Golem Gates Reviews
Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then unleash them in streamlined, fast-paced battles.
App ID | 575970 |
App Type | GAME |
Developers | Laser Guided Games, LLC |
Publishers | Laser Guided Games, LLC |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Remote Play on TV, Steam Trading Cards |
Genres | Strategy |
Release Date | 28 Mar, 2018 |
Platforms | Windows |
Supported Languages | French, Italian, German, English, Spanish - Spain |

5 Total Reviews
5 Positive Reviews
0 Negative Reviews
Negative Score
Golem Gates has garnered a total of 5 reviews, with 5 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
443 minutes
This is more of a sideways thumb. I didn't enjoy the game, but it's well constructed with solid mechanics, and I think some people may enjoy it if they don't share my dislike of the core gameplay. It's definitely not a bad game and doesn't deserve a thumbs down.
I liked the summoning mechanic, you draw new cards (abilities/units/buildings) slowly, you accumulate power to cast them slowly, and there is a maximum power capacity that grows over time. I liked the balance of the pace of card drawing + power generation, I didn't feel overwhelmed managing cards/casting vs combat but the card/power pace didn't bog the game down either.
How much power a card costs is a constant concern, both in play and in deck building. The deck building was fun, I found there to be lots of good options and important considerations. I earned new cards at a decent pace, and there's a forge where you can buy a variety of different cards every day, both of which kept things feeling fresh and interesting.
The game looks nice and the UI is solid. Even if you don't want to play PvP (like me) there's still a ton of content between the campaign, trials, and survival mode.
My biggest problem is that I did not enjoy the RTS play, aka the core of the game. I found unit pathing to be an annoying mess of collisions and rerouting. I found it difficult to differentiate most of my units during combat (icons + unit models were too similar and all clumped together, everything is shiny and one color).
The campaign was way too easy with no difficulty option, and while cut scenes were skippable the level intros were not (usually 15 seconds - 1 minute) which turned me off of trying to replay levels to get any achievements I missed.
The trials seemed to have a more decent difficulty balance but since I didn't enjoy the core combat I only played 5 of them. I didn't have enough interest to try survival.
There was a lot I liked about this game, but ultimately I didn't enjoy the actual gameplay. If you watch some videos and you think the gameplay looks fine or fun, then it may be worth a purchase.
👍 : 2 |
😃 : 0
Positive
Playtime:
5048 minutes
i was attracted to this game by the graphics, the demon punk look, and it didn't disappoint. For what is often a slug fest of an RTS the deck-building adds a surprising amount of depth. The campaign was a nice length for me, at times lulling me into complacency only to suddenly ramp up the difficulty. As a natural turtler, this game often took me nicely out of my comfort zone.
The part I enjoyed most were the trials, some of the higher ones I really struggled with, having to re-try, re-think, adjust the deck and at times rely on a little luck, before finally getting a victory.
👍 : 0 |
😃 : 0
Positive
Playtime:
5539 minutes
An underrated game. It's an amazing take in a synthetic metal future.
👍 : 3 |
😃 : 0
Positive
Playtime:
3526 minutes
An overall good game, with a few flaws
Pros:
-pretty good balance. A few units do feel mandatory to have, but almost all cards at least have an interesting way to be used, and even the "mandatory" ones are such just because of them being the best thing to find in the early game, without being overpowered in any way.
-game is generous with glyphs (read: cards), and every mission you play feels rewarding
-Nice story, even if its sadly a rather short one, but it does keep you engaged in during the campaign as you try to find answers to what the hell is going on, answers that you DO get
-the mechanic that prevents you from doing anything for 15 seconds upon running out of cards in your deck and putting in new ones mean unlike other card games, having more than the minimum amount of cards in your deck isn't an instant strategic disadvantage
-fast action during the game, without being so fast it's out of control.
Cons:
-Unit pathfinding can be bad at times, especially with how "large" hitboxes are, meaning units will often make weird movement decisions or plain out get stuck as idle units will not make way to, say, a healer
-A few bugs
-A general lack of players that make the PvP dead as of now unless you have a friend to play with.
-Very few maps in PvP
-AI is rather easy to defeat (but Survival stays difficult from the sheer number of enemies assaulting you)
The 2 first cons are however things that I could see easily solved by patches, and the last one isn't a fault of the game itself. All in all, a very good game that deserves to have way more players than right now
👍 : 3 |
😃 : 0
Positive
Playtime:
959 minutes
An interesting approach on the RTS formula with lots of effort, unique world story setting, challenging AI.
It's a card system game, you can customize it and unlock new cards.
Gameplay itself is like this,
you have at start your commander hero the goal is to kill enemies commander hero.
There are like 4 or 5 resource locations to capture. Your units and defence buildings are teleported next to your hero, units and other defence buildings. You have a lot of upgrades for units and supporting or offensive spells.
