Celestial Breach Reviews
Celestial Breach is a Coop arcade flight game in a Sci-Fi setting, Focused on team play VS NPC. It contains a lots of the old school arcade flight sim components, while being refreshing by focusing on cooperation and adding more exotic weapons, abilities, and GamePlay mechanics.
App ID | 547970 |
App Type | GAME |
Developers | Dark Nebulae |
Publishers | Dark Nebulae |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support |
Genres | Indie, Action |
Release Date | 13 Oct, 2017 |
Platforms | Windows |
Supported Languages | English |

26 Total Reviews
12 Positive Reviews
14 Negative Reviews
Mixed Score
Celestial Breach has garnered a total of 26 reviews, with 12 positive reviews and 14 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Celestial Breach over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
725 minutes
Love it, feels like the old defender games by Midway. Gorgeous sounds, visuals, and modeling!
👍 : 0 |
😃 : 0
Positive
Playtime:
711 minutes
I love this game! I know it's fairly early-ish with development but it has some potential to be fun. Solo play is very difficult but I still enjoyed blasting stuff with the planes.
👍 : 0 |
😃 : 0
Positive
Playtime:
78 minutes
long story short. lots of potential but bad controls, not a very good optimatiozation, no players, enemies are stronger then hulk, and enemie pilot turn around 180 deg in one frame. maby i come back in a year
👍 : 3 |
😃 : 0
Negative
Playtime:
109 minutes
not that bad after playing for a while, maybe I don't need to remove this from my lib, but it's still not worth its price.
👍 : 0 |
😃 : 0
Negative
Playtime:
91 minutes
very interesting game so far, and i haven't even passed the first level yet. The controls are intuitive and the dogfighting element is a lot of fun. Gotta keep playing.
👍 : 6 |
😃 : 0
Positive
Playtime:
55 minutes
Well, you get what you pay for.
It is clearly stated that this game is NOT finished, but I see alot of work has been made to at least have something playable.
The only minor bug that I found is in the credit page where you can write stuff instead of the regular copyright info. I hope this game get updated often to include more content such as maps, planes, etc... In it's current state the game is still enjoyable but feels a bit more like a very good demo.
At this price, nothing is lost and your putting food on some devs table :)
👍 : 12 |
😃 : 0
Positive
Playtime:
18 minutes
This game was very odd to me. I originally played it quite a long time ago on a bad laptop and the experience was sub-par, but of course this was because I barely played it. I came back to it again recently now I have a good PC expecting an entirely new experience. Since I myself am not a fan of War Thunder, maybe it's catered towards those people? I found the game very strange to play with no clear options/objectives. I'll most likely try it one more time to make sure I'm not missing anything important.
👍 : 0 |
😃 : 0
Negative
Playtime:
532 minutes
Celestial Breach has a great potential of becoming a really popular indie game.
I have so much dedication to this game. I think that Captain Dodge will do a splendid job on this game than any other Early-Access Games.
I hope in the future, that this will expand into a bigger series of these games.
I hope in the future of the Early-Access, it will get bigger & better!
👍 : 3 |
😃 : 0
Positive
Playtime:
139 minutes
Potencial is there...
If the game doesnt get dropped like some different titles this game will get great.
The only thing, that might be a problem is the multiplayer, if no one plays the game it has no purpose, because the missions are too hard to complete by yourself.
👍 : 4 |
😃 : 0
Positive
Playtime:
1164 minutes
[b]Here comes my honest review of Celestial Breach.
[url=https://xpilots-cockpit.blogspot.co.uk/2017/08/celestial-breach-review.html]I have also posted this review on my blog![/url]
TL;DR This game is utterly enthralling and has amazing graphics. Pick it up and play it for yourself with some friends! [/b]
When it comes to games, I tend to be quite interested in Early Access games, as they have the ability to improve and change the way they play, depending on the feedback given. With Celestial Breach, I was unsure what to think in the beginning. An arcade style flying game? Sounded fun so I bought it the week it came out and booted it up.
