
1
Players in Game
191 😀
268 😒
42,94%
Rating
$4.99
Cavern Escape Extremely Hard game!!! Reviews
Cavern escape is new platformer puzzle game.
App ID | 546400 |
App Type | GAME |
Developers | White Dog Games |
Publishers | SA Industry |
Categories | Single-player, Steam Trading Cards |
Genres | Casual, Indie, Action, Adventure |
Release Date | 20 Feb, 2017 |
Platforms | Windows |
Supported Languages | English |

459 Total Reviews
191 Positive Reviews
268 Negative Reviews
Mixed Score
Cavern Escape Extremely Hard game!!! has garnered a total of 459 reviews, with 191 positive reviews and 268 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Cavern Escape Extremely Hard game!!! over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
37 minutes
[h1]Cavern Escape, you are the demons.[/h1]
Cavern Escape is a small indie title created by the devolper White Dog. It is a tough platform puzzle title.
You guide a little blue torch with eyes to the end of the level while collecting gems to open up a second mode with more levels. The game is severely lacking any kind of narative that would explain why this torch needs to get to the very end of each level while risking his life dodging spikes littered around each stage. The stages are very linear and get even more rigid the further you get into the game. The game has a world map where you go along unlocking stages until you reach the very end. The game gets crazy hard by level 15 of the first mode, you need some crazy speed to get past the game.
The graphics are very basic. They're clean, you can tell the spikes hurt you. There are torches with a little flame animation on them. There are pillars that move into place when you first enter a stage. There are also balls and blocks with spikes that will move around in a pattern that act as a obstacle for the little blue torch. The game is very purple in mode 1, and green in mode 2. I was hoping for a little more variety but I couldn't get further to find out if there was a third color later in the game.
The game has sounds, and there is a musical score that plays in the background. There is even a soundtrack available if you enjoy what you hear. I don't remember one bit of it even now that I just got done playing the game less than 30 minutes ago. I'll just say it's very forgettable.
Overall I think this game needs to be avoided even if you can get it on sale. There are cards you can collect. If that is your thing, just idle it. Even then the electrical costs, computer depreciation, time, etc will probably not make it worth it to get the cards.
👍 : 1 |
😃 : 0
Negative
Playtime:
6 minutes
Well, of course no one can recommend this game. No one can, because it is like a little child trying to show you a fun little trick he learnt, but fails three times in a row and ends up kneeling and crying. Before asking ourselves the question what kind of game it is, if it does its job right and if it is worth the price, we have to ask ourselves if the game is functional. And it's simply not.
I don't want to be angry about this game, partly because I got it for 10 cts and because it's not offensive how it fails. It feels more like the first work of a little developper that was so proud of what he could achieve so far that he decided the game was fine as it is and released it on Steam. You can be proud of your work, but when money comes into the balance, things get serious. What baffles me is how this game got accepted. You know what, sod it, I am angry after all.
Right, so we will begin with how the program in itself behaves; it starts off without any settings availalbe, you are taken to the main menu with only two options, play or close the window (if alt+f4 wasn't enough for your majesty). What flabbergasts me is that this game doesn't even have fullscreen support, which is just weak, seriously; most libraries you can use to code have this essential feature available by default, and even if you use something like GameMaker, fullscreen support so basic I don't even know why I am writing so many words for it. It just has to be there.
Secondly, interactions between Operating Systems, peripherals and programs aren't my strongest point but the way it behaves, it looks like the game doesn't actually take mouse acceleration into account. So what you have is you use your mouse pointer to move your character (we will talk about this in a moment), but very quickly (in a matter of seconds), the mouse cursor's position and your character's get desynchronized. It is disturbing and an amateur's work.
About the game in itself: it is some kind of puzzle game, where you have an isometric view of a room. The game starts without any tutorial or any indication whatsoever; you click on the first level, you are presented said level, and you have to guess what is what: the little head is your character, the spikes kill you, you have to collect the diamonds and there is a finish line somewhere. You even have to GUESS what is your objective.
