Muffled Warfare - Echolocation Shooter Reviews

Muffled Warfare is a multiplayer first-person echolocation shooter where everyone is blind and uses sounds to SEE, SHOOT and SILENCE their competition. You've heard of that blind superhero that dresses up like a devil in red right? Yea, think that, but with guns.
App ID545180
App TypeGAME
Developers
Publishers Gattai Games
Categories Steam Cloud, Multi-player, PvP, Online PvP
Genres Indie, Action, Simulation, Early Access
Release Date27 Apr, 2018
Platforms Windows
Supported Languages English

Muffled Warfare - Echolocation Shooter
104 Total Reviews
89 Positive Reviews
15 Negative Reviews
Mostly Positive Score

Muffled Warfare - Echolocation Shooter has garnered a total of 104 reviews, with 89 positive reviews and 15 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Muffled Warfare - Echolocation Shooter over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 47 minutes
This game is great but repetitive. i think the sound mechanics have to be tweaked and i wish i had customiztion of the colors. As a game maker i know some customization is easy-ish. changing colors should be easy and i sound like a know-it-all but simple tweaks will make this a great game also the lack of players isn't your fault but it kinda sucks
👍 : 1 | 😃 : 0
Positive
Playtime: 254 minutes
Incredibly good concept, but needs a lot of work to be done, gun rework is needed, as the recoil is questionable at best, since first bullets are accurate but the travel speed is insanely slow, plus no specific hitbox that defines which is what, a headshot is the same as hitting the toe, its that just some guns take away more health than others (because of the bullet spread), although handgun is quite broken because the recoil restarts pretty fast, especially compared to the rest of the arsenal, and because of the distance travel, if you have decent aim, you can calmly kill everyone from a distance, not needing long range weapons, and up close just spam with it and you're good, the shotgun with the spread/bouncing bullets (or whatever they are) is really cool concept but its range is close up of course, because although you could hit from a longer range the travel of bullets is so slow its way to easy to dodge, the sub-machine/rifle is laughable, short range its alright i guess, although the delay on that gun is terrible, and sometime even up close because of the their recoil system and super slow cooldown time, you will get destroyed by a spamming pistol. sniper rifle is garbage, hard to aim, no scope, and sort of slow travel bullet time, but if you do get a hit and someone is full health it will do nearly no damage, and you have to finish them of with 4-5 bullets with a pistol, and i believe the rocket launcher is a one hit kill only if its directly on target, and if you manage to hit a tiny corner in front of you you will be dead, so you can't really be sneaky about it. recoil is bad although if you play behind a wall and wait for it to cool down and repeak that is one way of doing, or being super up close but trying to be behind the enemy because you'll need time for recoil/gun firing restriction to cool down before shooting and needing a solid 4 hits on them, so best is preying on those who are almost down or sprinting and doing a b-hop of sort which can help you get faster to your destination, and never trying to play long distance. there are no objectives besides kill this x amount before round ends, and since the game is pretty dead, you'll be mostly playing with bots. and all the other guns are absolute trash, like the smoke grenade launcher and decoy gun, they are too obvious and you will be spotted, too linear and too short of an effect, if it had some team based Incentive like cs:go, rainbow six, or any other military tactical shooters, then it would be useful and fun. all in all, has great potential since the echolocation is very new and could be experienced with to bring a new experience as well as it having low expectation for a need of a high end computer, a potato will do just fine. with all this the fact that every step, crouch a shot, or a sonar signal sent out to see the outline of the map is really cool as the enemy can see you for a short time, and you too can locate them with you sonar if they are trying to be sneaky, as well as the fact that if you don't have quite the info on the map but you are nearby you see ripples of sound of where the person is, and having sound now being more important than ever, i'm really hoping and waiting for any further updates, and hopefully the devs listen and have time to put into this game to improve it, as they themselves want it to be in the e-sports, so its up to them to make it happen, and up to us to keep them motivated recap; guns need rework (recoil because to slow of a cooldown and no pattern, bullet travel time, and balancing/rebalancing the guns), echolocation is great but needs to be implemented in some sort of a goal (team based goal of sort, 5v5, capture the flag, hide and seek, etc), hitboxes (adding different damage to each part of body), and movement could be changed a little since it feels a little wonky and slow and sprint does feel fast but only works if you go in one direction. and for now i would still recommend the game because of its potential and game changing possibilities, but at this early state i would hold of for now and look for updates in the future TL;DR: basically Toph simulator with guns set in the future
👍 : 2 | 😃 : 0
Positive
Playtime: 19 minutes
it is very creative and unusual, especially on the maps that literally want you to fail (hello, rooftops!). You literally have to pick between running and being visible to everybody miles away or stay quiet and see NOTHING! Obviously you have a 'pulse' that shows you things in the distance and up close, but everybody else can see it too! Pretty fun, but not too much variety in maps and guns...WE NEED MORE CONTENT! the game is great though!
