RuneSage
34 😀     4 😒
76,37%

Rating

Compare RuneSage with other games
$9.99

RuneSage Reviews

A magical open world adventure Role Playing Game in fully immersive Virtual Reality. Search the land to learn the runes of power, casting spells to solve puzzles that aid you on your quest. Can you find the scrolls of knowledge, discover the lost crystals and protect the world from the gathering storm?
App ID542030
App TypeGAME
Developers
Publishers George Gilbert
Categories Single-player, Steam Achievements, Steam Leaderboards, Steam Trading Cards, Stats, Tracked Controller Support, Captions available, VR Only
Genres Indie, RPG, Adventure
Release Date28 Sep, 2017
Platforms Windows
Supported Languages English

RuneSage
38 Total Reviews
34 Positive Reviews
4 Negative Reviews
Mostly Positive Score

RuneSage has garnered a total of 38 reviews, with 34 positive reviews and 4 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for RuneSage over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 525 minutes
- Finishing time: about 7 hours - Some cool puzzles - Developer took care for the players: motion / handling of controls can be configured to ones liking. Maps and journal make it obvious how many fragments there still are in which sector of the map. This game is for you if you: - like to solve some cool puzzles in a 3D world - want to get all possible achievements without the need of completing some almost impossible feat ;-) This game is not for you if you: - expect fighting and killing (not one fight in this game!) - want to have a lot of dialogues. Your task is to explore and find some maps and artifacts. You interact with your environment, but not with people. You are the only person (besides the instructing wizards) around in a world with dungeons.
👍 : 3 | 😃 : 0
Positive
Playtime: 5 minutes
I rarely get sick but man this game I just couldn't bring myself to keep playing. I put in a request for a refund after 5 minutes of desperately trying to MOVE and only succeeded by making myself nauseated. Great concept but man the controls suck. :/
👍 : 0 | 😃 : 0
Negative
Playtime: 535 minutes
If you want good graphics or combat this isn't for you. If you want a simple yet fun little wand waver with basic environmental puzzles then maybe it is... basic but enjoyable.
👍 : 0 | 😃 : 0
Positive
Playtime: 31 minutes
This game looks really interesting, I love the concept of gestures for magic, However, the turning mechanism is a complete show-stopper for me. You turn by holding the grip button and "dragging" the world around you. Firstly, it doesn't move in the direction I expect, secondly, there is no snap turning, and even after having gotten used to smooth movement in other games, this makes me instantly sea sick. So much so that I had to stop playing after about 30 minutes. Several peoeple in the duscussion forum seem to have the same problem, however there has been no response. Also, there does not seem to have been any update at all recently. It's a shame, as this game seems very promising. If the smooth turning and the un-intuitive control doesn't bother you, it's worth trying out, I guess
👍 : 3 | 😃 : 1
Negative
Playtime: 85 minutes
Very cool game with a spell combination system. The developer is extremely active and the game is getting better all the time. Worth the asking price, for sure.
👍 : 7 | 😃 : 0
Positive
Playtime: 182 minutes
I had bought this game, just to experience being a mage. It accomplishes that pretty well, though I'll have to wait for fireballs. A couple of days after I bought the game though the developer actually contacted me seeing any improvements. I guess I'm just used to not ever hearing from the developers of games so it took me by surprise. I told him about what few problems I had with it and it didn't take long (I think a day.) for them to get fixed. I recommend the game because not only is it worth it now, but later down the line it will add more things, and only get better.
👍 : 9 | 😃 : 0
Positive
Playtime: 594 minutes
I'm really enjoying this so far. If you like exploration\puzzle games, you should give it a go. It has a nice atmosphere with a good choice of music. Using the spells you learn to solve puzzles and progress in the game is enjoyable. You also have 3 different options for locomotion, which allows you to choose the method that suits you best (this is always a nice option to have in VR games). I'm impressed in the world that's been created so far and the developer is very active in addressing problems and implementing new ideas the community has. The hard work an passion put into this game is the reason I support emerging VR developers in their creations.
👍 : 8 | 😃 : 0
Positive
Playtime: 780 minutes
