Archangel™: Hellfire - Enlist FREE
211 😀     174 😒
54,01%

Rating

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Archangel™: Hellfire - Enlist FREE Reviews

Pilot massive weapons of destruction and fight over post-apocalyptic lands in this free-roaming shooter: It is an explosive clash of god-like mech weaponry and team deathmatch gameplay.
App ID553880
App TypeGAME
Developers
Publishers Skydance Interactive
Categories Single-player, Multi-player, PvP, Online PvP, Tracked Controller Support, VR Only
Genres Action, Simulation, Free to Play
Release Date2 Aug, 2017
Platforms Windows
Supported Languages French, Italian, German, English, Spanish - Spain

Archangel™: Hellfire - Enlist FREE
385 Total Reviews
211 Positive Reviews
174 Negative Reviews
Mixed Score

Archangel™: Hellfire - Enlist FREE has garnered a total of 385 reviews, with 211 positive reviews and 174 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Archangel™: Hellfire - Enlist FREE over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 54 minutes
Don't get too excited. It's just a train ride version of space invaders. You have no control over your movement or progress, you just control two gun crosshairs and a couple of shields. Very disappointed after reading it was awarded best VR game of 2017. Utter dross.
👍 : 31 | 😃 : 1
Negative
Playtime: 125 minutes
Looked quite promising at first, but soon, massive dissapointments crept in. First thing to throw up red flags for me was the error message that greeted me at the launch screen, stating that my Vive controllers werent supported and that the game would launch in desktop mode. In the end, that error didnt really amount to much, as it launched just fine in VR and worked with my controllers. Unfortunately, that relief was short-lived, and upon opening the game I found that the resolution was ungodly low, to the point where text on the menus were almost unreadable. This, I found out, was a Vive exclusive error, which to this date has not been addressed. A new error has popped up recently, an error preventing me from playing the single player horde mode, again, yet to be adressed. Overall, this game had tremendous potential and was beautifully polished (from what I could make out with my lowered resolution), played like a dream and was, for me at least, something that felt like a true game for VR. Its a terrible shame that the developers have seemingly vanished, because this is the first indie VR game I've encountered that doesnt feel cheap and hastily thrown together.
👍 : 9 | 😃 : 0
Negative
Playtime: 123 minutes
cool game you guys made! I found some issues though. When playing with a Vive, the controllers dont line up with how I'm holding my hands. I've seen similar issues in other games, and it was due to the game being configured for Rift controllers. If you could add an option to switch to a vive configuration (rotate hands about 45 degrees) that'd be great! Also, controlls became unresponsive when I reached a certain point in the game, the juggernaut scene. At first I can fire my weapons, but they dont seem to have any affect, then when I unavoidably die, I cant select anything in the menu (retry/exit) and have to kill the game.
👍 : 20 | 😃 : 3
Negative
Playtime: 115 minutes
Don't expect to jump in and start a team based game as you'll be waiting forever for anyone to join. The Devs have not allowed the ability for players to simply drop in alone to expereince navigating around (off rails) instead the Developers ask that you exit the game... join a channel in Discord to team up and then go back into play a session... WTF !! are they thinking ? At this price one would expect at least the ability to drop into a scene in solo mode. Till then this game gets a big ass NO GO zone. ( not worth it )
👍 : 23 | 😃 : 0
Negative
Playtime: 26 minutes
the graphics at the start are great and it gets you all hyped up, then as soon as you start the first mission it loses that feel and get boring and very repetitive, not worth the buy tbh- fun for like 30mins to an hour max.
👍 : 20 | 😃 : 0
Negative
Playtime: 175 minutes
It's shooter on rails, but wait to judge this game. The sense of scale in this game is just phenomenal. Gameplay is pretty simple, but you'll be amazed by the feelings this game can give you. Haven't felt anything like this in VR until today. My expectations are exceeded. PS:Sry for my bad English.
👍 : 16 | 😃 : 2
Positive
Playtime: 54 minutes
HTC Vive controller does not align with ingame sticks. Another user posted about this issue: 9 OCTOBER, 2017 October. It still hasn't been fixed. The game is made for the rift only. Don't kid yourselves this is not a game made for the vive.