The game surprised me quite a bit, as I wasn't expecting the exceedingly beautiful graphics, nor was I expecting the promt updates that the developers were pushing out. Let's start with how my first experience with the game went.
I booted up the game to find quite a pleasant menu screen, with all the options that a game would have needed. I adjusted the graphics to push my system as far as the game could (ultra), and then proceeded to check the keybindings. The game seems to be coded on a Swiss keyboard (I don't know what other keyboards are like this), as the Y and the Z key seem to be in different locations, with Y, by default, being for the flares (I know, didn't seem intuitive). After quickly adjusting my keybindings (will have them below in the feedback section), I went to the menu and pressed start. To my surprise, there was not a single server running, but oh well, it had only just been released and this is still the first week of the games release (I believe).
I then hosted my own server, and attempted to play the game as I would any game. Fly, shoot and blow everything in sight up. I died quite promptly and was forced to restart. The graphics were stunning though. There are some areas in which the graphics could improve (will be listed below), however, the overall look of the game is astonishing.
Once I figured out how to play the game properly, I had such fun. I boosted the difficulty up and flew around the skies of the maps like a madman. I then moved to my next step. I tried to get my friends to buy the game. "5 person coop" is advertised so naturally I wanted to try it (I still haven't been able to). None of my friends were too willing to buy a game that had so few reviews, so I resorted to the steam discussions and the discord server (the devs had this up and running so soon in development!). I asked around and found a player that wanted to play some Coop. We played for a bit and had a blast, with both of us wrecking havoc left, right and center. Oh boy, that was a blast.
After forcing my friends to come and try out this new game on my computer, I managed to convince two of them to buy it. After having played a few hours with them, I asked them what they thought of the game and if they had had fun. One of them was very happy with his purchase and wished to join the discord, and the other didn't respond and simply shot me with the railgun, in denial that I had proven him wrong about a game he thought was not going to be too fun in the long run.
Now here for the pros and cons of the game, but there will be no cons, simply stuff I would change/add!
[b]Pros:[/b]
[list]
[*]Beautiful graphics
[*]Nice selection of planes and weapons
[*]Nice maps
[*]Fun gameplay
[*]Devs are involved with the community and respond to each piece of feedback personally
[*]Nice variety in mission types at this point in time
[*]Nice support for different types of controls
[*]Nice community
[*]Nice development pace
[*]Nice amount of upgrades
[/list]
[b]Change/Add:[/b]
[list]
[*]Change the default keybindings to: Q for special 1, E for special 2 and F for flares. That way it is more universal.
[*]Allow people to change keybindings whilst in a game (I am unsure why this isn't possible)
[*]More maps (this is already in development though)
[*]Make the blaster noise deeper the more powerful it becomes.
[*]Add even more planes (A larger bomber that does less damage and is less accurate would be cool)
[*]Even more skins for the ships! (They are so cool!)
[*]Maybe add a ripple around explosions and make the explosions look more 3D (they look a bit flat as of now)
[*]Improve performance a bit.
[*]STOP THE SNOW FROM FALLING ABOVE THE CLOUDS!!!!
[*]Balance the weapons a bit more and add more variety to the base types.
[*]Maybe add shields that can be depleated by constant bombing for smaller targets.
[*]Maybe add different effects on the planes when they take damage
[*]Make the enemy fighters less accurate. You can't even outfly them with the interceptor style plane.
[*]Allow the huge massive bomber thingy to shoot back at the players, also give it more health on the lower difficulties.
[*]Maybe add a super weak high flying ship with one engine (similar to the F-16) that drops EMPs and other weapons. It'd be really interesting to see how players could use it.
[/list]
Well, that was my entire review. If you read the whole thing, thank you very much for taking your time to go through all of it :)
👍 : 11 |
😃 : 1
Positive