👍 : 0 | 😃 : 0
Positive
Playtime: 16 minutes
I bought this game because I found the concept very interesting, and this could have been a hell of a gem if the devs would have kept working on the game. This game is dead and always has been dead since launch. It's another game stuck in Early Access limbo that will never be finished. Don't waste your time with this one.
👍 : 0 | 😃 : 0
Negative
Playtime: 15 minutes
I am pretty dissapointed. I expected this game to be at least fun, but right now there almost no players. Almost every game is filled with bots. Also there are pretty uncofortable controls. Maybe I will comeback in a year or so, but right now this game is too raw.
👍 : 4 | 😃 : 0
Negative
Playtime: 483 minutes
So, what have i got to say about this game, It's... A really unique experience. A sound FPS shooter. It is still in development and yet it's doing great so far. For anyone who want to try a really unique FPS game, this one is for you. 10/10 Worth every cent.
👍 : 34 | 😃 : 2
Positive
Playtime: 655 minutes
[h1]A fresh new take on the tried, tired, and true arena shooter genre.[/h1] [i]This review is written on the initial 1.0 Early Access version.[/i] [h1]Gameplay[/h1] The game is a multiplayer-only shooter where up to 8 players can connect together in a room. Each round typically plays up until the time limit is hit or until someone hits the score limit. Players are connected via Steam's matchmaking services; there is currently no dedicated server available for the game. The only available mode now is a free-for-all deathmatch, where players must kill anyone they encounter to score. The game currently as 3 maps; Mansion, Open Plains, and Sewers. The way to experience these maps is what makes this game truly different from others on the market; you have to make noise to see your surroundings. Noise can be made by shooting your gun, your projectiles hitting surfaces, moving, and right-clicking to fire a sonic bullet that "lights" up the desired location for a second using sound waves. Occasionally, lightning may strike which will light up the whole map because of its loud sound. Conversely, if no sound is being made, then everything will be pitch black and nobody can see anything. Players start with the trusty pistol and can pick 4 more weapons on the battlefield such as the 3-round Burst Rifle, the shotgun-like Flakgun, the Sniper Rifle, and the Rocket Launcher. When players are respawning, they can pick a spawn bonus weapon that includes any of the 4 aforementioned weapons as well as 2 harmless respawn-exclusive weapons; the Smoke Launcher and the Decoy Gun (which can distract even seasoned players in the heat of the moment despite them only walking in a line before disappearing). Weapons will be less accurate as you keep firing them, and you must wait a bit for them to cool down to be accurate again. All guns shoot projectiles at varying speed; there is no hitscan in the game. There is no armor system in the game, and the only form of health items are +30 health pickups are scattered around the maps. In terms of movement options, the player usually moves at a walking pace but can speed up by sprinting forward (changing directions will cancel the sprint). Players can sprint-jump for a powerful lunge forward, which can also be used to climb over ledges to reach certain items on the levels. Crouch-walking can also be used to make less sound and thus revealing less of yourself to other players. Weapon spread is unaffected by movement, so feel free to jump and crouch-spam and sprint as you shoot. [h1]Presentation[/h1] The game's graphics are simple and blocky. There are no textures to be seen as everything is only in black and white. There is also no music in the game. Sound effects are nothing groundbreaking, but not bad enough to break immersion. There is a basic leveling system (up to lv20) that unlocks customization items that you can use to customize your in-game avatar. The items are grouped into 3 categories; Head, Torso, and Legs; each change the body part based on the category. There are currently 6 sets of items in the game; Default, Bounty Hunter, Boxy, Knight, Mannequin, Skeleton, and Wraith. Settings are rather simplistic; there are only 2 categories, Video and Audio. In Video settings, only screen resolution and fullscreen