Final Bravely Reviews
Explore the world of Nilume and discover the tragic story of N’Orzielle Follow the dark and destructive path she took to save her from her terrible fate.
App ID | 576800 |
App Type | GAME |
Developers | Windam |
Publishers | Windam |
Categories | Single-player, Full controller support, Steam Trading Cards |
Genres | Indie, Action, RPG, Adventure |
Release Date | 5 Jan, 2017 |
Platforms | Windows |
Supported Languages | English, French |

1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
Final Bravely has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
259 minutes
this game is awesome
👍 : 3 |
😃 : 1
Positive
Playtime:
1046 minutes
fun and has good music
👍 : 4 |
😃 : 0
Positive
Playtime:
248 minutes
It started of pretty promising, with its own problems of course, but after the second doungeon it became unbearable.
👍 : 0 |
😃 : 0
Negative
Playtime:
1951 minutes
This game is pretty fun if you enjoy strategy or story.... Only problem i see is some non translated stuff like a guide to the class in game or an inn npc telling you something.
👍 : 1 |
😃 : 0
Positive
Playtime:
12 minutes
the damb game is in french they said a patch was comming for english but were bald faced liers. now it says itsnot english supported. i think its time to swich to battle net half these games are viruses and steam is full of shit
👍 : 63 |
😃 : 47
Negative
Playtime:
115 minutes
awesome game lots of fun so far cant wait to finish it and see the rest of the content :):):):):):)):)
👍 : 1 |
😃 : 1
Positive
Playtime:
46 minutes
So I played through the prologue, which was subpar at best and did not make me want to start on “the real story.” Now before you jump down my throat, let me tell you why. A prologue is meant to be the introduction to a story, and this one leaves much to be desired.
One of the things that I love about RPG Maker games is adding description wherever you want. I love exploring my environment and reading even the most mundane of texts. From the prologue—and I don't know if this is changed in the actual story—there's none of that. So that takes away the curiosity of the player.
Next up, the music is too intense during battle. I listened to it and wondered whether or not I was in a final boss battle. It would work well for bosses—which I'm unsure whether or not the battles I had were that. Speaking of battles in general, before the prologue even starts you are told that the fights are not the goal. Here's a question: If they are not the goal, then why were they added? They could've simply been removed and still told a good story.
Something else that the prologue lacked was the emotion. The place that you start in barely feels alive. There's nothing about it that makes you go, “Oh! This is a lovely little place.” It has no character whatsoever. It's the blandest of the white breads. And because of that, what happens next does not affect you. Because nothing was built in the first place and now we're meant to feel bad for the main character? No, I don't think so.
And speaking of the main character, what is their character even? There's little to no interaction between them and the other villagers, which means that you don't get anything from it. Now, you can get a sense of their personality with how they interact with the environment, but I already established that there is none of that. Also, how the main character interacts with their family is baffling to me. That is not how people speak.
Onto the next thing: bad pacing. Now, a lot of the time it's best to keep a prologue short. However, if you keep it too short and trim stuff that could've been important in some way, then the pacing of the whole thing suffers. This is no exception to that. It lacks so much of the other points that I made that when you get to the end of things, it's not satisfying at all. You're left confused when you should be curious and wanting to find out what happened next.
In short: if the prologue is bad, you're setting yourself up for failure.
👍 : 12 |
😃 : 5
Negative
Playtime:
128 minutes
Just a straight up gem, can be a little difficult at parts and the translation isn't perfect but that's part of the charm, its like 6 Australian dollars, I say get it.
👍 : 4 |
😃 : 0
Positive
Playtime:
82 minutes
This game has an interesting system where you pick a character, then you get additional party members that vary (archer, priest wizard etc.). You can also chose a skill to begin the game with. The combat is nice and has a 90's final fantasy feel to it. There are lots of characters to chose from (main characters) and the main enemy is POWERFUL overall a good game and the translation is quite good.
👍 : 18 |
😃 : 1
Positive
Playtime:
6280 minutes
It's available in French or English versions. The developer seems to be just a one-man team, and it's made using RPG-Maker. But he's responsive to comments and suggestions and genuinely wants people to enjoy playing the game.
It is an RPG-Maker game, and i know a lot of those seem like they're someone's first attempt at making their own game by following YouTube tutorials. But this one was fun. It offers some neat character customization options. You can choose your character's appearance from over 20 options. Then you choose your "job class" from more than a dozen options, and that will determine your skills & magic and the equipment you can use. Each of those will completely change your combat style, leading to some replayability for this game if you're the type of person who likes to try out different character classes. The story is straightforward but interesting (for the best experience I recommend playing the prologue when the game gives you that option). The combat is not always easy but it is very well balanced and it never feels like a grind. It is turn-based combat where each character's turn speed is determined by their agility stat. The main story and game progression in general are pretty well paced, and levelups come naturally as you go. Side quests are VERY optional. There is an arena, a casino, and an adventurer guild where you can participate in various activities to earn some decent rewards. (The adventurer guild rewards are VERY expensive though.) There is a crafting system where you can build the best weapon in the game as well as some nice rings, a bunch of orbs that will increase your weapon and armor properties, and some very useful consumable items.
👍 : 5 |
😃 : 0
Positive