Economic Conquest Reviews
Economic Conquest is a tycoon simulation strategy game with a single goal in mind: conquer the world economy! Select a starting country, build up your business, improve it, maximize your profits and spread your economic influence throughout the world!
App ID | 576320 |
App Type | GAME |
Developers | Frismos |
Publishers | Frismos |
Categories | Single-player |
Genres | Casual, Indie, Strategy, Simulation |
Release Date | 24 May, 2017 |
Platforms | Windows |
Supported Languages | English |

44 Total Reviews
22 Positive Reviews
22 Negative Reviews
Mixed Score
Economic Conquest has garnered a total of 44 reviews, with 22 positive reviews and 22 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Economic Conquest over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1303 minutes
Summary:
This is not a business stimulation game. It is more like Risk but with businesses instead of armies. It is a GREAT game especially for so early in early access. There are definetely some features that are missing that are wants and needs but there is also already a full single player campaign that is already worth the price of the game. The few negative reviews I've read on this game seem to be reviewing it as a game in the $15-$20 price range instead of in the $5-$10 price range. Once they add requested features, one of which is already promised, it will be a game worth $15-$20 so BUY IT NOW before the price goes up.
Positives:
-A well done tutorial that teaches you all the basics of the game while leaving the deeper strategies for you to learn in the single player campaign.
-A great single player campaign that has a slow enough difficulty ramp to allow you to learn but a fast enough one to keep things interesting and challenging.
-Completely polished. In 11 hours of gameplay I've encountered no roughness or bugs which is highly unusual for early access and should be applauded.
Negatives:
-Needs a multiplayer mode. Promised but not here yet.
-The entire single player mode is scenarios played on the same map. I wouldn't change it but I would add more single player campaigns with different maps.
-It needs a sandbox mode where the player can choose the number of opponets and the win conditions.
-No real Steam features as of yet. No save syncs, no achievements, no cards, no workshop. Save syncs are promised.
Conclusion:
Buy this game if you like Risk type strategy board games and are looking for a diffrent spin on one. Buy this game if you aren't expecting a AAA huge game experience but would still like AAA polish. Buy this game.
👍 : 6 |
😃 : 1
Positive
Playtime:
72 minutes
***WARNING DEVELOPER IS DELETING FORUM THREADS***
Okay, I have to give this game a no. The gameplay is just mind numbing. Why? It is not econmics at all. One of the basic concepts of economy is the availabilty and demand for a certain good. For example in regard to this game, if gold price goes up and you build only gold mines in all terrotories the increased availability does not affect the gold price at all!!
And that basicly turns this game in a game like Farmville. It is just a time waister. But hey, if you are looking for that, you cant go wrong with this game. If you look for any form of challenge... do not buy this!
If you want to know more, read the comments.
Update:
So I got in a discussion with the developer. No answer, he just deleted the thread. This developer is toxic, stay away from this game, we all know that this kind of behaviour means that the developer just wants to grab your money!!!
👍 : 14 |
😃 : 1
Negative
Playtime:
827 minutes
I'm always in the lookout for decent business sims games as I'm not your typical mainstream games kinda guy. I was lucky to stumble upon this little gem. Although its not hundreds of hours of gaming, its fun while it lasts. There's a certain amount of strategy needed to win each mission, but once u get the hang of it its pretty easy. Its a rewarding feeling when you manage to totally overrun your competitors (computer AI's) by buying up all their businesses/land. :)
What I think the game lacks is an "endless" mode where you could set your own preferences, such as mission goal and perhaps have an even bigger map.
Game has no bugs (that im aware of) and has good enough graphics. Not worth full price. I got it at 40%, about the price its worth I'd say.
👍 : 5 |
😃 : 0
Positive
Playtime:
185 minutes
nice and simple game but no replay value or complexity. lacks the economic component. simply build the most expensive production and upgrade for exponential income. market prices dont seem to have any real impact or influence and are not dynamic.
👍 : 2 |
😃 : 0
Negative
Playtime:
125 minutes
So, let me get this straight: A level 2 user half asses creating a game, sells it on steam, people buy it, it doesn't work, he creates a new map for it, which also, doesn't work, then the menu in game stops working, he then doesn't post any updates for over two and a half years, and then just un-publishes the game and does not give refunds to the users who bought the broken thing in the first place. Steam, stop allowing random people to publish broken crap and then steal people's money and not offer them refunds when it so clearly was a scam in the end.
👍 : 2 |
😃 : 0
Negative
Playtime:
199 minutes
The game by itself was actually fine. however, do not expect help, support or service as this armenian company decided this game is not patch worthy and favors cheap mobile phone games which are knock off of puzzle games.
their attitude towards constructive complaint is either ignorant or dismissive at best. this game was intended as quick cash grab. I can not recommend, that you you throw your money to people that have no regard for their clients
👍 : 0 |
😃 : 0
Negative
Playtime:
37 minutes
Value for money, though it's an early access, so the game is quite simple for now. Tutorial is quite long, but when you want to give up they motivate you that it's the last scenario and then, the game begins! And it does. Easy mode is too easy, medium is quite hard :D. Played just the first scenario and was bored that I am loosing as the competitor bought "my" country without warning, I bought his and then he bought mine... And it fed me up. It's quite simple so far, will see what the update brings. It's on the level of bigfishgames now - click and click and click.
If you need someting as a distraction instead of working on the work-projects or homework, this will help you, but do not expect more.
👍 : 7 |
😃 : 1
Positive
Playtime:
120 minutes
First Steam review, as this game came out yesterday and I figure it'd be helpful.