Your spellpower does increase over time to summon more powerful units, mana/energy regenerate itself after you summoned units. So bigger unit does need longer energy regenerate time. You start with 6 cards and after some time you get new card.
What did truly surprise me is lots of effort for story design, the good AI in skirmish for this game and lot of gameplay customization options.
You can adjust game speed, resource income rate, and starting resources.
AI does have a balanced, rush and turtle setting, for 4 difficulty levels.
Hard and Insane AI can be a true challenge.
👍 : 8 |
😃 : 0
Positive
Playtime:
1817 minutes
If you every played Battleforge and enjoyed it, try this out.
This game is a RTS where you don't build a base. When a game begins you only have one unit (this unit isn't allowed to die) and you summon units based on cards you draw off of a deck.
You have a mana pool which increases during play up to a cap which also increases albeit at a slower rate. You use this mana to summon soldiers, build buildings, lay down traps, and cast spells.
The game has maps that range up 2 to 4 players and there is a single player skirmish mode, campaign, challenges, survival, and multiplayer.
👍 : 4 |
😃 : 0
Positive
Playtime:
205 minutes
Perfect combination of RTS, Tower like game, even MOBI, and card deck building.
Love the challenges, new cards daiily which means this game is going to have great replay value.
Forge your own deck, challenge friends in multiplayer with voice built in game. Various game play modes, from storyline, challenge stages, multiplayer.
Great sound effects, music score, sound effects. This is AAA studio work from an indie dev team!!
Support Indie dev teams, they are the future of gaming!
http://razorsedgegames.org/
👍 : 13 |
😃 : 0
Positive
Playtime:
422 minutes
Did u like Battleforge? Then try this game... it is in early access tho, but still has an amazing graphics, art, music and gameplay. Truly a gem. However it needs more publicity, because I've never found a player in quick match. (and I dont have friends to play with) AI is challenging so it is fun to play single player as well.
I paid for it and worth it. For me, its really hard to say this nowadays...
👍 : 12 |
😃 : 0
Positive
Playtime:
447 minutes
I really like the concept of this game. Its fun to play, and the Art is amazing. Honestly there isn't anything that I can think of wrong with it (other than the usual frame dips, and minor pathing issues that is expected in early access) after playing about 15 games in about 3 hours. Everything is functional as far as I can tell.
It is my hope that this game gets a little more publicity. I didn't even know about it till the day before it released on early access.
I played against AI bots in all my matches simply because of the publicity thing, and not many people playing it, but the AI is smart enough to make it fun.
The only con that I can think is all you'll really be doing is playing bot matches, or the every so often player match if you can get one, simply because the campaign is not implemented into the game yet, and its obviously built around multiplayr. But since its fun, quick to play and really easy to learn, its easy to just load it up and play for 15 to 20 minutes at a time. Also it should be easy to schedule a game with a friend who plays it since, again, the games are pretty fast.
p.s. I'm rooting for you devs :) I hope you get your spotlight. I really do.
👍 : 20 |
😃 : 1
Positive
Playtime:
846 minutes
Well - is it balanced? Probabaly not. User friendly? Nah.
Its rough casual RTS that brings back some sort of primal joy of playing old C&C games, building hundreds of tanks - and then loosing them all to single nuclear missile, cause ofc you just selected every unit and threw them into oponents direction.
Funny enough - game has quite a bit of depth to it:
- Do I want huge deck that will make me shuffle less but my consistency of draws goes to hell or do I want 30 cards deck that will give me consistency but I will have awkward 15 seconds of being unable to give commands to my units more often?
- Should I double down on spells and buff or just throw in few dispells and null-magic zones and just overpower oponent with units?
- Should I play my Hero now and risk it being countered with oponent hero or should I wait till oponent drops jis hero, destroy him and then play mine?
- Poor vision of your squads and ability to call in reinforcements inside vision range allows for quite epic flanking and backdoring - should I hide my Harbinger in some dark deep corner or should I stand my ground and gain more cards?
This is really an "old school" game in a sense that it has:
- Solo campaing
- AI versus modes
- Coop mode
- Solo chalenges
- AND It all provides you with rewards (you dont need to bash your heads in PvP to gain new cards)
- AND Multiplayer PvP in addition to all that
- It has NO cash shop so far and you gain power and rare cards by playing darn game and completing chalenges and achievements
Its not perfect by any means - pathing of units kinda sucks, combat can be a huge mess when you get to later stages of the game, no customization of your Harbinger so far - so everyone is smug looking metall dude with pimp-ass cape.
But this game has its own identity and it just wants you to play it and feel rewarded for doing so - and nowdays its a rare thing. How long will it last? - Dont know, but I really hope it will become something.
👍 : 87 |
😃 : 2
Positive