Fast Action Hero Reviews
Dive into your favorite action movie : a smoking gun in your hand, bullets whizzing past your ears while the walls start to crumble around you !
App ID | 534000 |
App Type | GAME |
Developers | Sirius Sam |
Publishers | RL Agency |
Categories | Single-player, Stats, Tracked Controller Support, VR Only |
Genres | Casual, Indie, Strategy, Action, Early Access, Violent |
Release Date | 3 Oct, 2016 |
Platforms | Windows |
Supported Languages | English |

101 Total Reviews
87 Positive Reviews
14 Negative Reviews
Mostly Positive Score
Fast Action Hero has garnered a total of 101 reviews, with 87 positive reviews and 14 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Fast Action Hero over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
48 minutes
Potential to be something really great! I'm really enjoying the game so far and can see myself putting a lot of hours into it. Really makes you feel like you are the hero in an over the top action movie.
Please know that the below feedback is not criticizing the game but rather my own personal opinion about the mechanics and such. The game is still very fun and well worth the current price point.
Feedback:
GUNS/GUN PLAY -
• Would really suggest incorporating optics onto existing weapons as well as future weapons, specifically reflex sights or taller iron sights. I believe this would allow for easier, and more natural feeling to aiming. The lower sights on the current weapons feel like you have to be very precise when lining up the rear to the front sight. For a slower paced game this would be fine, but I find myself doing more of a spray and pray to keep out of the line of fire.
• Muzzle flash is very big and really interferes with aiming when trying to use the weapon sights (especially the UMP). As I mentioned above, this leads to spray and pray more often than not.
• Suggest removing the two handed feature with the AK and treat it as a single controller weapon. Rather than the gun twitching around when the player moves their off hand.
• SIDE NOTE: THE REVOLVERS CURRENTLY SHOW THEIR BULLETS TRAVELLING WHERE YOU AIM AND THE EXACT OPPOSITE DIRECTION TOWARDS THE REAR. IF YOU FIRE THE GUN WHILE LOOKING FROM THE SIDE PROFILE, YOU CAN SEE TRACER LEAVE BOTH ENDS OF THE GUN. THIS MAKES AIMING DIFFICULT AS THE ANIMATION FLASHES RIGHT BACK AT THE PLAYER
LOCOMOTION-
• Locomotion feels fine during travel, but once the animation stops, it can give a slight headache. Would maybe like to see teleportation to the designated cover points instead?
CONFIRM KILLS-
• It would be nice to have some subtle animation confirming when you've killed an enemy.
LEVEL DESIGN-
• Implement more standing cover points, rather than so much crouching.
DIFICULTY SETTINGS-
• My preference was to use the hardest setting and eliminate bullet time. When it is being automatically activated for every bullet that travels in the players general direction it can become annoying. Maybe allow for the user to manually activate bullet time?
👍 : 2 |
😃 : 0
Positive
Playtime:
40 minutes
Very reminiscent of Time Crisis, only this version has elements of destruction, bullet times, and lots of blood.
A very Arcadey feel. You can select dual weapons at any time, destroy pillars, windows, walls, and the locomotion mechanics are awesome. You don’t teleport (which everyone hates) or even move using the analog stick. You are given several waypoints throughout each level that you can seamlessly move toward, much like you can in classic time crisis games. It’s flawlessly done, and doesn’t make you feel nautious at any point. The action is relentless. If you want to feel like Neo, and shoot hundreds of people in a matter of minutes, this is the game for you. A very fun over the top arcadey shooter that’s fun in 15-20 minutes bursts.
👍 : 1 |
😃 : 1
Positive
Playtime:
36 minutes
Fast Action Hero can be summed up in one word: Boring. I went into this game with high hopes and was a bit disappointed with what the game is, at least at the moment. The title "Fast Action Hero" makes it seem like it's going to be an exciting fast-paced experience, having you shoot the hell out of enemies in heart-pounding gunfights, and to be fair, you do shoot the hell out of enemies, but it's no where near as exciting and heart-pounding as the title and description suggests. I played it for about ten to fifteen minutes, and that includes the time I spent in the training mode, which thankfully, didn't take very long to get through, as the game in general is very simplistic, which isn't a bad thing at all, I like simple shoot-em-ups, especially in virtual reality, but this just didn't do it for me. I wasn't expecting something really spectacular, as I'm sure the whole point of this game was to be very simple, point and shoot while sitting behind cover, often peeking out of cover and shooting when the enemies are exposed. Unfortunately, I found myself just crouching or sitting on my knees the entire time, rather than actually getting into and out of cover and running and dodging bullets on my way to a better vantage point behind maybe a desk or anything else that would provide decent protection against bullets. The hit detection for the player is a bit off. For example, you could see a bullet coming at you in slow motion and move out of the way of the bullet and clearly dodge it so it should miss, but it'll still hit you regardless of how far from the bullet you had moved. In order to get around the area, you need to teleport, that's perfectly fine, except that teleporting is very limited, only getting more available teleport positions after killing a certain amount of enemies. No big deal, right? Well, it can be a big deal when the only bit of cover you had has been completely destroyed by the enemies bullets, so now not only is that cover no longer available, but you can't get behind anything else until you've killed enough enemies, and at that point they're all shooting at you, hitting you with almost every bullet as you frantically try to kill them all to get another teleport point to progress. Hey, wait a minute, isn't there usually some badass music playing during big fight scenes in action movies? Well not in this action game, there's no music during fights at all, so you're stuck listening to the obnoxious sound of your controllers vibrating every time you fire a bullet, the sound of the bullets being fired from the guns, and the enemies bad voice acting while they awkwardly shout insults at you and threaten your life, over..and over..and over again...it's true torture. With all-around boring gameplay and lack of any music during gunfights to make it seem like an action movie, like the game likes to claim that it takes after, horrible cringy voice acting and the same few lines of dialogue being shouted over and over again every few seconds, I personally don't think that this games is worth the money, even at it's low base price of $11.99. I know it's in early access, but that doesn't mean the game shouldn't have basic things like music or more than four or five lines of dialogue, which isn't actually that bad, but it just makes it seem so bland and underwhelming. If you find this on sale for five bucks, then go right ahead and get it, because it's not a bad game, it's just lacking atmosphere and personality, which doesn't make it an exciting game you'll want to play for more than ten minutes.
