Thimbleweed Park™
Charts
11

Players in Game

3 673 😀     263 😒
89,73%

Rating

Compare Thimbleweed Park™ with other games
$19.99

Thimbleweed Park™ Reviews

In Thimbleweed Park, a dead body is the least of your problems. Switch between five playable characters to uncover the surreal secrets of this strange town in a modern mystery adventure game from the creators of Monkey Island and Maniac Mansion. The deeper you go, the weirder it gets.
App ID569860
App TypeGAME
Developers
Publishers Terrible Toybox
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Remote Play on Phone, Remote Play on Tablet, Captions available
Genres Indie, Adventure
Release Date30 Mar, 2017
Platforms Windows, Mac, Linux
Supported Languages French, Italian, German, Spanish - Spain, English, Russian

Thimbleweed Park™
3 936 Total Reviews
3 673 Positive Reviews
263 Negative Reviews
Very Positive Score

Thimbleweed Park™ has garnered a total of 3 936 reviews, with 3 673 positive reviews and 263 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Thimbleweed Park™ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 946 minutes
I really liked Thimbleweed Park. Nice pixel art, good voice acting, enjoyable gameplay and a really fascinating Story.
👍 : 1 | 😃 : 0
Positive
Playtime: 1133 minutes
A great game and very nostalgic when it comes to Day of the Tentacle and Maniac Mansion. Really hoping for more of both franchises.
👍 : 1 | 😃 : 0
Positive
Playtime: 558 minutes
For all those 90s kids who remember the good old days of the great 2d LucasArts point and click games, this is the game for you. Designed and written by Ron Gilbert and Gary Winnick, they bring those classic trademark point and click look feel and jokes to this and wrap it up in a x-files plot. From beginning to end this is an amazing return to form with a great dose of nostalgia that had me playing all those classic point and click games after finishing this.
👍 : 1 | 😃 : 0
Positive
Playtime: 31 minutes
Absolutely naff game! Terrible. you basically have to follow the script. Looks like the game was created in the 1980's zero excitement or challenge.
👍 : 1 | 😃 : 0
Negative
Playtime: 461 minutes
It's amazing. A masterpiece. Could've been 10/10... Only flaw is it has been forced to include some political stuff, mainly adding some "special color" on some characters for no reason (other than breaking immersion). It's not that bad, the characters still have their "normal" non-political voices and behaviors. 9/10 because of it, though.
👍 : 1 | 😃 : 0
Positive
Playtime: 940 minutes
This game was a nice flashback to old times. I like the atmosphere and the wackiness. However, I found the interaction buttons, while true to the old games, did not serve the game. They only made certain bits tedious and opaque. I quite enjoyed the first two thirds of the game; but the mystery doesn't quite hold up what it promises, unfortunately. Some of the puzzles were also very difficult to figure out, and while there's an ingame hint system, a lot of the puzzles could have used more nudges for the player to figure it out. I'd still recommend the game, if you really like adventure games and don't mind plotholes or some very hard puzzles.
👍 : 0 | 😃 : 0
Positive
Playtime: 579 minutes
Played on hard mode because i like puzzle games, but also i DID use the HintTron a couple times.. there were some things that felt unintuitive to me, but also that kinda IS the point and it's difficult to gauge whether that's me not "getting it" or the game -- I'll blame myself it's okay. There was a surprising amount of Stuff in this game!! the pixel art looks so good, i like the sheer amount of things you can interact with to the point where I thought some stuff i did was just bonus material only for it to become relevant in a later chapter (hence... no achievement for starting the fire in the fireplace..) That being said there was something slightly "cringe" about this, in an endearing way, the way it indulges in really corny meta humour (even if justified within this world by the end), the really purposefully tropey characters (ray's voice lol), etc. I guess I appreciate the tone of this game for what it is, but there were definitely times I couldn't help but roll my eyes at what was being said... Also is the implication of Ray's ending that Japanese devs took the "puzzle game blueprint" to create their own puzzle games or. I'm not entirely sure. Ransome's ending was so nice! It's hard to fully grasp how I feel about the way this ended, because I did find myself feeling a bit annoyed at the sorta "this is all a video game!" self awareness throughout the game (as I said before) but I also don't know that having that be what is ACTUALLY the case is the.. way to resolve that feeling. A game like Inscryption takes that premise so much more sincerely, which makes it kinda powerful and emotionally Moving that it's about game dev and the idea of being a fictional character within a fake world - not that every meta game about games needs to be played completely straight, a comedy would be nice too - but something about the way this game executes it felt very.... flat and meh to me. But I think that's fine, considering the final chapter was extremely short, and the rest of the game was still very fun and the stuff it set up was still stuff I cared about (Franklin! his sections!)
👍 : 0 | 😃 : 0
Positive
Playtime: 977 minutes
This is a very charming, dark, point-and-click adventure with lots and lots of retro feel. The story is interesting, even if it does feel disjointed. There are moments where I had a good chuckle, and others where I was simply left wondering "what the heck?" If you are a fan of retro point and clicks, 8 bit adventures, and stories that feel a bit Twin-Peaks-adjacent, pick this up when it is on sale!
👍 : 0 | 😃 : 0
Positive
Playtime: 1047 minutes
Unfortunately I can't recommend this. Played in hard mode; game starts off slow but around the 3 hour mark I was having fun with the game mechanics and puzzles. However it started to taper off around the halfway point. Puzzles, while still clever and logical, start to become less enjoyable and wear out their welcome; the story doesn't fare well either. All in all, a real shame it couldn't stick the landing.
👍 : 1 | 😃 : 1
Negative
Playtime: 922 minutes
I played this years ago when it was given away on Epic and remembered liking it a lot, so when I saw it for a new historical low at the Steam sale I decided to pick it up for a replay, with achievements and trading cards a nice added bonus. Playing through it again, I liked it even more than I remembered. I guess maybe it helped that the -- at this point predictable to the point of cliche in a Ron Gilbert game -- fourth wall breaking/meta/whatever you want to call it aspect was anticipated so it didn't come as an annoying surprise. Putting that aside, every aspect of this game is top notch. Very well written story, great characters, uniformly excellent voice acting, good music, good art work, long for a modern adventure game. Lots of puzzles were at the perfect level of difficulty for my tastes -- logical, hard enough to be consistently challenging and make me feel clever when I figure them out, but not hard enough that I needed a walkthrough except in a few isolated cases where I needed a small clue to remind me of something or someone that was relevant to the solution. Thimbleweed Park deserves a place among the list of all-time great adventure games as far as I'm concerned.
👍 : 2 | 😃 : 0
Positive
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