Warhammer 40,000: Dawn of War II: Retribution
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11 303 😀     1 207 😒
87,99%

Rating

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Warhammer 40,000: Dawn of War II: Retribution Reviews

Command any of the six unique factions in the next standalone expansion of the critically acclaimed Dawn of War real-time strategy franchise. Choose to build a massive army or lead a small squad of elite heroes into battle and experience a single player campaign customized to your favorite race.
App ID56437
App TypeGAME
Developers ,
Publishers SEGA, Feral Interactive (Mac/Linux)
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Steam Leaderboards, Stats
Genres Strategy
Release Date3 Mar, 2011
Platforms Windows, Mac, Linux
Supported Languages French, Italian, German, Russian, English, Czech, Polish

Warhammer 40,000: Dawn of War II: Retribution
12 510 Total Reviews
11 303 Positive Reviews
1 207 Negative Reviews
Very Positive Score

Warhammer 40,000: Dawn of War II: Retribution has garnered a total of 12 510 reviews, with 11 303 positive reviews and 1 207 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Warhammer 40,000: Dawn of War II: Retribution over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 666 minutes
very fun oh and GIV ME YER HAT!
👍 : 0 | 😃 : 0
Positive
Playtime: 1502 minutes
LOT OF FUN HAS MORE FACTIONS THAN DOW3 AND IS JUST WAY MROE INTERESTING
👍 : 0 | 😃 : 0
Positive
Playtime: 10186 minutes
Revisited this after a long break. Last Stand is still really good fun!
👍 : 0 | 😃 : 0
Positive
Playtime: 1280 minutes
Warhammer 40,000: Dawn of War II – Retribution – Campaign DLC is the final major entry in the Dawn of War II trilogy, developed by Relic Entertainment and released as both a standalone expansion and a culmination of the series' evolution. Where the original Dawn of War II emphasized tactical squad-based combat and RPG-style progression with a narrow focus on the Space Marines, Retribution broadens the scope considerably, allowing players to experience the campaign from the perspective of six unique factions. This shift transforms the campaign from a character-driven story into a more factional, multi-perspective conflict that captures the brutal and diverse nature of the Warhammer 40,000 universe. While some narrative nuance is lost in the transition, the replayability and mechanical depth gained make it one of the most ambitious campaigns in the franchise. The most immediately striking feature of the Retribution campaign is the sheer variety it offers. For the first time in the Dawn of War II series, players can play through the full campaign as the Orks, Eldar, Tyranids, Chaos Space Marines, Imperial Guard, or Space Marines. Each faction has its own units, hero characters, and ability sets, and although the general mission structure remains the same across playthroughs, the dialogues, cutscenes, and gameplay styles are distinctly different. This multi-faction approach gives players a broader view of the sub-sector’s war-torn state and allows for a much deeper exploration of the game’s core mechanics, particularly in how different factions handle combat, resource management, and hero development. Mechanically, the campaign maintains the real-time tactical formula established in previous entries, with a focus on small squads, cover-based combat, and micromanagement of powerful hero units. Each faction's campaign features three main hero units that gain experience, level up, and unlock powerful abilities over time. Equipment drops from missions and enemies allow for customization of these heroes with wargear, and while the loot system isn’t as complex as in earlier campaigns, it provides enough variety to encourage experimentation. The Orks, for example, reward aggressive, in-your-face tactics with their sheer damage output and numbers, while the Eldar rely more on mobility, stealth, and precise ability usage. The Tyranids offer a completely different feel, focusing on swarm tactics and biomass-based upgrades, which provides a refreshing change of pace. The structure of the campaign leans heavily into modular design. While this allows for consistency across all factions and supports the game’s high replayability, it can lead to a sense of repetition, especially for players doing multiple runs. Many missions use recycled objectives, maps, and set pieces with minor alterations depending on the faction, which occasionally undermines the dramatic weight of the story. However, the faction-specific flavor—through briefings, voice acting, and faction goals—does a commendable job of making each playthrough feel narratively distinct even when mechanically similar. The writing, while not subtle, embraces the over-the-top grimdark tone of the Warhammer 40K universe, and is