toggle can be changed. In Audio settings, there's a slider bar for Master volume, SFX volume, and a BGM volume for the non-existant BGM. This is not that much of an issue though due to how simple and optimized the game is. [h1]Story[/h1] The game takes place in a post-apocalyptic future where mankind has been blinded by the beauty of Half-Life 2: Episode 3 and created soldier robots that uses echolocation to attack other human factions so as to obtain the sole copy of HL2: Ep3 on the planet. However, the robots turned on their human masters in the end because they also wanted that copy of HL2: Ep3 for themselves. Now the robots are stuck in a eternal war among themselves due to the prophecy foretelling that the final living being alive shall receive HL2: Ep3 straight from Lord Gaben himself. Just kidding, the game has no story. [h1]Conclusion[/h1] In the end, the game is a creative take on the arena shooter genre thanks to its echolocation mechanic but is rather short on content that'll keep people coming back. As it is, it's only suitable for skirmishes among friends. However, what truly sets this game apart from all the other multiplayer-only shooters on the market in recent years (whether indie or AAA) is that it has bots for offline play; a feature essential to friendless folks such as myself. Players can create a room with up to 7 bots that'll leave whenever another human player enters the room. Bots normally walk around the map in search for weapons but they'll strafe, jump, and crouchspam upon sighting an enemy. There is no difficulty options for the bots, but they should be challenging enough for people of all skill levels. Thanks to bots, I can play with myself even if there is nobody else around to play the game after WW3. Ultimately, I'd say that bots are what makes this game worth your money even if you're only buying to see how well the game holds up.
👍 : 60 | 😃 : 7
Positive
Playtime: 101 minutes
It's a great idea with a lot of potential. It was fun to play, even with the little content it had. Unfortunately, it's dead. Largest (and only) server I haf was one I hosted with bots that had 2 people join at one point. It's fun, but it's dead. I would not buy it right now.
👍 : 30 | 😃 : 0
Negative
Playtime: 7 minutes
no lobbies, website and discord link go to a gambling website, game hasnt been updated and twitter hasnt posted since 2019, game is dead and abandoned
👍 : 35 | 😃 : 1
Negative
Playtime: 32 minutes
[h1] I fully understand this is an early access game, changes may or may not have been made to it since my review. [/h1] Muffled Warfare is a very interesting concept of a game. An echolocation FPS game seems like a really cool idea, but there are some issues. [h1] The game feels very bland and one-sided. [/h1] After playing a few matches in random lobbys through quick join, the game starts to get really repetitive and boring quickly. There's only a few different maps to play on that seem very "whoever can crouchjump the most and click fastest" wins maps. And while the game is based around being seen if you make sound. It was hard for me to tell if I was visible to other players or not, Sometimes standing still and being shot thinking I was invisible happened quite often. [h1] Weapons [/h1] Most of the weapons are basic. Pistols, burstrifles, snipers. But then there's a couple that seem kinda useless. I had yet to ever use the smoke grenades or decoy ammo when I recieved a spawn bonus. They don't really stand out that much and provide much use. [h1] Some of the better parts. [/h1] I find a good bit of the map design interesting. I find the thunder lighting up the whole map a pretty cool feature. The cosmetics are also pretty nice, theres no microtransactions or anything for them and you have to play the game to unlock them. Though you most likely won't be seeing them much, as everyone in the game is blind. [h1] Personal suggestions. [/h1] I would LOVE to see some kind of team-based gamemode in this, and maybe a voicechat too. A visibility detection system for your hud would also be nice. I'd also love to see more unique weapons. [b] I think this game has lots of potential. I'll be returning back to it another time for sure. But for now I'll pass. [/b]
👍 : 103 | 😃 : 5
Negative
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