SPACE MOUSE 35th Anniversary edition
Charts
27 😀     2 😒
77,62%

Rating

Compare SPACE MOUSE 35th Anniversary edition with other games
$4.99

SPACE MOUSE 35th Anniversary edition Reviews

Guide Alice, cat astronaut extraordinaire, to the top of the building without being caught by the vicious Space Mice. The original version of this vertically-scrolling maze game was released in September 1981 for the PC-8001. It was designed by Takanari Suzuki, Japan’s first star game creator.
App ID546330
App TypeGAME
Developers
Publishers Mindware Co.,Ltd.
Categories Single-player, Steam Achievements, Full controller support, Steam Leaderboards, Steam Trading Cards
Genres Casual, Indie, Action
Release Date8 Nov, 2016
Platforms Windows
Supported Languages English, Japanese

SPACE MOUSE 35th Anniversary edition
29 Total Reviews
27 Positive Reviews
2 Negative Reviews
Mostly Positive Score

SPACE MOUSE 35th Anniversary edition has garnered a total of 29 reviews, with 27 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for SPACE MOUSE 35th Anniversary edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 357 minutes
Awesome! So many modes -- an old game preserved and the new, NES-styled arrange mode with a slew of new features and gameplay changes! So cute, so much done with so little! If you want a simple game and it looks appealing, GET IT!
👍 : 0 | 😃 : 0
Positive
Playtime: 7 minutes
An addictive score chase with great 8-bit flavor like most of Mindware's games. If I were to complain, it feels like now and then some input will be delayed or dropped, or like I have to hold a direction a microsecond longer than I should.
👍 : 0 | 😃 : 0
Positive
Playtime: 646 minutes
Space Mouse might be one of my favorite arcade games, and this collection is the only reason I even knew it existed. If you have the slightest bit of interest in 80's-era cabinet games then [i]SPACE MOUSE 35th Anniversary edition[/i] is indispensable.
👍 : 1 | 😃 : 0
Positive
Playtime: 173 minutes
Hard. Retro. Good. As in 'simple and good' that will challenge you should you decide really get good at the game. That's all. Keeping it simple like games used to be. I was glad to fork down some euros for this one.
👍 : 1 | 😃 : 0
Positive
Playtime: 225 minutes
Charming little game. Historically interesting with all the retro versions. Good music & tiny pixel art on the "NES-Like Arrange" mode. The game's basic concept is original but it's got sort of a similar vibe to Burgertime or Amidar; you know how all the parts are going to move but the danger is in losing track.
👍 : 1 | 😃 : 0
Positive
Playtime: 277 minutes
As a fan of Mindware's work on WiiWare and the DSi (MaBoShi is amazing), l had to give this a go given its rather quirky heritage. Despite its age, Space Mouse is a product of good design, it doesn't feel as old as you'd expect it to, and instead has a timeless appeal to it much like the best games of the 80s which you'd still play today. In Space Mouse you've got to make your way to the top of the screen, navigating floors of a building and avoiding mice which are making their way down the screen. Each "tier" of the screen is effectively a floor of the building, and there are gaps (or stairwells if you will) to move up to the next floor. What makes this simple idea work rather well are the smart constraints applied to your character and the rules of the game. You can't go back once you've moved up a level, so you've got to plan far ahead of time. The mice which run against you either move left or right once they pass a stairwell, which introduces a constant element of uncertainty in how you tackle each moving roadblock: Should you consider a specific location on the grid a hiding place or not, or should you can quickly dash past a potential opening while it's there? I've found myself bettering myself with every go, and subsequent stages introduce different tower layouts which further demand more from you and require better flexibility in dealing with the hazards ahead. Despite the game's 1981 roots the default mode is a remake featuring NES/Famicom style visuals (more detailed sprites and smooth scrolling), and new mechanics. So far I've tried the NES and MZ-700 modes, I've yet to unlock the original PC-8001 version of the game. The general look of the "arranged" version certainly feels authentic to me - like a lost NES game from the early 80's, which in turn complements the grid-based game world. In its current state I feel Space Mouse is missing one feature that'd make it feel more well rounded: high score tracking and leaderboards. I've been playing from the first level every time I get a game over and it's a shame my scores aren't being saved so I can track how well I'm doing over time. So hopefully these are added to the game at some point - it already supports features of the Steam platform like achievements and playing cards, so I'd love to see online Steam leaderboards or just local ones. tl;dr: Space Mouse carries arcade-like sensibilities that has kept me returning to it for another quick go much more often than I had anticipated.
👍 : 12 | 😃 : 0
Positive
Playtime: 133 minutes
This is a really wonderful game. When I purchased it I thought that the different modes (NES, PC88, and another computer) were just graphical themes. Turns out they're all different versions of the same game. Sound is great, graphics are great, the concept is super minimal but lovely, I haven o complaints whatsoever.
👍 : 9 | 😃 : 0
Positive
Playtime: 333 minutes