Once (and if) you figure out how to entertain yourself with this nice little game you have bought, you could start to count the glitches and bugs you will encounter during every minute of this wonderful time you will be having. For example, when you pick a level, the game will blackscreen as if loading it, but will get you back to the level select screen, but acting as if you just unlocked the level you just selected, so you can basically skip steps. What is more, sometimes up to two levels can be unlocked after finishing one and you can tell it's not intended, because they are presented in a linear string; the character get stuck in walls and you can get out of bounds.
On another note, some annoyances can not be labelled as glitches but are more than questionable "game design" choices. For example, you have a music loop that starts when you are playing a level; this music loop STOPS when you die, followed by the "You are dead" music, and then re-starts when you press "Restart". And you die a lot, very quickly in this game, because the rooms are small, and the challenges many, so it gets very frustrating to hear the same first notes over and over again. Another rock in the shoe is the fact that walls kill you. You touch a wall, it kills you. This is an isometric game, mind you, and your character CLIPS through some textures, so you will die a lot without even seeing it coming, trust me. And that "game mechanic" isn't consistent: some walls kill you, some act as walls and some are holes you can out-of-bounds of.
To sum it up, Cavern Escape is an unchallenging game (because you can see the solution just by looking at the room) that will frustrate you, even for a very short time, by its glitches, bugs, stupid design choices and very likely lack of QA testing undergone by someone else that the developer's mom. Flee from this, although I have heard it is useful to buy it because of the cards, if just like me you have a massive -90% sale ticket.
👍 : 5 |
😃 : 0
Negative
Playtime:
22 minutes
Okay this one is actually really bad. From the looks of it I was pretty curious to try it out, and to be honest I would've enjoyed it a bit if it weren't for the many issues this game has.
First, forget keyboard controls. Holding a key for literally 1 single frame moved me about 1.5 tiles. I was about to give up in the first level because if was simply impossibly to play.
Second, the "working controls" are click and drag to move. It's kinda awkward and doesn't even follow player movement 1:1, which means you can't just move the player the way you would expect your cursor to move. It's _almost_ the same, but just enough that it'll get you killed.
Third, after beating the first level, I was taken to level 11. Then 12, 13... What happened to 2-10?
Fourth, the game has no options and doesn't do fullscreen, best you can do is maximize the window.
And finally, even though the game looks good, even the graphics are bugged. Z-ordering is a complete mess, and in a game about avoiding stuff and not touching walls, it gets pretty damn difficult if you can't tell where your character really is. For exemple, here I am in front of 2 walls behind a torch.... when in reality it's the exact opposite:
https://steamcommunity.com/sharedfiles/filedetails/?id=1425428888
Edit; Replayed and went from level 1 to 2, yay! But then I went from 7 to 10... to 12... What the f***
👍 : 2 |
😃 : 0
Negative
Playtime:
19 minutes
I got this game for 15 cents (from steam trading) and for 15 cents its still not worth it, Programming is pretty bad after doing level one you skip stright to level 11 for no reason leaving level 2-10 locked doing level 11 twice unlocks level 3 which after doing unlocks level 9 and so forth. I spent 18 mins on the game and did ALL the level the game has to offer (even after unlocking all the levels)
This game is clearly a flash made game for the browser, Bad game overall
👍 : 2 |
😃 : 0
Negative
Playtime:
56 minutes
It is unplayable, unenjoyable, and unworthy of my time.
Your control options are limited to either the mouse or the arrow keys.
The arrow keys are probably the most dsyfunctional buttons in this game as they make you move diagonally and not the simple up, down, left, right. So the next best option is the mouse, which you can use to click and drag the character across the levels.
However, due to the extremely poor level design, your character's head disappears through walls or dies when touching them. Since everything is seen from a bird's eye view on an angle it doesn't make it any easier to navigate the level without hitting something. Even if you are not close to a spiked object, the fact that your characters body hovered over the object because the levels were poorly layered, you die. The portals look like tears in the space time continuum, white ovals with black void in the middle.
Speaking of levels, when Level 1 is complete you instantly jump to Level 11?! What?