👍 : 47 | 😃 : 1
Negative
Playtime: 1609 minutes
I got a couple of matches in the free demo, enjoyed it and bought it to get more features options. Movement is good, there are three mech classes, light, medium and heavy with different weapons and abilities. Havnt explored multiplayer to its full potencial yet but i feel there is a lot of fun to be had there. So i decided id try the single player campaign. During the intro when one first gets into the mech i was really excited, you have more precise control over the hands and arms, moving your hands inside the cockpit causes the mechs arms to mimic the motions, you can punch things (missing from the multiplayer i think) and one feels really powerful, i got the VR giggles which i havnt got in a long time. Then the game starts and you notice that all the control you have is over the arms, guns and shields, the mech walks by itself, singleplayer is a rail shooter :( Im gonna give it a playthrough but i was dissapointed that single player has no free movement. Singleplayer looks a bit nicer than the online mode, i cant put my finger on it precisely but i think resolution is lower in the multiplayer variant for some reason, might be a bug. Update: Im on vive and i downloaded Methados controller bindnings and made two changes. Now my controls are as follows: Left touchpad for movement, click it to jump. Right touchpad clicks for snap turning. Grip buttons toggle shields on/off on respective sides. Top buttons change weapons. Double click and hold on the right top button recenters HMD position. With these settings the multiplayer is a lot nicer IMO.
👍 : 21 | 😃 : 0
Positive
Playtime: 260 minutes
We live in times where you can feel like you're actually sitting in a giant mech, while fighting bad guys, and this from the comfort of your home. PRO - presentation, menu and in-game interface are high quality, they got AAA written all over them - music, sounds and voice acting are excellent - the cockpit and mech arms are really impressive! - the graphics of the surrounding world are good enough (would have loved even more detail) - a built-in story to keep it even more interesting than just shooting around - so far, during my short play (approx. an hour), I encountered no bugs whatsoever - multiple difficulty settings and even a permadeath option - no need to fiddle with settings : everything is perfect right-out-of-the-box - plays with motion controllers - it's a seated game (for people that think we already have enough standing games in VR) CON - it's on rails, so people expecting to move freely with the mech can possibly be disappointed - as mentioned previously, the surrounding world could me more detailed, buildings don't have a very realistic look - the menu doesn't have a quit button - I don't think it's possible to grab or hit airplanes with your hands or fists - sometimes a savepoint can be unforgiving - it's a seated cockpit game (for people who love playing standing and dodging physically this can be disappointing) If you like more or less casual games where you don't have to think too much, shoot around, enjoy the graphics and music, games that make you feel like you're in a mainstream action movie, then this is it. Think 'Gunjack on earth' with a story. If you like your games dark, twisted and smart with an intriguing and original story, or you're looking for VR games that are more physically challenging, this might not be for you. Bottomline : excellent mindless (seated) shooting entertainment on rails for dads and sons :)
👍 : 81 | 😃 : 8
Positive
Playtime: 144 minutes
Archangel is a marvellous idea over a weak gameplay. Your mech is just outstanding, great design and details, massive scale proportion. In the intro/tutorial you feel so powerful and the indirect hand control of your giant robot works as it should. Sadly, this is the peak of the game. Many complained about being on rails: great arcade games are usually on rails, I'm perfectly fine with this as soon as the gameplay is fun and compelling. In Archangel you have to do four actions: 1) shot with crosshair (60% of your time) 2) to use your shield to block enemy shots (38% of your time) 3) to punch something (1% of your time) 4) to grab something (1% of your time) It if wasn't for the story and the huge mech, Archangel would be an extremely boring seated shooter. And the story is not that good. Is it a disaster? No, I don't think so. It very depends on how much you loves robots, I like them a lot but love also good games. Here you get just the robot, at this price doesn't worth for me.
👍 : 100 | 😃 : 3
Negative
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