy route.
There are a lot of questionable choices this game made and while they are interesting, they aren't really effective in improving the RPG experience. And yes I'll be nitpicky here.
-Every character in the game is in the uncanny valley, without exception. It must have taken a ton of time to model all the characters and monsters for this game, and the monsters look good, but the characters look barely human.
-Turn order: you decide what action you want to do, and then the enemy attacks first? I have never heard of an RPG where when you select your attack, the enemy hits you first! I have been made aware that a certain stat will determine who attacks first, a-la Initiative, but it still makes no sense to use this system after the first hit.
-No real progression: when you level up, the enemies level up to match. Along with ITEMS HAVING DURABILITY AND NOT LASTING MORE THAN 5 BATTLES, you are always constantly behind. You can't even wait to regen HP or mana because the only way to do so if through potions. You never feel like you got more powerful, your loot is gone in seconds so it doesn't matter how good it is, it's really unsatisfying to say the least.
-Unbalanced abilities: I killed every boss in one hit because there's an ability that instantly kills any one enemy.
-Menus within menus: to use something simple like a potion, you have to go through about 4 different menus. These would at the very least make more sense if there was more than one playable character and a party of multiple, but since there never is one, it's just wasting your time.
In a word: Weird.
Don't get this game if you want a good RPG, get this game if you want a strange and original RPG, because at the very least this is a solid step up from a lot of trash on here, just know it's not that great and more novelty. I got a few laughs with friends while playing it because the dialogue is pretty funny at some points, but I can't recommend this as a serious experience.
👍 : 5 |
😃 : 0
Negative
Playtime:
253 minutes
TL;DR: This is a bad game. Yes, this contradicts the recommendation, but it's a game that's so bad, it ends up pretty good. If you need to kill some time and mess around, this could be a good choice. Just buy it on sale.
[b]The Good:[/b]
- Linear maps, easy to follow and understand
- Simple battle menu
- Wide variety of skills and spells for you to use
- Piggybacking off the previous point, your very first skill is your strongest skill. No joke. It's even better than the one-hit kill spell you get later.
- Equipment and drops are easy to get which sounds too easy, but it's a lifesaver since your equipment will keep on breaking through battles.
- Music isn't too bad
- This game is very player-friendly, especially for kids.
[b]The Bad:[/b]
- Your character, Bria, receives "character development" through two or three monologues she has in the entire game. That's it. She talks to herself and decides "Yeah...I think"
- This game is RPG Russian Roulette. You will miss 80% of the time and the enemies will hit you 50% of the time. Half the battles are only long because both sides miss or they just straight up one-shot you after X turns. Stick to your first skill that costs literally 1 point to use and hits 100% of the time.
- Side quests are portrayed as optional, but nearly all quests are mandatory if you want to proceed through the story. [spoiler] You'd think they'd be more rewarding if you're going out of your way to help instead of rushing to help your grandmother that's dying by the minute. [/spoiler]
[b]The Heck:[/b]
- You can tell the story was rushed by the developer. It was a pretty solid story and would be pretty neat with more details, character development, and more.
- The models are akin to the first result on a google search, combined with Photoshop, and animated by bouncing the model. Believe it or not, this just makes it worse because the game lags while trying to animate these mobs.
- Saving costs gold. Yes, [i] saving your game progress costs gold [/i].
[b]Summary:[/b]
This game is bad, but it's so bad it's good. Well, not [i]good good[/i], just decent enough to be enjoyable.
👍 : 4 |
😃 : 0
Positive
Playtime:
280 minutes
Paid £0.28 from steam wallet after getting a -90% voucher. Made £0.29 from the trading cards.
10 battle phases might go by with every combatant missing every single attack.
Boss fights are somehow easier than the occasional random encounter.
Short, unbalanced, with a bare bones storyline.
Yet, I liked it.
👍 : 10 |
😃 : 5
Positive
Playtime:
113 minutes
This game is in a weird category of games that have countless visual errors as well as gameplay inconsistencies but manage to be entertaining despite that for some odd reason.
The game is really rough; created with the RPG Maker but with a graphic style you usually don't see in those kind of games. Let me say first I am very knowledgable when it comes to the RPG Maker - I worked with it for many years when I was younger and I know the mechanics inside out. I am not too well informed about the RPG Maker MV, the Maker I think this game was made in, but I know most mechanics work the same and I can tell a lot of the basic mistakes of RPG Maker newbies were made in this game.
Some of those are:
- A character sprite that is roughly twice as tall as the actual normal RPG Maker character sprites would be, which means you have to stand on top of people to interact with them, as this is how the "normal" sprite would talk to them. It just looks silly here, however, as you have to stand on everyone's head to talk to them or interact with objects.
- A lot of issues with pass-through-settings; many areas you should be able to walk to are plain inaccessible, you can often not pass behind trees or get stuck on small rocks.
- Random battles with the standard battle system - not too bad, but also nothing extremely innovative.
The game also has some additional quirks that have nothing to do with the engine itself. Loot is randomized, which is nice, but that also means sometimes you may not find any piece of equipment you really need. The game itself is also really short, with a bit over an hour in playtime and maybe a total of 20-25 maps (areas), each not more than 20 tiles wide and tall.
Battles are a bit frustrating, because most of the time you will be completely overpowered and kill everything easily, but then there's one enemy that just oneshots you for no reason at all. You and the enemy will also miss constantly with normal basic attacks, which is a little awkward. The soundtrack is pretty good though.
Despite all that though, the game is fun, mostly because it's just a casual experience. Walk across maps, do some quests, kill enemies while being mostly way too strong which makes it a walk in the park, and marvel at some of the technical inconsistencies. It's hard to give this a rating, especially as someone who sees so many RPG Maker flaws in this. However, it's an oddly pleasing experience and a true "neutral" game that you can kill an hour in.
👍 : 7 |
😃 : 1
Positive
Playtime:
389 minutes
So the easiest achievement is broken, and after a couple years and emails the devs have abandoned this and ignore the comment section.
If you are a 100% hunter, don't waste your time or money on this game.
👍 : 11 |
😃 : 0
Negative
Playtime:
57 minutes
I really hate to give a bad review to this game. I like the way it was done graphically and with a nice story behind it. But, it's the way the game was created that causes me to not give a good recommendation for this game. Despite the play time Steam has, my internet was down for three days and had played it for some time during that period.
First thing I noticed was the erratic way the character would move while point and click at a location on the screen. Sometimes the character would pause then "jump" to a position that you clicked on.
Secondly, at other thimes the screen would freeze for a long time before you could continue on.
Third, the game would crash, unexpectantly. This happened several times when I played and had to restart at where I saved.
And last, sometimes the game would not save, even if you did a save. Then you would start from scratch.
So, this game isn't bad, just needs a lot more work at optimizing and fixing some bugs. Then, I think they would have a nice game to play. But, for now, I have to say no on recommending it.
👍 : 28 |
😃 : 4
Negative