Phantom Brigade Reviews

Phantom Brigade is a hybrid turn-based & real-time tactical RPG with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Outnumbered and out-gunned, lead the Brigade's campaign to retake their war-torn homeland.
App ID553540
App TypeGAME
Developers
Publishers Brace Yourself Games
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards
Genres Indie, Strategy, RPG
Release Date28 Feb, 2023
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean

Phantom Brigade
10 Total Reviews
10 Positive Reviews
0 Negative Reviews
Negative Score

Phantom Brigade has garnered a total of 10 reviews, with 10 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 7128 minutes
Has a unique game-play loop that's a lot of fun for turn-based game lovers like me. It can get a bit repetitive but it's important to test new weapons to change up that loop. Devs are still working on updating the game with new content, so by no means a "dead" game.
👍 : 0 | 😃 : 0
Positive
Playtime: 2110 minutes
good game not done yet though and updates are kinda slow
👍 : 0 | 😃 : 0
Positive
Playtime: 5014 minutes
Great concept of a game, hoping future development adds more because this has a lot of potential.
👍 : 0 | 😃 : 0
Positive
Playtime: 4268 minutes
amazing mods definitely enhance already solid gameplay. The visuals are also so nice to look at. Would be cool to see the whole fight in real time after a mission
👍 : 0 | 😃 : 0
Positive
Playtime: 12205 minutes
Game has been updated to have more variety during battle. Would be nice to give more out of battle choices that actually matter
👍 : 0 | 😃 : 0
Positive
Playtime: 1267 minutes
I have played this game only a little, so I might be wrong about my judgement of it (I only finished the 1st zone). The things I liked: - Almost a turn based aspect to it, with knowing enemy moves - Ability to knock enemy mechs out rather than destroy them - Great graphics (though with some intentional blur at the edges) - Good music The things I didn't like: - some things are not explained well (e.g ramming mechanics, weight class difference, shield use during ramming) - it's like the game contradicts itself: a) you have this variety of weapons for short, medium and long distances, but then you also have a laser gun which shoots well at all distances and does a huge amount of damage, negating all the previous weapons; b) you are intended to weave in and out of cover to shoot and hide from enemy fire, but then almost every enemy has missile launchers effectively negating most cover; c) you have your movement significantly impaired by heavy weight, seemingly forcing heavy bulky mechs to move slowly, but at the same time you have these sort of like jet packs which allow you to move relatively long distances in a very short amount of time, effectively making your actual movement speed irrelevant; d) your time prediction ability should be what gives you the edge over overwhelming numbers of enemies so that you would know when to hide your mechs behind cover and when to shoot, but in reality the enemy AI makes very strange decisions quite often targeting some of your mechs which are quite far form the unit targeting them, behind some heavy cover, with no possibility to even hit that mech by that unit no matter where it moves, all the while it has my other mech actually in range and not behind cover; e) your are supposed to see the future and when an enemy mech plans a missile attack you can see the missiles flying out and you can see their homing trajectories during your current 4-5 second time period, but when you are planning then next time period your system stops tracking those missiles in the air (the missiles which seem to represent the highest threat in this game) to help you plan a dodging move... What's going on here? These are the things that don't make the game enjoyable for me at the moment. I'm interested in fighting an enemy which can actually kill me by tactics rather then trying to do so by sheer numbers and mixing in the weapons that ignore cover. None of this works. My mechs come out almost or completely unscathed from every battle. It's just not very fun. A pity. The game looks AMAZING and the idea is GREAT!
👍 : 4 | 😃 : 0
Negative
Playtime: 2425 minutes
An absolutely stunningly cool concept and aesthetic stretched over maybe 20-30% of a game. I wish I could recommend but in it's current state there's just not enough to justify it. this game should have had at least a while longer in development before it released.
👍 : 10 | 😃 : 0
Negative
Playtime: 2292 minutes
As of March 16, 2025, these are my feelings on Phantom Brigade: Pros: Good effects and combat Surprisingly smooth rts-turn based hybrid system. Fast pace. A mission is usually under a half hour or less. Large customization lineup Cool AF mech building system, like Armored Core. Rewarding upgrade tree. Rarely buying useless BS. Good destruction system. Cool when buildings blow up. Few bugs. Have over 30 hours without noticing one. Cons: Enemy scaling. Annoyingly like Skyrim, so you rarely get to fight weaker enemies and feel like your leveling up and getting stronger. Repetition. Boss fights specifically. You have to do a boss fight in EVERY province, and they are all the same enemy type, just with some modifications. Story. Or morso a lack of one. You get a few cut scenes and some voice overs for the tutorial, and then never again. Game feels like a giant sandbox as a result. Even just an Ace Combat style picture box with some voice over lines would've gone a long way. How I think it could be better: Add an option to set enemy scaling to fixed for every province, that way people can choose to either experience a skyrim style enemy scaling or a classic rpg "Enemies get stronger the further on you go" type deal. That way you can feel like your progressing and getting stronger instead of always feeling midtier. Remove boss fights from a few provinces so you don't have to do them all the time, or add more boss types. A giant 2 legged mech boss or a massive battle tank on tracks are just some examples of what could be done to add more variety. I understand its probably to late to add campaign missions and new cutscenes, but at least see about adding some voicelines. Hearing enemy and allied chatter would make the game feel less lonely and at least add the feeling of a story. Verdict: Game has some flaws but overall its fun and works well. Few bugs, fast paced missions, fun combat, I would come home and play a few missions of this after work easy. I would normaly say "Buy on sale" but the game is fairly low price already. If you don't like this genre or dont have much money I would wait for a sale, but if you like mech games or strategy games you wont regret buying full price. 7/10
👍 : 2 | 😃 : 0
Positive
Playtime: 1120 minutes
good game just add a replay save for the entire battle please
👍 : 4 | 😃 : 0
Positive
Playtime: 565 minutes
This game will never be complete until you can re-watch an entire combat scenario in real time from start to finish. Not just the last 5 seconds. :(
👍 : 11 | 😃 : 0
Positive
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