Survive the Nights
43

Players in Game

67 😀     29 😒
64,80%

Rating

Compare Survive the Nights with other games
$19.99

Survive the Nights Reviews

Survive the Nights is a unique FPS survival game focusing on teamwork, fortification, creativity & strategy. Secure a structure or roam free, the choice is yours. Gameplay focuses on realistic survival, post zombie infestation. Prepare during the day for nightfall. How many nights will you survive?
App ID541300
App TypeGAME
Developers
Publishers a2z Interactive
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, LAN Co-op, LAN PvP, Remote Play on TV, Stats, Steam Workshop, Remote Play on Phone, Remote Play on Tablet
Genres Indie, Action, Simulation, Adventure, Early Access, Massively Multiplayer
Release Date21 Dec, 2017
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Arabic, Russian, Korean, Spanish - Latin America, Turkish, Ukrainian, Czech, Dutch, Polish, Swedish, Thai

Survive the Nights
96 Total Reviews
67 Positive Reviews
29 Negative Reviews
Mixed Score

Survive the Nights has garnered a total of 96 reviews, with 67 positive reviews and 29 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Survive the Nights over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1008 minutes
This is a super difficult review to write. I debated whether I should make it positive or negative for a whole week. You can see what I ended up with. This game has many cool ideas, some unique to it. The ability to watch movies within the game is dope, I wonder how no other game came up with that idea. Hordes every night sound like a super challenging premise. Upgrading your car with spikes to make running zombies over easier is great. So, you might ask, what is your issue then??? Well... It feels like a Frankenstein game. Taking what's best from all the known titles like DayZ or 7 Days to Die or Nazi zombies and then just- making it mediocre. -You can assign skills both by levelling up and reading books, kinda like 7DtD. But reading books is tedious and it requires you to set it up, and then spend around 20 real life minutes to read one book for one point, but you can only read when you're "resting" so when you're in a safe place near a fire. When you level up you can assign multiple points, so spending those 20 minutes farming XP instead of walking around your base is both more fun and more efficient. -You can set horde intensity to be every night, which is the default option, every 3 days, or 7, you get the point. The 7 days is a dev-made scenario and its description basically says "yep we went there, enjoy." At first, I was terrified of the nightly hordes - the game tells you you can either fight or stay stealthy to avoid them. Again, sitting around without doing much for the entire night, maybe read a book then? Good idea! But wait, if you [i]do[/i] decide to fight, the horde turns out to be... super underwhelming. SUPER underwhelming. The biggest issue is stamina, and it's not an issue if you're in a building with literally like 4 planks on each window. -Speaking of planks on windows, you can take a structure and barricade it, putting planks on windows and locks on doors. Kinda like nazi zombies. Cool. But if you plank the entire window you can't attack the zombies destroying it from the outside, which you realize early on, so you make these slits for zombie killing and just sit behind the window hacking away. Not as fun as it is in 7DTD, cause there is no real danger to it. -Danger. Oh boy. I've played for about an in-game week. And every night I chose to fight the horde. And every night I got an ominous message "horde difficulty raised to 2". yeah, every night. Cause when the next horde approached, supposedly level 2, I got a message that it's level 1 and the difficulty level is raised to 2. After a week of that I just got bored. -The map is tiny. They're trying to correct it by forcing you to drive around (super around) because some roads have obstacles you can't drive through, like rockslides. And there wouldn't be anything bad about the map being small if the entire game didn't try to convince you that resources are scarce, making game modes where the resources do not respawn. I don't see why you would ever move out of your starting location if the loot respawned. -Oh, there is one reason, actually. There is a power-plant that goes off sometimes and you have to restart it to bring power back to the map. There is no but here, it's a cool mechanic, especially on bigger servers. -Ah, yes, servers. [b]The game is online-only.