Red Faction: Armageddon Path to War DLC DLC
The Earth Defense Force has been defeated, and after centuries of oppression, Mars is finally free. For a time, there was peace. Yet from the forgotten ashes rose Adam Hale, scarred from years of struggle, seeking ultimate revenge against the Red Faction.
App ID | 55115 |
App Type | DLC |
Developers |
Volition |
Publishers |
Deep Silver |
Categories |
Single-player, Multi-player, Co-op, Downloadable Content |
Genres |
Action |
Release Date | 2 Aug, 2011 |
Platforms |
Windows |
Supported Languages |
English, French, Italian, German, Spanish - Spain, Russian, Polish |
35 Total Reviews
17 Positive Reviews
18 Negative Reviews
Mixed Score
Red Faction: Armageddon Path to War DLC has garnered a total of 35 reviews, with 17 positive reviews and 18 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Red Faction: Armageddon Path to War DLC over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
0 minutes
Playing through this DLC didn't take very long on the easiest difficulty, the Shard Gun you get in the first on foot mission (3 missions in of 4) is a more useful Magnet Gun, surprised it wasn't the default.
The first two missions are vehicle missions, the first you just fly around and kill stuff, the second you get to commandeer a tank, which is a very fun experience all things considered, but it doesn't last all that long.
The final "boss" of this DLC is a joke if you just equip the plasma laser and have at it for a few seconds.
I guess this DLC was to give context as to what happened between this game and Red Faction: Guerrilla, which wasn't really needed, but all the context you get is "I was a baddie and I was left alone and stuff, time to go destroy humanity", then you get put in the shoes of one of his underlings, who is never seen again.
For achievements I guess it's worth having if it's on sale, though it doesn't really add anything substantial to the main game.
👍 : 0 |
😃 : 0
Positive
Playtime:
0 minutes
Red Faction: Armageddon Path To War DLC
pros:
//fast game with modern day graphics with easy controls that moves from location A to B to C and so on
//good amount of action and special effects
cons:
//some difficult battles
//some difficult platforming
//some lack of directions/instructions
//good game
Personal Suggested Purchase Price: $0.99 Or Less During Sale
👍 : 3 |
😃 : 0
Positive
Playtime:
0 minutes
well, i don't normally do reviews on DLC but, this DLC is very short and not worth the price tag. it will add about 1.5 hours (even less if you speed run it).
it start out a slight prequel to the main game, then throwes in one more level that is in the middle of the main story that made no since.
It has about four levels.
-first level you are flying in a ship as a cultist named Mallus (who is faceless)
-second level you are in a tank as one of the Red faction named Jesez (who is also faceless)
-3rd level you play as the main character Darius Mason
-4th level, now this what threw me off in how this was tied to the main game's story. it seems to be acting as a level after lvl 2 main. or later i should say as the bugs are here, there is one boss to fight of a character (Mallus, still faceless as he is inside a armored suit) that never get mention in the main game story (since it taking place in the middle). I feel they should have done something else than just throw it in the DLC, make it part of the main game and have a level that give out more detail on Mallus to make people actually get the DLC to find out "who the H*LL is Mallus".
I would wait till it goes on sell because of it price, and it being short
👍 : 5 |
😃 : 0
Positive
Playtime:
0 minutes
Ok, fk this for being scammy, Want more money from a game? Yeah, Make some DLC, then lock the achievements behind it, and just copy paste some similar stuff over, and add bunches of weird story and call it a day
Also, Fk me for getting it, God Damn it, 80% Discount COPIUM (Only get it if you're desperate af like me lmao ) and at this point range, or higher if you... wait? long enough lol
Tat being said, i do not liked and support action like this, getting just because i wanted them stupid achievements, oh FML, fk my miserable Pepega Life
Only fun thing is the amount of "Destruction, Well placed explosive" in the game, but that's it, not much things to destroy, and destruction of buildings only happens when you use your cannon which can take 5 sec to cool down
👍 : 5 |
😃 : 2
Negative
Playtime:
0 minutes
Played on Linux using Proton 4.11-2.
Well I clearly was dissapointed.
All this DLC brings to the game is 4 short missions and 2 weapons, which I have to say, aren't that great.
You start with 2 boring vehicles missions followed by 2 on foot missions playing as Mason.
The objective is to kill Mallus, Adam Hale's right arm and believer of the Aliens cult.
You do everything I said before in 1 hour and a half maximum.
If you really want this DLC for the achievements, buy it on sale, because it is too expensive when you look at the content.
👍 : 5 |
😃 : 0
Negative
Playtime:
0 minutes
A great little DLC that has 4 new missions and 2 new weapons, the first two missions being vehicle missions and the last two playing as Darius. It was a bit too short though, but nonetheless a nice mission pack.
👍 : 23 |
😃 : 0
Positive
Playtime:
0 minutes
If you enjoyed the base game and are left wanting more then
I 100% recommend it, even at full price. It's not bad. A few
extra missions which serve as a prologue to the base game.
One where you play as the bad guy (in an air vehicle), one
where you're a good guy in a tank and then the others you're
just the main protagonist. It was pretty OK. I just wish there
were more missions where you get to play as the bad guy
with that badass looking cultist armor, y'know? Bad guys ftw.
👍 : 3 |
😃 : 0
Positive
Playtime:
0 minutes
This DLC is extremely disappointing.
The missions are short and look more like cut content. The plot is incoherent and incomprehensible. You play different characters, at different periods of time. It adds nothing but confusion to the game's story.
The achievements are easily obtainable.
You do not need this!