I really love this game. It's one of those games I feel a compulsion to keep playing because it's relaxing and engaging (plus I am cursed with being a completionist). Pros: -Soundtrack -Graphics, particularly the unique design of each of the eight mages -Puzzles, just difficult enough to be challenging but none felt impossible -Movement options: teleport, trackpad, and arm-swing! -The developer, he's very helpful to stuck sages like myself and is quick to respond to questions and feedback -The price, for at least 10-15 hours of interesting gameplay $9.99 is a really decent price (especially for a VR game) Cons: -NONE, after all the changes and hard work the developer has put into this game, I can happily say that there are no cons
👍 : 7 | 😃 : 0
Positive
Playtime: 52 minutes
I recommend this one, with a caveat- if you have issues with smooth rotation in VR, this one will likely give you problems. I have such issues, but the game was good enough that I kept going for nearly an hour before I tapped out. If snap turning was added, this would be one of the best VR games I have played thus far. I like the rune mechanic, the exploration is fun with neutral (neither great nor awful) visuals, and it's engaging enough that it kept me interested. I'm keeping it in hopes that snap turning will someday be added, or for days when I am super resistant to VRtigo.
👍 : 2 | 😃 : 0
Positive
Playtime: 449 minutes
I played this game because I finally got around to connecting my Quest to my PC and saw it in my Steam library - I had bought it years ago, when I was intending to get a HTC Vive. As in the one released in 2016. (And then I didn't get a VR headset until the Oculus Quest at the start of 2020) It's a nice, casual, puzzle + treasure hunt game where you cast spells to do, well, everything. Open a door normally? No! You're a mage! Cast a spell to open it for you! There's no combat, even though there are some spells that could be used for it (including fire balls!) but instead they are used for solving puzzles or otherwise interacting with the environment. Mostly the game is tracking down chests to find pieces of a map that lead you to where you can find the crystal shards you need to finish the game. You don't need to find all the map pieces - often finding 2/3 map segments is enough to know where you have to go and what you have to do once you're there. Sometimes important hints are given by the NPCs that appear near map chests once you open them too. (all NPCs "talk" by having a scroll with what they are saying on it, which is a nice touch I think) Many of the puzzles can be solved in multiple ways, and often you can use additional spells to make something easier (whether that's solving a puzzle or just exploring). Something helpful is most places you are looking for crystal shards have how many you've found in different parts of the area on the quick travel map. It's nice so you know whether you've missed something or not. I really enjoyed the spell casting system. The game detected my gestures properly almost all of the time, better than many games with bigger teams and budgets. The combined spells tend to make sense. And a lot of the spells were quite fun to use. The "draw the rune" then "cast the spell" steps were things I didn't even think about much after the start, even though they shared a button and many spells are made from two runes. I got 100% completion in seven hours, and I wasn't exactly trying to fast. But that's still a decent length for a VR game (especially for a non-shooter from 2016). Another thing to mention is it does have multiple player slots. I have other people that like using my VR and it's annoying to have to tell them not to play a specific game because I haven't finished it yet, so multiple player slots is a definite plus. Problems... This game was made in 2016, and it shows. Home VR was still pretty new, and some things this game tries (like using the grip buttons to drag your view around to rotate!) are horrible. Thankfully I could disable the grip buttons to rotate thing in the options by setting rotation to roomscale and just turning around myself without having to worry about accidentally pressing a grip button. The graphics are, I think, quite good for the time, but the textures are pretty low-res for today's VR systems. Have a look at the screenshots if graphics are important to you. The game also has some minor bugs. Sometimes levitation seemed to act weird, and once I got stuck in a wall (though pressing the button to open the in-game menu, say to access the quick travel or quests, was enough for it to push me out of the wall and everything to be fine again)
👍 : 2 | 😃 : 0
Positive
File uploading