particularly enjoyable when it leans into faction stereotypes—the Orks are hilariously dumb and violent, Chaos is drenched in sinister zealotry, and the Imperial Guard offers a welcome glimpse into the human cost of the endless war. Visually, Retribution shows its age but still holds up well due to solid art direction and atmospheric design. The environments are grim and detailed, drenched in the bleak aesthetic of the 41st millennium. Character models are expressive, especially the heroes, and visual effects like explosions, psychic powers, and massive melee brawls still carry a weighty impact. The sound design is excellent, with punchy effects and faction-appropriate voice acting that reinforces the tone—every Bolter shot and psychic scream feels satisfying. The soundtrack continues the series’ tradition of blending orchestral themes with industrial grit, underscoring both the epic scale and personal desperation of the battles. Despite its strengths, the campaign is not without flaws. The AI can be inconsistent, sometimes posing a tough challenge and other times behaving erratically. Pathfinding issues, a recurring problem in the Dawn of War II series, can still plague tight corridors or chaotic battles. Furthermore, the lack of meaningful mission branching or divergent outcomes reduces the impact of the player’s strategic decisions across the campaign. There is a narrative illusion of choice and consequence, but in practice, most campaign outcomes converge toward a singular final confrontation. This doesn’t negate the enjoyment of the journey, but it may leave narrative-focused players wanting more. In conclusion, Dawn of War II – Retribution – Campaign DLC is a strong, content-rich finale that delivers on its promise of factional diversity and expanded gameplay while preserving the core tactical combat that made the series so beloved. The campaign’s flexibility, solid hero progression, and excellent faction flavor outweigh its repetitive structure and aging engine. It’s a must-play for fans of the franchise and a solid entry point for those curious about the Warhammer 40K RTS scene. While it may not have the tight narrative focus of Chaos Rising or the novelty of the original Dawn of War II, Retribution offers the most comprehensive and replayable campaign experience in the series, cementing its place as a standout entry in both the Dawn of War saga and the broader strategy genre. Rating: 9/10
👍 : 5 | 😃 : 0
Positive
Playtime: 1122 minutes
Enjoying the game but once again people who cant be patient lobby hop before the game can start and ruins the only good mode in this game. Lots of fun but dont get this unless its on sale and dont expect a lot from the multiplayer, its fun but zoltan and a few others keep you from playing by lobby hopping. Should have just made it co-op and single player last stand so trash cans like that cant keep the game hostage.
👍 : 0 | 😃 : 0
Positive
Playtime: 192 minutes
Great game. You can tell they cared about what they were making. Great campaign that can be solo'd or co-op. PVP and wave defense multiplayer. There is a "they don't make games like this anymore" feel that's really nice.
👍 : 0 | 😃 : 0
Positive
Playtime: 28572 minutes
It's been 15 years and I'm still playing The Last Stand. It just hits all the right spots for me - perfect blend of comfy yet challenging and enough inherent variety that it never plays out the same way twice. I hope we can keep this game alive as long as possible. I quietly hope that one day we'll get The Last Stand 2, but I would pay hundreds just for a new map for this one.
👍 : 0 | 😃 : 0
Positive
Playtime: 2078 minutes
Retribution brings large-scale warfare back into the mix with base-building elements and multiple playable factions, making it the most flexible entry in the DOW2 trilogy. The campaign is replayable from different perspectives, offering a broad view of the sector’s collapse and a satisfying end to the saga. But the heartache? You can’t carry over your progress from DOW2 or Chaos Rising. After forming deep bonds with your squads, watching their growth and moral choices unfold, starting fresh in Retribution feels detached. It’s a strong game in its own right—tactically sound, content-rich—but emotionally, it lacks the continuity that made the previous two so powerful. A worthy finale, but missing the soul of your hard-fought legacy.
👍 : 0 | 😃 : 0
Positive
Playtime: 2443 minutes
Very good standalone addition for DoW II. I had a lot of fun playing the campaign with different races.
👍 : 0 | 😃 : 0
Positive
Playtime: 11526 minutes
With Elite Mod keeping it alive and updating it frequetly this is a gem to cherish. There is no other game that does RTS with melee and ranged units better.
👍 : 2 | 😃 : 0
Positive
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