Trip to Vinelands Reviews
Trip to Vinelands is an arcade retro hardcore maze wanderer minigame.
App ID | 546090 |
App Type | GAME |
Developers | Walter Machado |
Publishers | Walter Machado |
Categories | Single-player, Steam Achievements, Full controller support, Steam Trading Cards |
Genres | Indie, Action |
Release Date | 21 Oct, 2016 |
Platforms | Windows, Linux |
Supported Languages | English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Korean, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian, Russian, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese, Azerbaijani, Albanian, Amharic, Armenian, Assamese, Afrikaans, Basque, Belarusian, Bangla, Bosnian, Valencian, Welsh, Wolof, Galician, Georgian, Gujarati, Dari, Zulu, Hebrew, Igbo, Indonesian, Irish, Icelandic, Yoruba, Kazakh, Kannada, Catalan, Quechua, Kinyarwanda, K'iche', Konkani, Xhosa, Khmer, Kyrgyz, Latvian, Lithuanian, Luxembourgish, Macedonian, Malay, Malayalam, Maltese, Maori, Marathi, Mongolian, Nepali, Odia, Punjabi (Gurmukhi), Punjabi (Shahmukhi), Persian, Serbian, Sotho, Sinhala, Sindhi, Slovak, Slovenian, Sorani, Swahili, Tajik, Tamil, Tatar, Telugu, Tigrinya, Tswana, Turkmen, Uzbek, Uyghur, Urdu, Filipino, Hausa, Hindi, Croatian, Cherokee, Estonian, Scots |

224 Total Reviews
197 Positive Reviews
27 Negative Reviews
Very Positive Score
Trip to Vinelands has garnered a total of 224 reviews, with 197 positive reviews and 27 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Trip to Vinelands over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
24 minutes
Got a cat here. Friends passing by can touch her and click Like to pet her once. Award for good luck, Take My Points for infinite pets :)
⠀⠀⠀⠀⠀⠀⠀⠀⠀ __
/> フ
| _ _ l
/` ミ_xノ
/ |
/ ヽ ノ
│ | | |
/ ̄| | | |
| ( ̄ヽ_ヽ)__)
\二つ
👍 : 7 |
😃 : 0
Positive
Playtime:
243 minutes
.
👍 : 0 |
😃 : 0
Positive
Playtime:
76 minutes
👍 : 0 |
😃 : 0
Negative
Playtime:
203 minutes
Трип какой-то
👍 : 0 |
😃 : 0
Positive
Playtime:
229 minutes
Круто
👍 : 0 |
😃 : 0
Positive
Playtime:
209 minutes
Топ игра
👍 : 0 |
😃 : 0
Positive
Playtime:
5 minutes
You need to be alert and quick! Nice music
👍 : 1 |
😃 : 0
Positive
Playtime:
1465 minutes
Trip to Vinelands is an evocative narrative-driven adventure game that offers players a heartfelt exploration of friendship, loss, and the bittersweet passage of time. Developed by Blooper, this title stands out for its strong storytelling focus combined with immersive world-building and a hauntingly beautiful atmosphere. It invites players on a deeply personal journey through a serene yet melancholic setting, where every detail—visual, auditory, and narrative—works in harmony to evoke a reflective emotional experience.
The core of Trip to Vinelands lies in its storytelling, which unfolds through environmental exploration and character interactions. The game centers on a group of friends who return to a small, idyllic town after a tragic event. Players gradually uncover the layers of their shared past, memories both joyful and painful, as they navigate familiar locations now tinged with a sense of loss and nostalgia. The writing is poignant and carefully crafted, dealing with themes such as grief, reconciliation, and the complexities of human relationships. Instead of relying on conventional dialogue-heavy exchanges, much of the story is told through subtle visual cues, environmental storytelling, and the characters’ actions, which encourages players to piece together the narrative themselves.
Visually, Trip to Vinelands presents a calming yet haunting aesthetic that perfectly complements its themes. The game’s art style employs soft color palettes and detailed landscapes filled with natural elements—rolling hills, quiet rivers, and overgrown foliage—that create a sense of peaceful isolation. The environments feel alive and lived-in, inviting players to linger and absorb the atmosphere. Dynamic lighting and weather effects further enhance immersion, subtly reflecting the emotional tone of each scene. Accompanying this is an evocative soundtrack that blends gentle melodies with ambient sounds, reinforcing the game’s introspective mood and drawing players deeper into the world.
Gameplay in Trip to Vinelands is deliberately understated, prioritizing exploration and emotional engagement over complex mechanics or fast-paced action. Players move through the world at a relaxed pace, interacting with objects, solving simple puzzles, and uncovering hidden details that add context to the story. This minimalist approach allows players to focus on the narrative and the emotional weight of their surroundings. The game’s pacing is thoughtful, giving space for quiet reflection without feeling slow or dragging. However, those seeking more traditional gameplay challenges might find the experience somewhat sparse, as the emphasis remains firmly on mood and story.
One of the game’s most compelling aspects is its ability to evoke genuine emotional responses without resorting to melodrama. The characters feel real and relatable, their struggles and bonds portrayed with sensitivity and nuance. The writing avoids clichés, instead offering moments of subtlety and quiet revelation that linger long after the game ends. Trip to Vinelands encourages empathy and introspection, making it less a conventional game and more an interactive piece of art that resonates on a personal level.
In summary, Trip to Vinelands is a beautifully crafted narrative adventure that excels in atmosphere, storytelling, and emotional depth. Its focus on subtlety and mood over traditional gameplay mechanics makes it a unique experience, particularly suited for players who appreciate games as a medium for personal and reflective storytelling. While it may not appeal to those looking for intense action or complex puzzles, it offers a rewarding journey for anyone willing to immerse themselves in its world and its themes of memory, friendship, and healing. Ultimately, Trip to Vinelands is a moving tribute to the passage of time and the enduring connections that shape us.
Rating: 8/10
👍 : 1 |
😃 : 1
Positive
Playtime:
6 minutes
Pattern recognition the game. OK with a personal best of 15% after ~5 minutes. Worthy concept of a flash game, and for ~16 cents bundled I'm OK with the purchase. 100 levels of this seems like a real slog, though. I don't actually recommend playing it.
👍 : 0 |
😃 : 0
Negative
Playtime:
103 minutes
Well executed simple idea. Avoid the walls and objects. The walls and objects move. Get to the edge of the screen. Do this 100 times in a row to win.
Guide your square shouldered tuxedo man through the vines of ever shifting death. A fast paced mini game of pattern recognition and spacial awareness.
The soundtrack is also worth noting since I've not heard anything like it in a game before. From start to finish a drum loop plays on repeat, moving from screen to screen changes the instrument loop that plays over the drums, these arpeggio synths, guitar fx loops sound amazing and really fit in well with the frantic nature of TTV.
👍 : 34 |
😃 : 1
Positive