Boost Reviews
Boost is a frenetic sci-fi action-sports game that's designed to get your heart thumping and your endorphins flowing! Leap and dive while you Thwonk the Orb. Destroy Mines as the action accelerates. Compete to a throbbing sound track that evolves as you score. Catch your breath... and repeat!
App ID | 577370 |
App Type | GAME |
Developers | Parallel Mind LLC |
Publishers | Parallel Mind LLC |
Categories | Single-player, Tracked Controller Support, VR Only |
Genres | Casual, Indie, Action, Early Access, Sports |
Release Date | 11 Jan, 2017 |
Platforms | Windows |
Supported Languages | English |

4 Total Reviews
2 Positive Reviews
2 Negative Reviews
Mixed Score
Boost has garnered a total of 4 reviews, with 2 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Boost over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
50 minutes
Mechanically, this is very solid. It is simple and fun, with everything that happens feeling like it was the correct result (this is important in a paddle game).
It has one major flaw. The room size retirement is completely unnecessary, and yet it makes the game unplayable. I am rating this positively since it lists that requirement on the store page.
In my 2.2x2.2 meter space all items of the menu are easily reachable. The main gameplay (volleying the ball) works perfectly as well. The only problem is that every single mine spawns outside the play space. That gives a hard limit on how far I can get because sooner or later (usually within ten hits) the ball hits a mine that I can't deal with.
Giving multiple room options (possibly with adjusted scoring to compensate) would make this game far more approachable.
Edit:
After writing this I thought to myself "What if I could reach the mines? All I had to do was shift my z position forward half a meter (thanks SteamVR Advanced Settings!) and I could reach them just fine. My high score is now 160 and I worked up a serious sweat.
The ball still sometimes gets shot outside my play space, but for the most part the game works great just by offsetting myself forwards.
Edit 2: According to the Dev's response, the playspace can be repositioned via the touchpad. I have not tested this however.
👍 : 3 |
😃 : 1
Positive