96 Mill Reviews
Abandoned and marked for demolition, but its infamous legacy refuses to be buried.
App ID | 561480 |
App Type | GAME |
Developers | Ethereal Darkness Interactive |
Publishers | Strategy First |
Categories | Single-player |
Genres | Indie, Adventure |
Release Date | 26 Jan, 2017 |
Platforms | Windows |
Supported Languages | English |

50 Total Reviews
41 Positive Reviews
9 Negative Reviews
Mostly Positive Score
96 Mill has garnered a total of 50 reviews, with 41 positive reviews and 9 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for 96 Mill over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
236 minutes
Really creepy images, great sound effects, and easy to get immersed in. I still haven't found endings 1, 2, or 7, but will probably keep playing until I figure it all out.
👍 : 6 |
😃 : 0
Positive
Playtime:
111 minutes
This is a good example of a game that needs a "neutral" rating. It is neither exceptionally great, nor is it terribly bad.
The gameplay is point-and-click, with static scenes to move through; it feels like moving from one photograph to another. There is limited interaction and you don't need to figure out exactly how to interact, as the interaction points are shown as picture-in-picture insets at the top left of the screen. Nothing is challenging here. The map also tells you exactly where you still have locked doors to get through and has what I call a "zoom-zoom" feature, making it hard to get too lost since you can apparently teleport yourself around the factory.
That said, although the scenes are static with limited interaction, they are appropriately creepy-looking and well-crafted. There is no background music and the ambiance works. The voice-acting sounds like it was read straight off the script, which works in some places (i.e. the newscaster voiceovers sound convincing) and doesn't quite click in others.
The game would have benefited, in my opinion, with less blatant attempts at scaring that really didn't quite work. It was pretty much a matter of 1.) move to new screen, 2.) random sound and/or ghostly image, 3.) resume gameplay. The first time or two might be good for a startle but after that it's pretty pointless.
All in all, however, I did enjoy the game. The imagery is well-done, the story is interesting although it could have used some expansion, and the voice-acting didn't make me want to gouge my eardrums out. Multiple endings give the game some limited replay value as well. At only $5.99. it's not an expensive way to kill a couple hours (I clocked in at around 2 hours and three endings completed), but if that's too much investment for 2-3 hours of game, wait for it to go on sale.
👍 : 2 |
😃 : 0
Positive
Playtime:
148 minutes
This is a really nice, short game. Not really worth $5.99, but I got it on sale for $1.49 and it is a great purchase at that rate. The graphics are all photos, but that sometimes adds to the creep factor. The side character of your boss is very well done and made this game really fun. The music is standard horror, nothing special. You should try it, just not at $5.99.
👍 : 7 |
😃 : 0
Positive
Playtime:
326 minutes
It is a well done point and click game, with an eerie atmosphere and some nice exploration. The story is simple and keeps you interested in the building and the characters, but just when it seems to be building up to something really cool, the game forces you to make some stupid decision and makes you end the game with little to no explanation to what actually is going on. The different endings are all very much the same and I finished the game without no sense of reward whatsoever. Very disappointing.
👍 : 3 |
😃 : 0
Negative
Playtime:
187 minutes
A very short point and click. Make your way through an abandoned building by finding items that eventually unlock all the areas. Fairly easy to figure it all out. Unusual game set up where only stills and a map are used.
Don't buy at full price but if you get it on a BIG sale it's a fun 3 hour game.
👍 : 2 |
😃 : 0
Positive
Playtime:
128 minutes
I liked this one. There was a lot of roaming around a derelict mill finding things to access locked areas so you can set your charges. You navigate through the static scenes by clicking arrows to get to the next one. The map is very useful.
There's also a lot of jumpscares- very few were actually scary. I missed about half of them entirely. Music would signify something scary is happening but it was gone before I saw it- which was okay. I liked the adventure of the game- listening to the various recordings, finding documents in addition to accessing new rooms more than the scary stuff. There's no dying in this game which is another thing I liked about it. Mostly adventure, mystery, psych horror. If you like that, go for it! Note: there are 10 endings- not 8. Oh, and voice acting is very good too.
👍 : 0 |
😃 : 0
Positive
Playtime:
107 minutes
A little fun for a while, but there is some bug with the new game button that discouraged me of finding all endings.
👍 : 0 |
😃 : 0
Negative
Playtime:
85 minutes
After playing STATIC: Investigator Training (from the same company) I bought this looking for more and quite enjoyed. It isn't a sequel but seems to be in the same universe.
