Furious Angels Reviews
Furious Angels is a brutal score attack shooter with different waves each day. Compete on the leaderboards, transform into a flying tank and shred the skies to pieces!
App ID | 551450 |
App Type | GAME |
Developers | MorfeoDev |
Publishers | MorfeoDev |
Categories | Single-player, Steam Achievements, Full controller support, Steam Leaderboards |
Genres | Indie, Action |
Release Date | 27 Feb, 2017 |
Platforms | Windows, Mac |
Supported Languages | English |

404 Total Reviews
350 Positive Reviews
54 Negative Reviews
Very Positive Score
Furious Angels has garnered a total of 404 reviews, with 350 positive reviews and 54 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Furious Angels over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
22 minutes
I really wanted to enjoy it, but I don't. I also feel pretty bad about this, because as a game it's alright: it runs, it's stable, it does what it says on the tin. But it's just not that fun.
The one gun on your ship feels anaemic and weak, and the first upgrade doesn't actually feel that noticeable in terms of your speed or the power of your weapon.
The second upgrade is the tank, which has its own problems as it's slow and it's huge so everything hits you, and by the time you've built up enough of a combo to trigger the tank upgrade there'll be a lot of enemies and projectiles to be hit by, so you don't get to enjoy the beefed-up firepower for very long. It also triggers automatically, so how useful you'll find it depends entirely on when it happens.
There's a laser upgrade I can't comment on as I've not managed to get up to that level yet, and I don't really feel compelled to try. Apart from the waves changing daily, that's all there is to the game. There are no other modes, nothing else to try out or to keep your interest after your first few rounds. It plays alright I guess, though momentum feels a little weird and it's nowhere near as responsive as it needs to be (certainly it controls nothing like Luftrausers).
I feel like if this was an Early Access title I'd definitely hold on to it, as there's a lot of potential for a good game here. But it's not an Early Access title, and what's here doesn't feel like it's enough to justify a purchase.
👍 : 8 |
😃 : 0
Negative
Playtime:
466 minutes
You know what? This game is a lot of fun! I don't normally go in for simple high score repetitive games, but I really enjoyed this and found myself saying "just one more turn" for easily 20 turns after I thought I'd quit.
There's a lack of meta game or anything, but its price is right. It's really fun to drop in for a few minutes.
There's another key here. There's a variety to the gameplay in the form of upgrades, and temporary "flying tank" bonus sections. The game you're playing from one minute to the next can be quite different, and each variation on your fighter feels different, too.
I really like the enmy design, graphical style, and especially the destruction mechanics on the larger ships. It feels great to blast off the engines on an enemy carrier and watch it topple. That's not to say it's easy. You still have to get to that side of your targeted enemy, which is sometimes impossible to do without dying, so you flee instead.
The game is hard, and one criticism is it basically devolves into circle strafting large groups of enemies eventually, but what game doesn't, frankly?
Another criticism is the sound. It's not bad but a little lacking. The music is great, but the SFX lag behind a little. Still, overall this is definitely worth a go and you'll find you keep coming back.
👍 : 15 |
😃 : 0
Positive
Playtime:
517 minutes
[h1]I have not played such a superb Arcade Game since the days of R-Type and Sidearms back on coin-ops in the 80s.[/h1]
[b][i]A rare thing to hear from me, but this is a buy full price game, screw waiting for Steam Sale. I'd say oneof the holiest of compliments you could.[/i][/b]
A superb arcade game, this top view shooter provides incredibly satisfying gameplay. You are the last surviving fighter desperately protecting the only [i]Air Carrier[/i] left in your fleet. Your sessions are short and....[u]Furious[/u] as you carve your way through ever increasing waves of enemy. You will not survive the day, and neither will your score! Daily wipes of High Scores give a fighting chance to all of us to get into the top 100, a great gimic!
I had to look carefully to remind myself this was a 22mb download as the guys have used some very clever vector type graphics to immerse us in a very pretty little world that lights up with exploding mayhem rather quickly! On that note, this will run on pretty much anything, and still look great. The sound effects are meaty and the music is inspiring, perfectly executed.
Controls are simple, WASD + Mouse or use your controller (advise mouse though!) or even a combination works. You zip around using some classic circle strafing for most of the enemies and head on bashing as your ship upgrades through four stages from [i]Jet Fighter[/i] to [i]Flying Tank[/i]. Refraining from firing for a second allows your craft to auto heal and keep you in the fight, while it also reloads your missile banks if present. This provides incentive for tactical play at times as apose to mad arcade mayhem, a good balance!
All in all, your session never will last longer than 3-6 minutes. But using combo's and slightly different tactics each run makes this a very more-ish game and I can guarantee struggles to stop mashing the "play again" button. Every day, the leaderboard resets and the format of the enemy waves changes, providing endless challenges and if you suck today, tomorrow you might impress your peers and hit that top 100! Satisfying, fun, simple and addictive as all hell.
- [b]An incredible addition to your library![/b]
👍 : 15 |
😃 : 0
Positive
Playtime:
40 minutes
Good gameplay inside, but no actual game. It would benefit greatly from proper progression and campaign; as it is, it is a time killer, and not very replayable.
👍 : 13 |
😃 : 0
Negative
Playtime:
915 minutes
This is a pretty great, hectic sci-fi shoot 'em up! Set on a rocky planet, you fight increasingly harder and more numerous waves of enemies, which randomizes each day, to defend the mothership and to score points. When you destroy, you unlock upgrades like a space tank.
