Satellite Repairman Reviews
All the planets in the system have suddenly decided that the galaxy isn’t big enough for all of them! You’re not sure who launched the first missile and it doesn’t really matter! You’ve got nothing to do with it… you are just… the satellite repairman!
App ID | 567780 |
App Type | GAME |
Developers | Nuno Donato |
Publishers | Conglomerate 5 |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards |
Genres | Casual, Indie, Action, Simulation |
Release Date | 2 Feb, 2017 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, Russian, Portuguese - Portugal |

154 Total Reviews
107 Positive Reviews
47 Negative Reviews
Mixed Score
Satellite Repairman has garnered a total of 154 reviews, with 107 positive reviews and 47 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Satellite Repairman over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
14 minutes
I recommend it for the idea and the fair price.
You play as a satellite commander rather. You walk around the little planet, build factories and signal towers. At those factories you produce satellites and mods. Those are taken into orbit with your neat jetpack where you deploy them.
From my first impression the main activity is managing building times and attacks on your planet. It seems like the game gets quite fast and hard very soon. For what it does, the 4 bucks are very ok.
👍 : 3 |
😃 : 0
Positive
Playtime:
186 minutes
Great fun game.
Pleasing introduction that makes you learn the mechanics
Fast paced
Would buy again. Thanks
👍 : 14 |
😃 : 3
Positive
Playtime:
115 minutes
Sorry, Just didn't tickle m fancy. I like the premise of the game though but it just isn't worth it.
RATING 4/10
👍 : 0 |
😃 : 0
Negative
Playtime:
198 minutes
[b]IT'S NOT JUST REPAIR SATELLITE![/b]
[h1]4.1
NO LONGER IN-GAME[/h1]
I will make it quick. This game is quite fun at first. But as the game goes, you'll find nothing. I think this game will just focus on satellite, i was wrong. You need to fix those building and also build something to make your base are save from enemy missiles. I can't believe this game make me dumb. At the same time, you need to focus on everything so all need to be saved with one repair man.
[+]
- GOOD ART
- NOT BAD MUSIC
[-]
- ONE MAN WITH MANY JOB
- HARD TO CONTROL
- UNFAIR DIFFICULTY
- MISSILE COME FROM EVERYWHERE
[b][i]Satellite Repairman[/i][/b] a rage quit game that really make me dumb. Maybe i'm just noob in this game. It's really hard to control the character and stable to fix satellite, that wasting much time before the rocket coming. Hopeless, no more play this game.
👍 : 0 |
😃 : 1
Negative
Playtime:
33 minutes
Sad I bought this game. Looks like such a good idea but after 2 short tutorials you have level 3 with a surprisingly short time to figure anything out. The game just isn't fun at all with the difficulty curve going through the roof in the early levels.
I'm guessing it just causes more stress the further you get into it and advise you put your money elsewhere.
With a few tweaks this could make an ok iOS game but nothing to bother with on PC.
👍 : 6 |
😃 : 1
Negative
Playtime:
117 minutes
Despite other people saying that it's bad, I think it's actually a pretty good game. It is pretty fun, has good graphics, good gameplay, and has a fairly interesting "storyline".
👍 : 0 |
😃 : 0
Positive
Playtime:
364 minutes
Looked and sounded fun, but it was not in ANY way fun...not at all. Controls where bad and gameplay was a joke but at least it looked ok.
👍 : 8 |
😃 : 2
Negative
Playtime:
342 minutes
Concept of the game is fun, but you simply don't have enough time to get prepared before everything you build is obliterated. Also, the mechanics of building new comms towers/missile launchers doesn't allow you to build in spaces that should be big enough, or replace destroyed buildings.
This game has great potential, and I'd really enjoy it if there were just a few fixes made. Even if the sandbox mode allowed you to have a greater preparation time the game would be much more playable.
👍 : 6 |
😃 : 1
Negative
Playtime:
222 minutes
Really not a fun game. Took a decent RTS idea and tried using 2D platforming controls. I did not enjoy trying to set up a defense satellite by hovering with a jetpack, in a timed challenge. Plus, the core mechanics of comms, radar, and gps are not explained very well, their use isn't obvious on the screen, and even the tutorial briefly mentions them. I get the sense that this design is intentionally difficult to understand, and I think that is what ultimately kills the fun for me. If the game offered some more assistance to the challenges, then I could be more patient with the game's own shortcomings.
Technically, it worked okay, except the gamepad controls have problems with the menus, and the game sometimes does not change the on-screen keyboard shortcut instructions. The game files are 100 MBs in size, and the game engine is Godot. I played this game off and on several times, on ubuntu linux 19.04 with radeon mesa graphic drivers and an xbox type gamepad controller. I would not recommend this game unless you are sure this is your type of game style, and take a close look at the total time played for these positive reviews.
👍 : 22 |
😃 : 1
Negative
Playtime:
89 minutes
I had fun for about 1.5 hours, then I just got frustrated. The difficulty curve is not a curve, but a cliff.
Everything happens at the same time and needs your undivided attention: Building broken? Fix it soon, or it'll break(Which takes up valueable space for the rest of the game). Comm Tower broken? If your comm link breaks, a part of your planet won't be defended! Everything wants your attention, all at the same time.
You get no breathing room, which adds to the challenge, but also punished mistakes with even a hint of mercy. This shouldn't always be a problem, but I get the feeling I lose more time fighting against the game. I also think a "casual" game shouldn't be this stressful.
Building a satellite requires you to spend a lot of time in the (awful) UI, just to select the right satellite and modules. Selected the wrong one? There's no way to cancel production. There's not even a way to remove an item from your inventory, other than placing it. There are no hotkeys, and why can't we press enter to add something to the queue?
By the time you ordered your first sat+modules, they are constructed, you flew up, put the sat down, docked, put all the modules in(Press the number, then press e, press the number... etc etc) and got down, you're already (at least) a minute into the game. 2 minutes into, the first wave starts. If you spend those 2 minutes putting down sats, bad luck: Half of your planet doesn't even have comms! If you spent that time building comms, back luck: You don't have any radar! It also raises the question: Why don't we have simple ground-based radar?
The amount of micromanagement is too high. Every sat needs modules, which you have to construct independently. You don't have time to think about what modules to put in your sat because OH MY GOD A MISSLE JUST SET THE HEADQUARTERS ON FIRE. Even if you shoot missiles out of the sky, you can't rest. If the missile was close enough to a satellite, you're going to have to fix that sattelite. Go up to it, dock with it and hold W for what seems like ages. Which sats are damaged? The only way to check on damaged sats is either going up there, or adding a remote diagnostics module(Which is another module to add!).
If your planet doesn't have full comms coverage and your satellites don't link comms together, your sat is useless until it gets back in range.
If you lose your Construction Yard or Research Center(If you're not done with research), you're screwed. There's no way to get them anew. They will just take up space and throw mocking glances your way, while you're busy defending against the neverending barrage of missiles coming your way, which you will lose, because you can't research/make buildings anymore.
Everything you research/build is free. Time is your only resource, but you never have enough.
On the positive side: The game looks nice and the gameplay does have a lot of potential. For the price, it's a good hour of fun. But it's nothing more than that. It's repetitive and stressful. I'd just skip this game and go for others, unless you really want to try it.
👍 : 64 |
😃 : 4
Negative