Ultimagus Reviews
A magical 2D shooter/defender with unique spell selection. Blast trough 50 levels, face countless hordes of monsters and evil bosses. Become the Ultimagus!
App ID | 575360 |
App Type | GAME |
Developers | Zealwind |
Publishers | Zealwind |
Categories | Single-player |
Genres | Indie, Action |
Release Date | 10 Feb, 2017 |
Platforms | Windows |
Supported Languages | English |

9 Total Reviews
7 Positive Reviews
2 Negative Reviews
Mixed Score
Ultimagus has garnered a total of 9 reviews, with 7 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Ultimagus over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
515 minutes
Ultimagus is really amazing game! one of the best magic combat games I have ever played. The feeling when you shoot your first lighning bolt is sooo good! feeling of growing stronger and stronger Magus is so real! and every level and enemy creature needs its own tactic to win! You really need to think what spells and rings you take to the next level you are going to try and complete! and the music is so good! graphics are also nice pixel art. Im playing at the moment my second play trow. the game is not super long long but not shortest one either. But its super challenging. all the bosses are also unique and cool and fun to fight.
Totally worth the price!
👍 : 1 |
😃 : 0
Positive
Playtime:
254 minutes
Ultimagus is yet another of literally hundreds of lazy amateur 2D retro top-down shooters infesting Steam and lowering the average quality of all video games everywhere. There's a couple of welcome differentiators here, however. The game includes some tower/soldier defense elements, and some ability customisation and progression elements. This concept is all fine and dandy but it's just wasted when coupled with such a garbage implementation.
The game provides almost nothing useful in terms of tutorial, and the controls are locked, in fact there's no menu system at all for the game so you can't tweak or fix anything. You can't even look at the control mapping to try work out what does what, and I couldn't see a manual either. Of course, the game doesn't meet standard UI conventions either, making this as much a test of ESP as it is a game... you have to try read whatever the developer had in mind when they made this, because good luck any other way. You can work out how to play through trial and error, but it's seriously not worth it.
One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result.
There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game.
Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs.
A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Zealwind has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected.
Ultimagus is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
👍 : 3 |
😃 : 1
Negative
Playtime:
519 minutes
On the whole, I liked it. Quite funny and addictive. However the number of spells and variety of monsters could be more. Having invenory would not hurt the gameplay as well.
👍 : 2 |
😃 : 0
Positive
Playtime:
18 minutes
This game is....meh.
This game has some potential but I don't really think I can like it much without a large redesign.
I don't really like the core gameplay, it feels too sluggish, the field is too big, the characters are too small and it just plays weird. There's two styles of pixel art that clash with one another and many of the art assets seem to lack polish.
General menu interactions also need refinement, there's a lack of options and I started a level more than once without selecting spells.
In all, the game feels unfinished and put together by multiple people without a unified sense of direction.
👍 : 0 |
😃 : 0
Negative
Playtime:
34 minutes
For 99 cents, I did not have high hopes about this game. The death metal, hardcore-esque font used for the game's logo didn't help much to raise those hopes.
From the first 3 levels played, I was dead wrong. At only about a half hour in, I had already had a lot of fun. The controls are basic, but the world, spells, and monsters are very cool. I would definitely recommend picking this game up and killing a couple hours with it.
Check out some gameplay here!
https://youtu.be/X_bOW7tXuZU
👍 : 5 |
😃 : 0
Positive