Beats Fever Reviews
Beats Fever is a VR rhythm game set in stylish and charming world stages, where players enjoy cool music and catch incoming notes.
App ID | 566780 |
App Type | GAME |
Developers | Arrowiz |
Publishers | Arrowiz |
Categories | Single-player, Steam Achievements, Steam Leaderboards, Steam Trading Cards, Stats, Tracked Controller Support, VR Only |
Genres | Casual, Indie, Action, Sports |
Release Date | 9 Jan, 2017 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Polish |
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3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score
Beats Fever has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
11 minutes
The game is actually good, have nice graphics and cool songs, pretty nice scenarios and in average a cool user interface.
HOWEVER... i asked for a refund of this game, the reason was not the game itself but it's competence... I bought [b]beatsfever[/b], [b]audioshield[/b], [b]boxvr[/b] and [b]soundboxing[/b] at the same time, so i had the opportunity to try them all.
I know myself and i know that having all this games i'll not play something with only 40 songs, i really care about "replayability" and having another few games that can offer me more (mapping youtube and mp3 songs), for me doesn't make sense to have this.
👍 : 1 |
😃 : 0
Negative
Playtime:
437 minutes
Amazing, just amazing, Im having the time of my life playing this, Im a fan of DDR and I can confidently say this replicates the feelings of beats per movement, the rush of the music, the amazing scenery, I really hope this takes off and goes big with more music options and difficulties, 100000/10 Would play forever.
👍 : 4 |
😃 : 0
Positive
Playtime:
35 minutes
I only have half an hour in the game and the only real complaint I have is it feels like I am playing with my nose nearly touching the screen. It would be a lot nicer if I could stand back far enough for the play area to be completely withing my field of vision and not have my elbows tucked right next to my body and still be able to hit the notes at the perfect time.
👍 : 0 |
😃 : 0
Positive
Playtime:
196 minutes
Beat Saber is a fantastic game. But, even though it's less polished, I prefer Beats Fever. The level design and gameplay are a lot more interpretive, inasmuch as the level design includes long, sweeping motions, not just beats. E.g. guitar and synth solos have you tracking curved pathways through 3d space to match the tune.
Something else I really like, which some may feel is poor design, is that levels often have you hitting notes outside your field of vision. I.e. you have to remember hand positioning on one side, while visually attending to more complicated patterns on the other, making you put the first side slightly out of your field of view. It works well, and adds a unique challenge. It means you have to constantly scan the play field and make strategic choices about your body position. Often you will be handing off the sweeps between controllers to hit incoming notes. It feels incredible.
👍 : 8 |
😃 : 1
Positive
Playtime:
26 minutes
A lot more simplistic than I was hoping for, like Audioshield but scripted and less movement needed. The preview videos make it look like you need to hit/smash the notes, but really you just need to hold out the controller and poke/catch them. If you're a rhythm game fan looking for a Bemani kind of challenge, turn back now; I'll recommend Airtone for that.
Pretty solid soundtrack at least.
👍 : 2 |
😃 : 0
Negative
Playtime:
12 minutes
Interesting Idea, but terrible execution.
I love the fact you are free to hit stuff in any way you want, you just have to hit it.
The world design is also pretty good, loved it.
But...
The choice of having a semi translucent wall as the HUD, that also acts as the point the notes arent allowed to hit is weird and aggrevating.
You are clearly meant to stay behind it so you see the HUD, but if you do you cant reach the notes, so you have to be as close to it that its annyoing to play and you cant see it either way...
the other thing: my hands constantly went through the notes without hitting them...
👍 : 1 |
😃 : 0
Negative
Playtime:
8 minutes
As far as I could tell from the one song I tried, the Perfect hit requires holding your controller up against the edge of the playspace (i.e. against the wall) and waiting for the note to arrive. Staying within the bounds fails notes, and if you reach out past the bounds, it gives Greats. I'm not sure if that's how it's designed but since there was absolutely no guidance (tutorial, introductory song, not even an options screen), that's what I understood from it.
I suspect it's supposed to be a Osu! VR clone, in which case what you're actually looking for is "Holodance".
I'm on Windows MR (listed as supported) and using a fairly small play-space, so it's possible I was just unlucky and happened to have a play space that precisely matches the dimensions of their "perfect" line.
Also, volume was way too high, painfully high compared to the other games I played this session (Airtone, Holodance, Beat Saber).
Overall impression is that the developers are not looking around at what other VR Rhythm games are doing, and didn't realise there's better Osu! VR-clones out there to learn from.
It's also possible they were first to have the idea, and "tutorials" are a later innovation?
👍 : 5 |
😃 : 0
Negative
Playtime:
698 minutes
[h1]Fantastic game for the price. Wish there was more songs[/h1]
[b]Pros[/b]
[list]
[*]Awesome environments
[*]Great dance songs
[*]Easy to pick up and learn
[*]Great price
[/list]
[b]Cons[/b]
[olist]
[*]Lack of songs
[*]Normal and Hard songs are close in difficulty
[/olist]
I am 32 and was a huge DDR player back in my late teens and early 20s. This game reminds me of that same feeling. I find the game MUCH easier than DDR but just as fun. The cityscape in Tokyo is my favorite! I wish there was movements I had to do with my feet, but that's not so much the games fault as the lack of technology currently out.
Overall great experience but really needs a bigger playlist. Still, for 11 bucks you can't really go wrong.
Note: 20 tracks in total. Each song has only one diffusely level.
👍 : 7 |
😃 : 0
Positive
Playtime:
412 minutes
The game is visually pleasing and it offers a well curated, albiet small, set of tracks. The accuracy of the tracking is very good and those with certain martial arts skills may just get some practice ;-)
Others have noted lag in higher particle scenes, but I haven't encountered that yet.
Pros:
- Accurate tracking
- Better pacing than procedural rythym games (*cough* Audioshield)
- Excellent visuals
- Scoring system & achievements
Cons:
- Accidental music selection with off-hand
- Small music selection*
- Lag on certain scenes (I haven't experienced this yet)
*They're doing a content update sometime in the future, no word on mod support though.
👍 : 9 |
😃 : 0
Positive
Playtime:
78 minutes
Beats Fever has its moments when you hit the orbs and the sound is played syncronized.
There are different difficulties, but you cannot choose the difficulty per songs. It is either easy, medium or hard difficulty.
Downside in the manual song creating is, there are not so much songs to be played, but thats not the bad one.
It feels very strange with the controls to hit the beats, there is a "wall" to indicate when the "perfect" hit is made.
This mechanic ruins the fun for me. It feels very indirect due to this. If you miss them or spotted them to late the just hit the wall and count as "missed".
Further more you don't need to more, not really. I played some songs just waving with my hands.
That's not what i was expecting from it. The orbs do spawn on a short range which leads to unexpected orbs imho.
And on top of this the graphic design in general was to much visual input for me, colors, objects and text in various colours.
I am sorry but I can't recommend it.
👍 : 25 |
😃 : 1
Negative