TLDR: A simple, but quite enjoyable little game, obviously a labour of love. The goal is to get to the top of each level, while avoiding or killing the monsters who head in the opposite direction, but there are many little things that make it more interesting and tactical than it first might seem. For instance, while the monsters movement may appear chaotic, it is based on simple and predictable rules. There are also keys to find and coins to grab. The keys let you unlock bonus "rooms", while the coins let you kill enemies and break walls, but only for a short while (unless you grab more coins). Later levels (in the NES-style arranged version, at least) introduce new elements that must be taken into account, such as invincible walls and walls that can be broken even in normal mode. The presentation is quite nice (I love the little wave that the main character gives while waiting for the rocket) and authentic, and I am very fond of the music. The tune on level three is my favourite so far, I think. If you like chiptunes, you'll like the music, and if you played games in the eighties you'll definitely recognize the "sound" as well. The added MZ-700 versions are a nice touch that adds some value especially for those of us who had Sharp computers back in the eighties and recognize the "little man" character (display codes for POKE are 202-205 on my MZ-80A ;) ). I have not yet tried the original PC-8001 version. I think this game will appeal to anyone who like retro-style games. If you have an interest in the particular platforms being "emulated" (NEC PC, Sharp MZ and NES), you'll obviously be more partial to it, but so far I feel that it is a very well designed game that should work both with and without the nostalgia goggles. Disclaimer: The author of the remake is a Steam friend of mine, and we have a common interest in the history of computer games. I previously interviewed him for my site: http://spillhistorie.no/interview-mikito-ichikawa-of-mindware/ But I bought this game as a regular customer. I'll also add that I am a fan of the devs earlier game, Cosmic Cavern 3671.
👍 : 14 | 😃 : 0
Positive
Playtime: 541 minutes
Space Mouse is great. From a time when games were easy to learn but hard to master. You can move left, right, and up -- but not down. As you're climbing up the level, the enemies are coming down at you. They fall through the holes in the floor and maintain their direction until they hit an obstruction, at which point they turn around. Despite the predictable nature of their movement, it is still very challenging. In addition, you have a limited supply of air so you can't take too much time waiting out the enemies. There are several power-ups and lots of easter eggs to be found in the game.
👍 : 9 | 😃 : 0
Positive
Playtime: 166 minutes
This is a good, solid, fun little retro game. My first reaction to hearing about this game was "surely a game from a magazine listing from 1981 will be too simple to have enduring appeal", and the idea of someone selling a game that's from a magazine listing seemed... well, lazy. For anyone who doesn't remember, back in the early 1980s when home computing was first starting to take off, computer enthusiast magazines would sometimes include game listings for you to key in and play. This was back in the days before they began to tape recorded media to magazine covers. I remember typing in game listings - back in the early 1980s - and... well, I learned two things. 1) how to type accurately, and 2) that games you type in from magazine listings generally aren't worth the time they take to type in. The other thing is - I wasn't playing on home computers in 1981. I was three years old, and there are Atari 2600 joysticks in my mum's house with my baby teething marks imprinted upon them. I was beating my parents at Space Invaders. The first home computer game I played was "Radar Rat Race" on C64, a clone of Namco's Rally X by HAL Laboratories. It came on a cartridge. Yes, more mazes and mice! It was quite good... but my ideas of what a home computer game from 1981 are, are - "very, very basic". So this is how I came into SPACE MOUSE. No history of playing the game any time previously in its 35 years, and with the pre-conception that it probably wasn't going to be worth my time. It turned out that my expectations were wrong. The default version of the game that you get to play is the "NES ARR" version - i.e. the game as imagined if it were for the Nintendo Entertainment System (Famicon), and it's been given a few extra features and enough polish to make it feel as new as maybe.... 1985! The game also includes a few other versions, including the original PC-8001 version. The basic game is - you control a little thingie that can only move left, right, and up, and you need to travel ever upwards through a maze-like level, while avoiding enemies that flow through the level in a predictable pattern - similar to those water flow puzzles you sometimes see. There is one power up, and it allows you to bust through walls for a short period of time. I don't know whether that simple description does the game justice. Despite being so simple, reading the flow of enemies and the layout of the maze before you gives it challenge beyond mere twitchy arcade play - you're always looking for the best route as you traverse forwards, waiting for the perfect time to move. The NES Arranged version adds a little complexity; music, nicer graphics, helpful messages to the player, keys and extra lives to collect, and a few little hidden secrets and mechanics. Also, you can ram enemies when powered up, to beat them and earn points. It really is a big improvement to the game. The original developer of this game went on to work for Enix and Namco, before leaving the industry to become a medical doctor. I do wonder whether elements of SPACE MOUSE were combined with Dig Dug then inverted, to influence the creation of one of my favourite games - Mr Driller. It is all vertical scrolling to the goal while racing an ever-decreasing air supply, after all. Overall: this game really exceeded my expectations and is a lot of good, simple fun. I recommend it.
👍 : 26 | 😃 : 1
Positive
File uploading