Leap Up no jutsu
Charts
16

Players in Game

648 😀     78 😒
83,85%

Rating

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$0.49
$0.99

Leap Up no jutsu Reviews

Leap Up No Jutsu is a simple casual game will help you to kill some time. Jump between two bamboo to void the falling spear.
App ID560710
App TypeGAME
Developers
Publishers Yin Games
Categories Single-player, Steam Achievements, Steam Cloud, Remote Play Together, Steam Leaderboards, Steam Trading Cards
Genres Casual, Indie, Action, Racing
Release Date30 Dec, 2016
Platforms Windows
Supported Languages English

Leap Up no jutsu
726 Total Reviews
648 Positive Reviews
78 Negative Reviews
Very Positive Score

Leap Up no jutsu has garnered a total of 726 reviews, with 648 positive reviews and 78 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Leap Up no jutsu over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 267 minutes
press. jump. die. repeat. 😭😭😭 who gave the spikes a license to murder me?? one button but infinite humiliation. my reflexes are in witness protection after playing this. 10/10 if you want to absolutely ruin your mood in 5 minutes. great party trick: make your friends try it and watch them ragequit.‍
👍 : 0 | 😃 : 0
Positive
Playtime: 241 minutes
After spending several hours with Leap Up no jutsu, it’s clear that it’s a labor of love from someone who enjoys the “masocore” genre. Think Bennett Foddy without the narration. It’s a game of rhythm, precision, and more than a little self-discipline. Every element in the game—level design, gravity, momentum—feels intentional. This is not a speed-runner’s dream but a patience-builder’s domain. There's a meditative quality to the trial and error, but also high potential for frustration. The visuals are low-key and functional, with occasional charm. What it lacks is a progression system; even cosmetic unlocks or achievement-based challenges would help. There's almost no tutorialization, which can alienate less experienced gamers. The lack of accessibility options and controller remapping is a notable gap. But despite its flaws, it accomplishes what it sets out to do: it challenges. And in that challenge, it creates meaning.‍
👍 : 0 | 😃 : 1
Positive
Playtime: 251 minutes
I told myself I’d play for 5 minutes. 2 hours later, I’m still falling. Falling in-game. Falling in love. Falling… again.‍
👍 : 0 | 😃 : 0
Positive
Playtime: 269 minutes
Leap Up no jutsu is what happens when a dev says 'how hard can one button be?' and then laughs while watching you fail. Here’s the rundown: ✅ One-button gameplay that sounds simple but is soul-crushingly difficult ✅ Pixel art that’s retro as hell, love it or hate it ✅ Sound? Basic beeps that mock you as you die ✅ Addictiveness? Through the roof if you’re into self-inflicted pain ❌ Variety? What’s that? ❌ Progression? lol nope Suggestions: Add skins, traps that evolve, randomized layouts, online leaderboards. It’s basically while(playerIsAlive){jump();die();} on repeat forever. For the price? Can’t complain too much. It’s pure arcade-style torture. I recommend it if you want to test your reflexes or ruin friendships by making others play. Don’t expect depth or story. It’s perfect for quick sessions when you need to remind yourself you’re not a gaming god. 6.5/10 for arcade sadists.‍
👍 : 1 | 😃 : 0
Positive
Playtime: 271 minutes
press. jump. die. repeat. 😭😭😭 who thought one button could cause so much pain??? my reflexes are MIA. this game is a medieval torture device wrapped in pixels. 10/10 emotional damage speedrun. perfect for realizing you’re not the pro gamer you lied about being. also great for waking up your neighbors with blood-curdling screams at 3am. buy it if you hate yourself.‍
👍 : 1 | 😃 : 0
Positive
Playtime: 270 minutes
At first glance, Leap Up no jutsu appears to be a minimalistic platformer, but the devil is in the detail. The jump physics are both punishing and rewarding—demanding pixel-perfect timing, which makes each successful leap feel earned. The visual aesthetic is clean and charming, though a bit repetitive after extended sessions. The soundtrack, while upbeat, could benefit from more variety or ambient layers to reduce loop fatigue. What really sets this game apart is its brutal simplicity—there’s no fluff, no distractions, just you and your own precision. That said, accessibility options are quite limited, and newcomers to precision platformers might get discouraged. This game isn’t for everyone, but for those who enjoy overcoming frustration and growing with every fall, it's an addictive challenge. A few quality-of-life improvements—like checkpoints or an easier mode—could broaden its audience. Overall, it's a tight, focused experience for fans of the genre, but lacks polish in a few key areas.‍
👍 : 1 | 😃 : 0
Positive
Playtime: 241 minutes
Leap Up is a minimalist rage game disguised as cute pixels. You think it’s gonna be easy. You think you’re just jumping. You think wrong. It’s like dating your crush. Simple at first. Then you fall. Hard.‍
👍 : 1 | 😃 : 0
Positive
Playtime: 250 minutes
---{Gameplay}--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{PC-Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer‍
👍 : 1 | 😃 : 0
Positive
Playtime: 250 minutes
This game reminded me of classic rage-inducing titles but with its own unique twist. The core mechanic—pure vertical jumping with no safety nets—is both its strength and weakness. On one hand, it makes every successful leap exhilarating. On the other, the lack of any mid-run saving system can be punishing to the point of discouragement. Controls are surprisingly responsive once you adapt to the rhythm of jumps, and that’s critical because even a slight mistimed input can cost you five minutes of progress. The game has a “one more try” vibe, but it also badly needs progression feedback—maybe cosmetic rewards, checkpoints, or leaderboards. Visuals are charming in a minimalist way, but repetitive. Audio gets the job done, though it won’t win awards. I would recommend Leap Up no jutsu to players who enjoy challenging themselves and can handle failure with a grin. Not for the faint of heart.‍
👍 : 1 | 😃 : 0
Positive
Playtime: 250 minutes
What struck me most in Leap Up no jutsu was its pure design philosophy. No tutorials. No gimmicks. Just you and your jump arc. It evokes a nostalgic sense of skill-based gaming, where progress is earned, not handed. However, that approach also comes at the cost of accessibility. Players unfamiliar with twitch reflex games may give up early. The art style is pleasant and unobtrusive, contributing to a focused experience, though more environmental variety would go a long way. One standout feature is how it manages to create tension with such simple mechanics—every time I reached a new height, I felt genuine dread about the next leap. It’s emotionally effective. That said, the absence of music variety and lack of background story might leave some players craving context. Still, as a small-scale indie project, it delivers more than expected. It's a study in how less can be more—if you're up for the mental grind.‍
👍 : 1 | 😃 : 0
Positive
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