It's a very short game, but cost almost nothing. I recommend.
Shame that the developer doesn't exist anymore.
👍 : 0 |
😃 : 0
Positive
Playtime:
311 minutes
[i]I'M A FIRESTARTER, TWISTED FIRESTARTER - Prodigy[/i]
Okay maybe not a firestarter but you are a sidekick for a demolitions expert named Frank (who seems to revel in calling you a 'rookie') as you navigate around the grounds of Edmont Worsted Industrial complex in 96 Mill St, Rhode Island to prep and place explosives at key points marked out by Frank.
As you explore each area you will hear Frank eloquently update you with warnings or advice of that location but he also sounds spooked by the abandoned, run down photo-locations and is very keen to get the job done then GTFO!
in addition to Frank's ramblings, you will discover dictaphone recordings scattered around that reveal a past investigation adding to the backstories of the 'jumpscare' ghost elements that appear throughout the game. These 'jumpscares' are mostly sound effects or a flashing image that appears so they are not frightening in any sense of the word.
There is also historical backstory to the Owner in the form of clippings & reports as an extra objective so there is an interesting variety of plots to this game.
The game's purpose is to follow arrow directions that lead you further into 96 Mill to either unlock doors/rooms or collect items for your inventory. As you explore there is the option of using the arrows OR using the Map for quick teleport, the game will autosave during progression of objectives and assignments such as collecting the dictaphones or placing of the explosives. Once you unlock 1 of 2 [b]endgame[/b] areas (marked as 'Optional' on map) and then travel to there the game completes giving any of 10 endings depending on what objectives were fully completed. This creates quicker replays since you will become more aware of what objectives to do & know which weren't completed when reattempting to uncover further endings.
The game presentation is simple but effective, I liked its use of photo-locations because it evoked memories of countless hours spent playing SSSG puzzle/escape games (Super Sneaky Spy Guy - check them out if you never heard of them because you will see the inspirations taken from them). The eerie music adds to the atmosphere and the simplistic effects aren't mind blowing but are effective if you're playing with the lights off with headphones! There is great use of voice acting that really adds to the experience and I personally think if that element was taken away from this game it would seriously devalue its gameplay.
The game does have weaknesses in that it overcompensates in guiding you through the game but if you don't make use of the Map or aren't fully absorbed in the direction of the story it is very easy to get lost mid-game ending up with an early game completion. This could get frustrating for some players who don't enjoy repetition or want a smooth gameplay in one sitting but [u]I would advise these player types to either avoid this or take this into consideration as it's purpose is to replay and uncover multiple endings[/u]
I also had an unusual issue with the Menu when attempting to load a game after an ending had happened, it would bring up a file to select but when you choose it the game fails to load beyond showing a flashing '96'. Yet after restarting I found that if I clicked new game then clicked the mouse as it was loading it would take me to my last location point before the past game had ended! Whether this was what it is meant to do is unclear but if so why was I having the Continue/Load Game issues?
Don't let my moaning of the loading deter you from this game because it is an enjoyable story & the gameplay is addicting in both its mysteries and its multiple endings. I managed to uncover 8 of its 10 endings during the 5 or so hours of playing but it is achievable in less.
One thing lacking which I believe would compliment the tasks in this game is Achievements plus trading cards wouldn't be a bad idea too then it would be worth its full price.
~~~Liked what you see? You can find more at[url=https://store.steampowered.com/curator/32839633/] Have a word [/url]~~~
👍 : 8 |
😃 : 0
Positive
Playtime:
158 minutes
I was pleasantly surprised with the gameplay of 96 Mill and really happy I didn't judge this book by its cover... er... game by its screenshots rather. It doesn't look like much, but it gave me the creeps and had me looking over my shoulder the entire time. You feel like you're in it with the real talk of your partner, the atmosphere, and the sounds. The ambiance really made this game great. It wasn't frustrating to figure out, but made me think for a minute what I should do, where I should head. I've gotten 3 out of the 8 endings. Two of the endings were fairly similar and nothing to write home about, but one of them was my favorite. Not gonna give away any spoilers, so decide for yourselves. I'm going to go for all 8 endings. You go through it pretty fast after for the following playthroughs , so it's a game you could get all the endings in just a couple hours. Not gonna lie, I hesitated alot and stopped a couple times due to me being a *****, so my play time on record is just under 3 hours. I'd say it's a fair price for the game as well. Play with the lights out for best experience.
👍 : 14 |
😃 : 1
Positive