👍 : 7 |
😃 : 0
Negative
Playtime:
0 minutes
Sister DLC to Guerrilla's Demons of the Badlands, only much, much worse. Strap in for the rant, ladies and gentlemen.
*
There are four included missions. The first has you playing as one of the bad guys shooting everything in the Marauder flyer Darius pilots later in the original campaign. The environments and buildings are so obviously copy-pasted you start to think you've gone in a circle, and everything's lined with explosives so you don't even get the satisfaction of destroying it yourself. Cutscene and dialogue quality is decidedly sub-par.
Second mission gives you a tank, one of a whopping THREE original features to the DLC, but I suspect it's actually content cut from the base game, because you can see destroyed versions of it scattered around at the beginning of the main campaign.
You go around smashing things, also very obviously recycled assets, but the cannon's decently fun to use. It drones on for WAY too long, taking you on a magical mystery tour around the Terraformer that erases any sense of place in the world, contradicts the main campaign and makes it feel like you're playing The Stanley Parable because it's so confusing. The closest thing to an objective is "Kill the dudes" and a patronisingly easy sequence at the end where you shoot three things in order. Sometimes an AI SUV drives off a cliff by itself and fails the mission for you.
Cutscene is hastily-arranged in-game footage and Sgt. Winters saying things we already know.
The third has you playing as Darius Mason again on foot, planting two "Orbital strike beacons" (Recycled assets from the base game) to bring down an "Orbital strike" (Badly placed, pop-in recycled particle effects) on an enemy watch tower with a shield on it. You then shoot them and they die.
In this sequence, you get the Shard Cannon, which rips chunks out of buildings and fires them as projectiles. It's a lot like the Magnet Gun, but more direct and destructive. It has an annoyingly long cooldown and isn't really that effective, but it's otherwise quite fun. You only get it for that mission. At the end, it's gone forever, does not appear on the next mission, in New Game Plus or in Ruin or Infestation mode. Why is it there at all if it disappears into thin air afterwards?
Dialogue's really bad. S.A.M's lines barely keep the AI gag rolling, as she starts understanding figures of speech and using them back.
Fourth mission is also Mason, and has you on your way back from the water purifier mission(?) in the main campaign fighting cultists. You (somehow) now have the Sharpshooter, an absurdly powerful projectile weapon that fires nanite death arrows that can oneshot half the enemies in the game. You kill some cultists, then some aliens, then the bad guy from the first mission, and then it's over. The Sharpshooter, like the Shard Cannon, disappears after the mission. It doesn't even give you a reason this time. You just walk back into Bastion and it's gone.
Not much dialogue, and not much cutscene, but if they were there they'd probably be bad.
*
It suffers from the same crashing issues the main game does - that is to say, it will often crash as you reach a checkpoint WITHOUT saving your progress, so you either guess when they are and manually save out of fear or grit your teeth and suffer doing everything twice.
No, man. Just no. When people said to get it on sale, I thought they were just being tight with money, but I would not reccomend this for any price. It is a pure-and-simple cash grab using recycled buildings, bad scripting, bad compatability, unmotivated voice acting, an incoherent story, two mission-locked weapons and adding absolutely nothing to the game as a whole. I give Armageddon a pass overall, but this should never have been made.
The Path to War sent me on the warpath.
👍 : 14 |
😃 : 3
Negative
Playtime:
0 minutes
I paid $1.75 on sale and it still felt like a poor value. It is just ridiculously short.
It takes me longer than your average person to finish a game. The main campaign for me was 10-12 hrs. whereas most people will do it in 8. I finished this in about 2 hours. Most people will probably finish this in 1.5 hr.
You are going along and then unceremoniously the credits start rolling. No epic boss battle, no big cut-scene, just “that's all folks.”
There is the introduction of a new weapon. A magnet gun that rips metal off of structures and hurls it at your enemies. It is good fun but is only present for about 1/4th of the DLC.
If you find yourself having just finished the campaign and this happens to be on sale at a deep discount it is a maybe. Otherwise you will find as much or more enjoyment re-playing the core game campaign on a harder level with all your unlocked upgrades from your first play through.
👍 : 23 |
😃 : 1
Negative
Red Faction: Armageddon Path to War DLC DLC
Red Faction: Armageddon Path to War DLC offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.
Packages
ID |
|
Name |
Type |
Price |
8712 |
|
Red Faction: Armageddon - Path to War DLC |
Package |
1.39 $ |
There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.
Red Faction: Armageddon Path to War DLC Minimum PC System Requirements
Minimum:- OS *: Windows® XP
- Processor: 2GHz Dual Core Processor (Intel Core 2 Duo or AMD Athlon™ X2) or higher
- Memory: 2GB System RAM or more
- Graphics: 320MB Video RAM, GPU w/ Shader Model 3.0 support, NVIDIA® GeForce® 88xx series or better, ATI Radeon™ HD30xx series or better
- DirectX®: 9.0c
- Hard Drive: 7.5 GB
- Sound: 100% DirectX® 9.0C compliant sound card or equivalent onboard sound
Red Faction: Armageddon Path to War DLC Recommended PC System Requirements
Recommended:- OS *: Microsoft® Windows® 7
- Processor: Any Quad Core Processor(Intel® Core i5 or AMD Phenom™ II X4) or 3.0+ Dual Core CPU
- Memory: 4GB System RAM or more
- Graphics: 1GB Video RAM, GPU w/ Shader Model 4.0 support, NVIDIA® GeForce® GTX 400 series or better, ATI Radeon™ HD5000 series or better
- DirectX®: 11
- Hard Drive: 7.5 GB
- Sound: 100% DirectX® 9.0C compliant sound card or equivalent onboard sound
Red Faction: Armageddon Path to War DLC has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.