Crumbled World Reviews
Crumbled World is a tower defense game where you're tasked to create a maze of defensive structures with the purpose to defend the world crystal. The world crystal is what keeps the world from further collapsing into darkness and without it no hope exists.
App ID | 542910 |
App Type | GAME |
Developers | Clone Corps |
Publishers | Clone Corps |
Categories | Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Includes level editor |
Genres | Indie, Strategy, Early Access |
Release Date | 1 Dec, 2016 |
Platforms | Windows, Linux |
Supported Languages | English |

2 Total Reviews
0 Positive Reviews
2 Negative Reviews
Negative Score
Crumbled World has garnered a total of 2 reviews, with 0 positive reviews and 2 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3345 minutes
Great game. Fun gameplay and beautiful visuals.
👍 : 4 |
😃 : 0
Positive
Playtime:
6 minutes
looks like they fixed in the first patch, all the complaints of the only negative review, so will just even it out...
👍 : 5 |
😃 : 1
Positive
Playtime:
11 minutes
*REFUNDED*
expected a Defence Grid clone, what I got was something that needs a heck of a lot of work, yes it's still in early access but the game looks like it was meant for the late 90's (UI looks horrible & placement of towers needs working on) [maybe make the towers even darker red if you can't place them at the place where your trying too, as it's very difficult to tell the difference at the moment] not something due out this year or maybe next.
Still following to see if changes get made for next sale time.
👍 : 4 |
😃 : 0
Negative
Playtime:
185 minutes
Came back to this game after a long break and found that with the benefit of a good number of updates, we now have an very playable Tower Defense title. It was somewhat lacking in the early days after release, but the Developers have done a good job.
I like the leaderboard as it gives you the incentive to improve your tactics.
👍 : 0 |
😃 : 0
Positive
Playtime:
41 minutes
Tower-Defense game with potential.
The Coop- and Multiplayer Part are a joke, only two maps to play.
For Single Player there are around 20 Maps.
First of all the first wave starts if you are ready or not, what would be no problem, if you had enough time so sort your minds and make a plan, but that isn't.
The controls are technically not bad, but have to adjust a little bit.
e.g. the zoom is on mousewheel, is you want to place a tower the mousewheel will rotate the tower. (Perhabs that shut a additional combination like shift+mousewheel)
If you are in menu and want to scroll down, you zoom ingame to.
So make more multipayer/coop- maps, a higher start-countdown (with readybutton for skip), adjust some towers and creeps a little, then we will look at that game again.
👍 : 11 |
😃 : 1
Negative
Playtime:
4083 minutes
This is a functional tower defense game.
Good features:
-- Mazing. It allows for free placement of towers, rather than be limited to a few fixed locations.
-- Uber Towers Limited. It has a couple of uber towers, but balances them out by throttling their ammunition replenishment so that their ubers effects are not continuous.
-- Nice Graphics.
-- Upgrades. The layered choices in tower upgrades gives the feeling of more strategic choices, instead of the common approach in other TD games where you have a simple upgrade path and you always upgrade towers to the max.
Caveat: I only played the single player game.
Cons:
-- A couple of the towers I never found a use for. I don't know whether they are glitched, or I simply missed the point of where they would be useful.
-- You must (of course) always have a valid path. However, sometimes with a complicated maze, the game won't allow you to place a wall or tower in a valid location, because the changed path is too complicated. The solution is to restart the level and change the order of placing towers so that you don't try to force a change from one complicated path to a completely different complicated path.
Eyeballing Required. I may have missed these features, but at least as far as I know there are no options to pre-show the path the mobs will follow or to show a grid for tower placement. This can result in misjudging the space so that you can't place a tower where you intended, or misjudging whether or not the mobs can pass thru a given narrow space. A partial solution is that you can plan out your placement by placing walls, which are cheap and also function as the foundations for towers.
👍 : 5 |
😃 : 0
Positive