The gameplay is solid. I thought the keyboard controls were stiff but using your mouse works great though it takes some practice to get the hang of it, which is how it should be! The grafix are simple, but appealing. The distinct shapes and colours of the enemy ships make them easy to identify, though I do not know if I have encountered all of the enemies yet as the game gets pretty gosh darn hard quite early on! The ship physics and destruction are other little great things that add to my enjoyment. Big ships will break apart as they get destroyed and will crash into eachother and the environment below. Better yet, crashing your ship into other ships can destroy them!
The biggest issues with the game is the music and the sound effects. The music does not match with the intense dogfighting that is going on and is somewhat out of place. As another reviewer put it, it does not have the energy that would be suitable for this kind of sci-fi action. Same goes for the sound effects; the massive battles are not accompanied with sounds fitting the explosions and lazers. That is something I hope the developer will improve in the near future. There seems to be room for further expansions to the game, which would probably be pretty nice.
Other than that, great little game. Worth the cash? Sure.
👍 : 13 |
😃 : 0
Positive
Playtime:
278 minutes
I wish steam had a maybe option or something in between yes or no, because I would give this game a maybe, depending on how future updates come along.
This game is very simple and that is good in some parts and hurts the game in others. The game resets the leader-boards every day which is an interesting take on a ranking system. The mouse-only control scheme is also pretty interesting and feels great (with the exception of poorly timed upgrades that can send you flying away from where you intended to be). The game has a minimalist UI (to the point of it not being there, really) The problems come with playing the game for too long. There are only seven different enemies, which means the randomized waves every day feature is barely noticeable. You often die because of something randomly firing from off screen and hitting you twice (miners are the most annoying). You'er weak and have no real way of telling how close to death you are (no health bar, your ship flashes when damaged, that's all). Bigger enemies can only be hit on weak spots, which makes sense, but everything that isn't a weak point blocks your shots from hitting other place on enemies (you can't even shoot through destroyed weak spots). There are only two upgrades, one adds missiles that work on a cool-down that you have no indication of (which is annoying because you have to stop shooting and start again to launch them), and the other turns you into a tank. The tank feels nice, it is slow and powerful and can ram a lot of enemies to death, but if it takes too much damage you become even slower and lose the ability to ram anything, wasting some of your time flying slowly waiting to lose the powerup. Then you star back from your base ship. Some achievements are either a grind or require you to be the best at this game, (looking at kill 10,000 jets, play for 10 days, and finish the day at rank #1) which is only really an issue if you are an achievement hunter. But they also feel set up to inflate game time.
At this point, I would only get this game if you really want to compete. I would wait to see what comes in the future or a sale if you really want it.
👍 : 16 |
😃 : 0
Negative
Playtime:
701 minutes
[h1]70 / 100[/h1]
[i]Simple to pick up but harder to master. Given its small scope, a great little shooter for short sessions. Leaderboard resets daily with random enemy wave generation that do get a bit repetitive, but satisfying when you get a good kill combo going. Gets intense quickly![/i]
✔️ 3D depth of the battlefield & detailed ship animations/destruction look good.
✔️ Ship velocity controls are precise & smooth.
✔️ Carnage remaining strewn across the ground below is a nice touch.
✔️ A few hard achievements to get that are based on skill.
✔️ Some added strategy using enemies to block incoming fire, ramming tactics & choosing when to 'shed' ship upgrades.
❌ Limited enemy types, environments & game variation.
❌ Basic weapon sound effects & only one music track.
❌ Controller vs. Mouse/KB players are at a distinct disadvantage regarding aiming accuracy & scoring potential.
❌ Tank ship engines are too easily shot out with a large impact on speed/maneuverability.
❌ No tracking of personal hi-scores/best runs, only daily point accumulation.
[url=http://store.steampowered.com/curator/6857016/][u]True Blue Reviews[/u][/url]
👍 : 13 |
😃 : 0
Positive
Playtime:
94 minutes
An excellent little shmup with a surprising amount of tactical depth to it. Beginning as a straightforward blastathon, the "upgrade" system gradually introduces new mechanics such as holding your fire to be able to launch missiles and repair yourself, eventually culminating in becoming a "tank in the sky" to rack up enormous scores. You can play with keyboard, mouse or gamepad; for once, I actually preferred the mouse controls to gamepad, since this isn't really a "twin stick" shooter as such.
The music and sound effects are a bit weak -- the music in particular has a very "'90s MIDI" feel to it and doesn't really have the "energy" about it that a game of this type deserves -- but the stylised graphics fit the game well and the way everything explodes into pieces is enormously satisfying.
It'd be nice to see some better music -- or just a bit more variety to it, since there seems to only be one track at present -- in a future update, but for now, this is a solid and enormously addictive shoot 'em up that is a great addition to any score attack junkie's library.
👍 : 22 |
😃 : 0
Positive
Playtime:
468 minutes
This is a great little game. Deceptively simple at first, until you're literally overwhelmed by the difficulty that creeps up the longer you survive.
You can pick this up to kill a few minutes at a time, but there is enough meat in this game to keep you playing for longer sessions. The achievements are actually challenging-- and while I'm not too into competitive games, I find myself wanting to beat the person above me in the leaderboards.
Controls are great, and the randomization keeps the game fresh.
The price is right and the developer seems to be active and incredibly responsive to feedback. I wouldn't think too hard if you're on the fence about adding this to your library.
👍 : 56 |
😃 : 0
Positive
Playtime:
84 minutes
Fun game.
BUT feels so empty, no campaign, no challenges the only goal it's to be on a leader-board and personally i really don't care about other player's score (and for those who care about ranks it's even worst when you see people with 99999999 points so this leader-board is useless).
Almost a really addictive game but boring after a few minutes.
👍 : 111 |
😃 : 2
Negative