Rage Wars Reviews
Get prepared for the FIRST EVER shooter game based on Rage Comics ! Rage Wars is a well-made action game with a variety of weapons, worlds and enemies to challenge with.
App ID | 554310 |
App Type | GAME |
Developers | Lemondo Games |
Publishers | Lemondo Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards |
Genres | Casual, Indie, Adventure, Violent, Gore |
Release Date | 17 Nov, 2016 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

2 081 Total Reviews
1 879 Positive Reviews
202 Negative Reviews
Very Positive Score
Rage Wars has garnered a total of 2 081 reviews, with 1 879 positive reviews and 202 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Rage Wars over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
143 minutes
shit game, peak emotes
👍 : 2 |
😃 : 2
Negative
Playtime:
122 minutes
iT WON'T LUNCH , JUST DELETE THE SAVE DATA FOR IT TRADING CARDS
👍 : 0 |
😃 : 1
Negative
Playtime:
141 minutes
I purchased this game with the intent of merely racking 2 hours of playtime and purchasing funny point shop items, but I ended up having a pretty good time, putting 5+ hours into the game. Unfortunately, I’ve had issues relating to the game, whether it be within the game itself, or outside of the game.
Pros:
Fun and entertaining game, good time waster.
Funny Point Shop items (:ujel:, :megusta:, :fuuu:, :yun:, Nyan Cat with Rifle! profile background).
Funny variety of death animations for most enemies.
Cons:
Gameplay:
Aiming: The direction that the Hero faces when shooting is dependent on where the mouse cursor is located in relation to the center of the displayed gameplay, as opposed to the hero facing where the mouse cursor is located in relation to the entire screen, so aiming and shooting can get a bit clunky, especially when Rage is activated (the screen shakes causing the aiming area to move as well, leading to jittery projectile output if the cursor is in the center of the screen (ex: flamethrower/laser)).
Shooting: To actually fire a projectile (with lower-tier weapons such as the starting pistols, shotgun, and rocket launcher), you need to hold the left mouse button for a period of time instead of clicking. This works fine with higher-tier weapons (rifle chainsaw, flamethrower, laser), due to their lack of attack output delay, but with lower tier weapons, if you’re spamming M1 expecting projectiles to shoot out (as I was when first starting this game), nothing happens due to the higher attack output delay. I’ve gotten used to this as of now, but I find it a bit irritating sometimes.
Weapon Pickups: Weapon pickups are useful early game, but when you have the laser or flamethrower equipped, they are an issue. Instead of mowing through a horde of rage comic zombies aiming your weapon at the nearest enemy, you find yourself with a clunky rocket launcher or shotgun to fend them off instead because you picked up a weapon pickup out of nowhere, often times leading to moments where you’re forced to Rage to retain your killstreak.
Enemy Spawning: If you are at an edge, lets say to pick up an uncollected potato, and an enemy spawns, the enemy can hit you as soon as it spawns, but you cannot attack the enemy for a brief period of time after it spawns.
Health Indication: The only way to know if you lost health or not is if you look at your Hero’s face, which often changes, or if your hero is phasing in and out. This is hard to do sometimes due to the swarms of enemies that tend to obscure your view of the Hero, so you’re left with looking at your health bar. Outside of these, there are no indications that you took damage, and I think that a sound that plays when your Hero is hurt would be a good addition
Achievements: The achievement “Potatoes gonna potate” does not track potatoes that have already been spent on weapons or faces, and instead counts unspent potatoes stored in your potato count, causing a somewhat unnecessary grind for potatoes if you already have everything unlocked.
Game-Related:
For me, Rage Wars only runs if my Wi-Fi is off/disconnected. Because of this, my playtime statistic on Steam is often inaccurate/incomplete when my Wi-Fi is connected (ex: I had 3.9 hours of playtime when offline, and Steam said I only had 90 minutes so I was unable to purchase Point Shop Items). When I try to open the game when my Wi-Fi is connected, the game opens for a few seconds, with varying degrees of success when it comes to cutscenes playing, audio playing, or the game window actually visually opening. I am on Windows 11, and have not modified the game’s files in any way.
Non-Game Related:
If I try to access Rage Wars’ Point Shop when I am logged into Steam, either in the app or in my browser, the items do not appear. To view the items, I need to be logged out of Steam, and to access the items purchasing windows, I need to copy their links when I am logged out and paste them when I am logged back in.
Despite all of the issues I’ve faced when it comes to Rage Wars, I would definitely play it again; it's fun when you need to cool off and want to see a bunch of meme faces explode to pieces, and would recommend it to someone who can run the game regularly.
👍 : 1 |
😃 : 0
Positive