Saga of the Void: Admirals Reviews
Saga of the Void: Admirals is a full, space based rts in vr!
App ID | 535410 |
App Type | GAME |
Developers | RowlesCorp Studios |
Publishers | Self-Published |
Categories | Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Cross-Platform Multiplayer, Tracked Controller Support, VR Only |
Genres | Strategy |
Release Date | 2 Aug, 2017 |
Platforms | Windows |
Supported Languages | English |

20 Total Reviews
18 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Saga of the Void: Admirals has garnered a total of 20 reviews, with 18 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Saga of the Void: Admirals over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
159 minutes
It's early, but there's a lot of promise here. The ships look great and the controls are intuitive. I like that you can use roomscale or choose to stand/sit with no disadvantages. The game just needs more to do in the campaign and skirmishes but I've no doubt it's coming.
👍 : 4 |
😃 : 1
Positive
Playtime:
318 minutes
It's a very good idea for a vr game... a few bugs but for it to be in early access and like $5 I'm coo with the few hicups. The dev has been very helpful and has fixed a few of the bugs i pointed out within hours of posting them. The controls are simple and easy to pick up.
👍 : 3 |
😃 : 0
Positive
Playtime:
69 minutes
I don't usually post reviews, this is actually my first. I hate to compare this to other games like Star Trek Bridge Crew and Flagship, but my gosh does this game have a ton of potential! It's an extremely practical game, something I haven't had the time to play with in the Vive since I'm currently working on something else... But it is a really effective RTS! Reading through the reviews, I certainly wanted to give in my input and support for this developer!
Great job getting the functional aspects out of the way, and the ships look gorgeous in VR! Don't let the screenshots fool you! Everything is different in VR, and this one by far doesn't have enough praise for the toy-like miniatures that you can hover around in 3D space! Homeworld was meant for VR, and this game is a heaven sent spiritual successor!
My only criticism here is the space backgrounds, I hope you can improve on those. Otherwise I can't wait to see more ships, and more polish on the mechanics in the future. Definitely excited to see where this goes!
👍 : 1 |
😃 : 0
Positive
Playtime:
18 minutes
Really good, but I feel this is closer to a tech demo than a full game. The units in the game need more life/AI. Besides the small ships from the carriers, the rest just sit there like they are models.
Also, I know its hard to come up with a 3d selection type thing, but I didn't really get a good feeling for the selection method in this game. Moving and resizing the game field was fine, but selecting and deselecting units was really awkward.
Lastly, the sounds only seem to play if you are close or the ships are large (scaled up). When the play space is scaled down everything looks nice, but sounds poor.
👍 : 1 |
😃 : 0
Positive
Playtime:
162 minutes
This game is pretty amazing. I can see a lot of potential. Hopefully the game will be expanded so that we can have fleets like homeworld! I think the only negative I can come up with is that I would like to be able to stand on the bridge of any ship so that I can watch the fleets battle outside and not have to put my main ship at risk. Even if it was only the cruisers and/or destroyers. It's games like this that will change the RTS genre forever.
👍 : 2 |
😃 : 0
Positive
Playtime:
66 minutes
I barely played this as I have a CV1 and the Touch controllers aren't officially supported yet; they show up as Vive controllers and the functionality doesn't translate very well. Nevertheless, I can't wait to really get into this game. The sense of scale and the ship models, as well as the ability to manoevre ships in 3D is amazing. Truly, this could be the Homeworld of the VR generation. Also, the Dev is super friendly and responsive. Clearly, it is lacking in some areas -- for example, the explosions are kinda dinky for now and the UI is not all that user friendly. Still, if you have a VR headset and like space games, surely you can afford the measly 6.99 to buy this ! It costs less than a pack of smokes in Canada, FFS !
👍 : 2 |
😃 : 1
Positive
Playtime:
60 minutes
It's early days yet, but with the improvements I've seen only over the last few days I'm probably going to enjoy this game a whole lot once it gets some more content.
For right now, as of me typing this, it's pretty much just a defense mission and an assault mission, and a splash of tutorial, but the framework is becoming very solid.
If you want to get in on the ground floor to see it grow, this is excellent example of what Early Access is supposed to be.
👍 : 3 |
😃 : 2
Positive
Playtime:
48 minutes
I really REALLY wanted to love this, but the final release is still little more than a tech demo. Not that I expected a AAA RTS, and for the 1$ sale I got, its OK for an hr. It looks like most of the positive reviews were from EA based on potential and the great progress the responsive dev was making.
Pros:
- tactical VR space fleet
- decently crisp gfx and visually differentiated unit types
- good unit variety with different weapon systems and purposes
- campaign, skirmish w/ bots, multiplayer (if you can find someone else playing)
- minimap
Cons:
- no plot at all
- no objectives beyond kill or be killed
- no actual RTS elements, looks like these were planned but dropped
-- no resourcing, no mission to mission state, no research/upgrades/promotions, no unit building facilities, etc
- in practice, it's more tactical than strategic
-- each mission starts with some credits to buy a small fleet with and you earn somewhat more credits during the mission
-- each mission starts fresh with 2 fighter squads and mission specific amount of credits (no fleet progression or mission specific setups)
-- "campaign" is 8 or 10 missions that introduce more ship types and larger battles
-- finished "campaign" in half an hour, most the missions I just purchased a few units and watched without directing much
- controls are clunky and should have been more gestured based (like Tethered) rather than button based and/or some sort of in game HUD
-- selecting units (beyond 1 or all) was really hard
-- no pause/slow (strikecraft are always moving)
-- no ability to select by unit type (anti-strikecraft, anti-frigate/cap)
- no stats listed for the ship types
👍 : 2 |
😃 : 0
Negative
Playtime:
194 minutes
Its great. Got the homeworld vibe going. Though could use some polish
First RTS game on the Vive that has a great sense of scale. Its aweing to see ships duke it out from the bridge of your capitol ship.
Pros:
Skirmish Mode with varying difficulties
Very intuitive controls, was very easy to get pick up and play.
Absolutely massive sense of scale.
Variety of Ships with different roles and attributes
Active Dev.
Cheap!
Cons
Sound FX, Music could use some work.
While the ship models are beautiful, the visual effects (explosions) could use an update.
Some Performance issues in some of the larger battles.
Pathfinding needs a lot of work. Ships will often collide with each other and don't seem to maintain formations.
Overall this is an excellent start. I enjoyed this game and look forward to more.
👍 : 5 |
😃 : 2
Positive
Playtime:
70 minutes
A strategic game with a great potential and an evident Battlestar Galactica overall mood. The dev is super responsive, is patching every bug we wrote and following community suggestions. The game itself it's still WIP, but yet very enjoyable, and the price is super fair as I expected for the full game with the campaign at least 15-20$ (it's not a wave shooter, it's a roomscale RTS like Homeworld). The interface is growing patch after patch, but I would say than zoom or drag a whole space battlefield with your own hands is yet gorgeous.
At the moment 20/20 positive review here, let's give our support to this project.
👍 : 14 |
😃 : 1
Positive