[/b] Even if you wanna play singleplayer, which I did, you have to be online and set up a server, which means there is no pause button. You wanna pause the game, you gotta leave to the menu. And then the horde night is postponed and, yet again, restarted to 1. This isn't unique - That is the way DayZ rolls, too. But the biggest difference is that DayZ's map is [i]huge[/i], resources are truly scarce and moving a quarter across the map is a journey you have to plan out. This isn't the case here. It's just too easy. The coolest thing in this game that I wish more games would implement is being able to turn a car into your home. There are buses and RVs and you can actually put storage boxes and fireplaces inside them, to make a mobile base. Especially the RV is clearly meant to be used this way, since you can set it as your respawn point. tl;dr There is very little that this game does better than its competitors on the market. What you see in the screenshots on this page is the best this game has to offer. Maybe get it if you got a big crew, but on sale. Disclaimer: this is a SIMP review. [url=https://steamcommunity.com/groups/SIMPbyH8]Curious?[/url]
👍 : 1 | 😃 : 0
Negative
Playtime: 430 minutes
It´s a good game its one that i like so a thumbs untill it change
👍 : 0 | 😃 : 0
Positive
Playtime: 803 minutes
liked it but they took away the ability to use admin codes in solo mode. no longer wish to play it.
👍 : 1 | 😃 : 0
Negative
Playtime: 24858 minutes
I have spent a very long time playing this game where most games like this work from the start and build up hence the (early access) just like every other game there is always going to be bugs you gotta have patience updates come as more people give them feedback in there discord group I recommend playing the game with others I run a server and if you take your time to enjoy it I've witnessed every update over rhe span of time and they are working towards what most people want in the game 10/10 for me
👍 : 2 | 😃 : 0
Positive
Playtime: 677 minutes
This game is just too dark. It's hard for me to play it for a long time, and even though it's open world, it seems to be very dated (2017 release). The zombies look like the original versions of what's in 7 Days to Die. The crafting system is a bit overwhelming and confusing. I still keep coming back to try to get through the game, but can never stay on long enough to really enjoy it. If it's on a very low price sale, I might recommend a pickup, but then again with the poor lighting and dated graphics maybe it would be best to just watch some YouTube playthroughs instead.
👍 : 3 | 😃 : 0
Negative
Playtime: 2378 minutes
You really have to power through all the issues this game has to enjoy it. Ive been following the kickstarter for I feel like a decade and i wish the devs could hire enough people to polish it bc i feels like a passion project too grand for however many people are working on it right now
👍 : 0 | 😃 : 0
Positive
Playtime: 1176 minutes
Solid start to what may end up being a fantastic game. Very small development team - so there is bound to be issues. They are responsive and hardworking.
👍 : 3 | 😃 : 0
Positive
Playtime: 336 minutes
STN+ was NOT part of the game when I bought this. They are now locking mechanics and map areas they add into the game BEHIND STN+ but still forcing it to take up space on your drive.
👍 : 1 | 😃 : 0
Negative
Playtime: 760 minutes
Honestly I want to love this... but I cannot recommend this game for the amount of game breaking bugs it has. I have put in 12 hours of playing, and these are the bugs that have caused me to restart, your across the world from base, leave game and all the way back at base it utilizes Terraria save exits and it feels like a bug because it only happens to the host, something that affects all players of the world is that vehicles just randomly despawn and don't respawn not very fun for a massive map. Oh and zombie hordes reset if you leave the game for all players as well.
👍 : 5 | 😃 : 0
Negative
Playtime: 589 minutes
The game was fun in the beginning, but as time goes on you just encounter more and more bugs. The game has been out for almost 8 years and it is still a broken mess, there is no way to 'party' up with your friends to know where everyone is, half the time when you swing on a zombie it doesn't register for a couple seconds leading you to take damage. I hate the fact that if you die you have to restart your levels and perk points making the game nerve wracking over just stupid fun. My husband and I played on a world for 9 hours and realized about 7 hours in that there were no cars at all, we traveled the map trying to find cars but the entire game was bugged to give no cars even after messing with the settings. Leaving the game before it becomes the next morning makes the host respawn at their bedroll even across the entire map, the hordes bug out and say you've leveled up to the next horde but low and behold the next horde night is "Horde 1" again. I love zombie games and was very excited for the idea of this one, but I'd leave it until they can actually begin to care about the game. It's the next "7 Days" with how many years it's been in early access without actually changing anything.
👍 : 11 | 😃 : 2
Negative
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