When I completed Level 12 and began Level 13 I exited the game and then restarted it again.
I had to redo Level 12 to get Level 13 to unlock again.
When I unlocked the second section of the game (because I somehow collected all 50 gems from the locked levels?!) the first level was easy enough to complete, once I managed to figure out that to continue to the next level I had to slide towards the bottom corner of the portal to leave. The games poor design is consistent with the second half, just now with new invisible walls that get you stuck and killed. WHAT FUN!
Wouldn't even call it a game, just a huge mistake.
👍 : 0 |
😃 : 0
Negative
Playtime:
331 minutes
I strongly dislike these types of games, such as the ones where you have to move the loop along the wire without it touching. However, in this particular game, there is a grid setup with obstacles that your avatar, controlled by your mouse, must avoid. It requires a steady hand and a sharp mind to truly enjoy it. Unfortunately, my hand is never steady due to years of alcohol and prescription drug abuse, which has left me in a state of constant trembling.
👍 : 0 |
😃 : 1
Negative
Playtime:
60 minutes
Bought this game with a steam cards reduction, still wasn't worth it. Game is very short and buggs out while you drag your character. Walls also have weird physics.
👍 : 1 |
😃 : 0
Negative
Playtime:
90 minutes
Poorly designed, poorly programmed, far too hard to beat, obviously rushed to market without cooking it at all just for some quick cash!
[b]AVOID LIKE THE PLAGUE![/b]
If you want a [i]GOOD[/i] isometric puzzle game you should play the MegaMan Battle Network or Boktai games instead. and far BETTER for puzzles are Ittle Dew 1 & 2 here on steam!
👍 : 15 |
😃 : 1
Negative
Playtime:
6 minutes
This game seems like it has potential to be a fun challenging game but as of right now it's basically not playable. The character moves too quickly to accurately control and it's hard to tell eaxctly where the character is. It seems like if you enter a space occupied by anything even a wall you die, even if you didn't directly hit the object itself. I wasn't able to play for very long as it is just too frustrating. I don't mind a challenging game as long as it's well thought out and balanced, but when a game is challenging because of poor design or intentionally bad controls then thats a real problem and major fault with the game. When I first saw the game it looked like it was going to be a lot of fun but I couldnt get past the first corner of the second level because it seems like if you go even one pixle to the left or right you die. Overall I'd have to say if this game had more balanced controls like moving square by square or the character moved slower then this game might be playable but as of right now I don't think it is. It seems rushed and feels like it was just made to make money and not to entertain people or give then a fun experience.
I wrote the above before I had played the game for more than 5 minutes. After palying it for 7 minutes of total time I noticed a lot of glitches. When i booted the game back up it didnt save my progress and when i beat level 1 again it unlocked only level 11. Within level 11 there was a graphical glitch where there looked to be a slanted circle just covering up the exit and when I managed to get to it I just died. So I would have to say this game is beyond unplayable and by no means whould anyone buy this game. I got it with a discount for a badge I got and feel very ripped off.
👍 : 13 |
😃 : 0
Negative
Playtime:
28 minutes
I finished all the levels currently available in this Early Access build in 0.2hrs.
It's one of those sideways thumb games, but it edges to a No because of the below issues.
It isn't bad, but for a game that is solely click & drag the mouse to move, for it to not have the mouse cursor track with the player is unforgiveable.
The camera angles in certain levels are poorly designed possibly to increase difficulty but it also forces you to seem to put the players head through walls when pretty much every other wall kills you.
A couple of the levels have what are either ridges in the ground that are either meant for difficulty or the map is misaligned, hard to tell, but if it's difficulty it's a bad implementation of an obstacle.
Maps 7 & 8 of this 10 level build are the same & either feature a block that should be moving but isn't making it impossible to pass the map or you are actually meant to go out of bounds, it's hard to say.
There is something here, there is promise here; but this is a really early Early Access, although the price point is low enough that I don't consider it offensive, but 10 maps (1 duplicate map) that I played through twice in 0.2hrs; the value for money mightn't be there for everyone.
👍 : 23 |
😃 : 1
Negative