Galactic Landing
1

Players in Game

7 😀     6 😒
52,11%

Rating

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$0.61
$1.99

Galactic Landing Reviews

You in the childhood dreamed to become a pilot? Ever wanted to work at NASA? It's "Galactic Landing"!
App ID555850
App TypeGAME
Developers
Publishers Kobra Studio
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards
Genres Casual, Indie, Strategy, Action, Simulation, Early Access
Release Date9 Dec, 2016
Platforms Windows, Mac, Linux
Supported Languages English, Russian

Galactic Landing
13 Total Reviews
7 Positive Reviews
6 Negative Reviews
Mixed Score

Galactic Landing has garnered a total of 13 reviews, with 7 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Galactic Landing over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1075 minutes
yawn
👍 : 1 | 😃 : 0
Positive
Playtime: 14 minutes
This game is a turd.
👍 : 0 | 😃 : 0
Negative
Playtime: 64 minutes
Difficult to master.
👍 : 1 | 😃 : 0
Positive
Playtime: 14 minutes
Too heavy for beginners because there is not enough fuel. No key mapping for help.
👍 : 0 | 😃 : 0
Negative
Playtime: 354 minutes
Galactic Landing is an abandoned Early Access mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game is an unabashed, lazy ripoff of Lunar Lander (Copyright Atari, 1979). Many lazy "amateur" developers don't pay attention to their obligations under copyright law, and often steal the ideas of actual, real game developers without credit, such as the "developer" here has done. At this stage no legal action has been taken by Atari against the "developer" here, but it's never off the table, as previous copyright law cases have shown. Putting aside the unethical intellectual bankruptcy of stealing someone else's game concept for profit, this is also breaking that unwritten law of stealing other people's game ideas... you should at least try to do better than the game you're ripping off. Galactic Landing is considerably worse than Lunar Lander. Kobra Studio have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. One example of Kobra Studio doing this is [url=https://store.steampowered.com/app/372740]Second Warfare[/url], which is really the "[url=https://assetstore.unity.com/packages/3d/environments/urban/post-apo-pack-16452]Post-Apo Pack[/url]" asset, written by the actual developers, Manufactura K4. The mobile app was abandoned immediately after launch and hasn't been updated in 7 years. It blew past the developers commitment to complete the mobile app without any notification or admission of failure from the developer. The mobile app will never be completed. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The artwork here is terrible, it's a blend of old retro pixel "art" used as a substitute for contemporary PC graphics, and some of the most amateurish MS-Paint style textures I've ever hurt my eyes on. It's unclear if this is due to lack of budget to arrange someone who can do graphics properly, or lack of talent, regardless, the overall visual quality of the game is extremely low as a result of these decisions. While there are options to change the resolution for the mobile app, all this does is scale up the simplistic 2D art assets used to make the mobile app, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The controls can't be customised, which will be an annoyance for many, but it can also render the mobile app unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. You don't have to take my word about how bad the mobile app is, we can measure the interest in a game by how much people bothered to play it. Galactic Landing has achievements, and they show us a very clear picture that the mobile app absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for dying (something that actually playing this garbage will make you feel like doing), trivial to achieve, but less than 5 percent of players bothered to get that far before uninstalling the mobile app. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this mobile app was with players reveals a surprise... there's a very healthy spike in player counts for the mobile app. But this only happened once, and isn't consistent with the achievement stats, that show less than 5 percent of players bothered playing the mobile app for any reasonable amount of time. How is it possible for this mobile app to have so many concurrent players who didn't bother engaging with this mobile app? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this mobile app for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the mobile app just has a couple of players every week running up the mobile app and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many mobile apps like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Unethically, the developer sold keys to this abandoned Early Access mobile app into cheap, nasty game bundles, where they knew it would be advertised and sold as a complete PC game. This seems to have been done in an attempt to mislead gamers into buying a knowingly faulty, defective and incomplete product. When a developer does this for a game they have zero practical intention of completing, this is essentially a scam, an intention to get paid for a broken/unfinished product. Often this is done as an exit strategy, as the developer takes the money and runs. No refunds have been given, the developer kept all the money they took from gamers. Another unethical act of this developer, knowing full well that this mobile app is abandoned and they will never complete it, they are deliberately trying to scam gamers into buying it by offering it on discount from time to time. It's impossible to "accidentally" discount a game. The developer looked at their abandoned game, and instead of doing the right thing and removing it from Steam, they instead doubled-down and tried to scam even more people into paying for it. Greedy, and completely unethical. Doing the wrong thing, on purpose, for money. This is not okay. Furthering the unethical nature of this developer, while they are selling this incomplete mobile app under Valve's failed Early Access program, they're abusing that program, and not working on this mobile app full time, as they have other projects in the works. That means there's ZERO confidence anyone who buys this in Early Access will receive a complete game, and it's possible that they're being scammed. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $2 USD, on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a free mobile app just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are? This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
👍 : 1 | 😃 : 1
Negative
Playtime: 172 minutes
How can I get achievement "LIFT OFF!"? I need "open menu" for get this, but I don't know where is this menu. I click everywhere and I can't get it. Please help, this is my last achievement xd
👍 : 1 | 😃 : 0
Positive
Playtime: 99 minutes
THIS GAME MADE ME CRY WITH HOW BAD IT IS, DON'T, AND I REPEAT, DO NOT, BUY THIS GAME. I AM ON MY KNEES RIGHT NOW TELLING NOT TO PLAY THIS GAME PLEASE. IF YOUR READING THIS REVIEW TAKE MY WARNING WITH GENUINE CONSIDERATION.
👍 : 1 | 😃 : 0
Positive
Playtime: 407 minutes
Game is a Knock off of the Atari Classic, Most textures are drawn were actually in Microsoft Paint, Literrally, this game doesnt deserve to be charged, it has potential but shouldnt be ready to be shown on steam yet... Save your Money!
👍 : 0 | 😃 : 0
Negative
Playtime: 307 minutes
Interesting concept but the execution leaves something to be desired. Some levels seem near impossible, bad RNG instagibs you 1 second into some runs, and your hitbox is slightly larger than your lander which leads to feeling cheated when navigating narrow pathways. Art style is kinda charming at first but the MS paint looking... "monitors?" feel more phoned in than comical. Would not recommend. P.S. Achievements are bugged, you cannot 100% this game.
👍 : 0 | 😃 : 0
Negative
Playtime: 37 minutes
Game is a Knock off of the Atari Classic, Most textures are drawn were actually in Microsoft Paint, Literrally, this game doesnt deserve to be charged, it has potential but shouldnt be ready to be shown on steam yet... Save your Money!
👍 : 11 | 😃 : 1
Negative
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