As of right now - it's a mobile game. 100MBs of bright colours. But, is that a bad thing? No.
Pros:
- Seemingly no bugs or major issues, as there often are with early access games.
- Very user-friendly tutorial - I learned all I needed to know quickly and efficiently and was able to practice the new skills. Not too repetitive.
- Can already smell a "addictive" game coming along, seeing as I haven't really stopped other than to write this.
- A lot of potential for growth, edits, mods, etc like Civ
- Could play it on a potato.
- Designed like Angry Birds - level by level. Can't really get bored of doing the same thing, as you get new tasks every level, whether that means making $3m before anyone else or strictly winning.
- Low price, so if you don't like it, it's not a big deal
Cons:
- Must follow the storyline - no skirmish mode (yet), although this could turn into a Civ-style game. Give it a year.
- Basic things like volume control, ability to window the game, etc are not implemented
- No caps on the percentages. When upgrade costs are 250% but Influence is 30%, good luck playing at all.
- Easy mode is still very difficult
Small bug - The first level that is not a tutorial, you're tasked with making $1m before your counterpart. Mine, Joe, was at 981k - and I was stuck at 854k as i was too click-happy with upgrades. Impulsively, I got a loan of $154k, and beat Joe... I feel that's not supposed to happen. Maybe make it so that you must pay off all loans before winning?
We'll leave it at that for now. Devs, if you're seeing this, good luck on your adventure!
👍 : 11 |
😃 : 1
Positive
Playtime:
84 minutes
Note: This is an Early Access review.
TL;DR version:
+ Polished
+ Good game for lunch breaks
+ Appropriate content for price point
+ Easy to jump into
+ Adjustable difficulty that rewards you for higher difficulty, but does not punish you for playing on lower difficulty
- Zooms onto a territory when you click (see below for why this can be a bad thing)
- Few ways to damage opponent I.R., making takeovers sometimes a slap on the wrist
- No dedicated "sandbox" or "eliminate all competitors" mode (yet?)
Review:
If you could not tell by the pictures, Economic Conquest is a game that plays in a series of quick scenarios. It is labeled as Early Access, but already feels very polished and complete. I am uncertain what the devs plan to add to it, unless there are some later stages or maps that have not yet been implemented. I would definitely say that it could use some more maps for the aesthetic appeal, although they are not necessary. To clarify, you may choose to start wherever you like, and you do not have to expand by claiming adjacent territories. Instead, you may pick whatever other territory you like on the map when you choose to expand. For that reason, it does not really matter how they are arranged, althoug maps of varying size might add some flavor.
The game is divided into missions with a set objective of holding certain territories, reaching certain levels of income, amassing a certain amount of wealth, or other objectives. The difficulty may be adjusted, and you unlock missions faster for playing on higher dififculty. However, there are some missions where the objectives are distinctly easier than others. I found that the early missions for reaching a certain income level or I.R. score could be completed by taking out larger and larger loans and simply expanding as fast as I could click, but the missions for holding a number of territories or reaching a certain amount of wealth do take a little more thought. You have to balance how much you are investing into upgrades and influence as you go. If you put everything you have throughout the mission into these areas, then the computer may win simply by sitting on their backsides until they reach the target amount, so you have to determine how much to invest until your income outpaces theirs. Similarly, if your goal is to hold territories, then you must expand quickly enough to get the territories before your opponents, but not so quickly that they are easily able to buy you out.
My gripes:
First of all, the camera zooms into whatever territory you are working on when you click on it. This is not intrinsically a bad thing, except that it is hard to keep track of your other territories while you are working on one in particular. Since your default state tends to be pumping up one territory or another, this means that it is entirely possible for an opponent to buy out one of your territories while you are distracted. Clicking can also be a bit frustrating at times, as trying to click outside of a menu may simply pull up another one, instead of exiting that menu. So I sometimes found myself wanting to get out of an upgrade menu for a territory, only to pull up its influence. Also, there is no means to prevent a buyout from occuring, as long as there are sufficient funds. This means that it is possible for you to force a buyout on one territory, only for the opponent to force a buyout on one of yours in return. While I am sure that this is an element of strategy that I could adjust to over time, it is nevertheless frustrating. Finally, there seems to be no dedicated sandbox mode. A game like this would benefit from having a mode where it simply pulls up the map with a specified difficulty level and number of competitors, and your objective is to gain control over the whole map. Yes, they are able to claim any empty territories or buy out one of yours if it is possible to do so, but there may come a point where they are so crippled that they can no longer afford to do so.
However, none of these things make Economic conquest a bad game. If you need to satisfy a thirst for quickly competing against others on a small map for economic dominion, then this does quite well for its price point.
👍 : 17 |
😃 : 1
Positive
Playtime:
37 minutes
This game is not the economic simulation that i expected. It is a short scenario task oriented mobile type game. Different difficulty settings, moving onto a new box, needing more stars to advance. I don't like this style of game at all, in fact some people would not call these real games, more of a casual distraction.
This game has a lot of neat ideas, and cool ways of doing things, but then it throw that all away with the map that is used for all of the game I played, the lack of control over your "company" if you can call it that. Players earn so much money, so fast, and can just buy each other out from under them, it makes no sense. I undestand the idea behind why they do this, it is a strategic decision, but it rips any idea of a simulation right out.
This game had a choice to be a good simulation game, or a mobile strategy game. They chose the latter, and I am afraid it just doesn't resonate with me at all. I could not recommend this to anyone, even at this low price, as I don't believe it is an issue with the Early Access tag, as I believe everything is working as designed.
👍 : 36 |
😃 : 0
Negative