I give this game a:
4/10
This game isn't bad but it's very bare and feels just empty and underwhelming. I think the devs have something here, but it just isn't there yet, and probably won't be there very soon, but if they play their cards right with this, I think it could turn out just fine. Just wait a while before buying this game and see what the devs do with what they have here.
👍 : 3 |
😃 : 2
Negative
Playtime:
13 minutes
What a mess. This is an abandoned early access game from 2016. The graphics are outdated and the gameplay is ridiculously dull. Teleportation is fixed to very few nodes. And when you teleport, sometimes the red lasers remain stuck in the air. The pistols are worthless because they are highly inaccurate. The frame rate is also awful, with it dropping into the 30s on the so-called "fastest" setting using an RTX2080 and an i9 processor. The controls are also terrible on a Valve Index and the voice acting is atrocious as well. The whole thing feels empty and cheap. Seriously, pass on this one.
👍 : 0 |
😃 : 0
Negative
Playtime:
7 minutes
movement system is horridly broken and the in game controls are overly simplified (is this only good on htc vive?)
graphics are mid and the gun play is decent enough but falls flat compared to other VR shooters like Onward
feels like it has some good bones and does at least partially play like time crisis but a tad more jank than i wanted
get this on sale
4/10 walks into the wrong zone and shoots left handedly with no option to force right handedness or left handedness
👍 : 0 |
😃 : 0
Negative
Playtime:
195 minutes
Loving this game. It's one of the few games that tricked me into trying to actually use a vr object support myself. Tried to put my hand on a wall the look around the corner to shoot and luckily didn't fall head first into my tv. Also briefly tried to put my gun on a nearby desk and luckily my controller landed on some thick carpet. The movement can be a little weird, but I like being able to switch positions and take cover. Some of the cover being destructible is a nice touch, the mall level is especially good at that with the stuff on the shelves. I like the weapons so far too, especially having both akimbo and one handed weapons. I'd love some more though, shotgun and semi-auto pistols maybe. It's also pretty tough, getting trough a level on medium is a challenge for me. Playing with the revolvers is tough too, I switch it down to easy to have fun with those. I can so vividly remember being in the hotel parking lot shooting out of the front office door holding it open with one revolver while I shot at people with the other... very good game.
👍 : 4 |
😃 : 2
Positive
Playtime:
76 minutes
While still a work in progress as I write this, Fast Action Hero has a great framework and is already enjoyable. It plays a lot like arcade 'light gun' games such as Time Crisis, but with a twist: You choose when you move to the next location! The map has several pre-made destinations for you to pick and dash to, going from one spot to the next as enemies gradually destroy the cover you're using.
Fortunately, you get to shoot back. It's thrilling to dash behind a pillar, lean out to unload your twin revolvers (or other guns; the dev is adding more as time goes on it seems) at generic action movie enemies, pop back to safety to reload, then lean out the other side of the pillar to get the guy trying to flank you. It's a heck of a workout, and some cover is low enough that you'll have to crouch in real life to be properly protected by it!
My only marks against the game are that bullet time is a bit clumsily implemented, which distracts me during gunfights (however, the dev seems to have plans to let you adjust how it works)... and the relatively low amount of content at this time: Just one completed stage plus another that is in ongoing development.
It's still one of my favorite VR games at this time and I felt it was worth the $12. If he makes good on plans to adjust the game and add more content, it will be even easier to justify the purchase!
👍 : 5 |
😃 : 0
Positive
Playtime:
187 minutes
These game have the potential to become a good title.
Probably these game is ispired by old action movies (like rambo, commando) of the age 80/90, cool concept!
dodge the bullets and destroy the ambient is so cool!
But I have some doubts about the locomotion system, you have only the posibility to move onto predefinite points into the level... I wont the possibility to move everywhere I wont... I feel these need mostly in the second map (hotel)
Now in the game we have only 3 weapons: a pistol, a submachine gun and the ak47, for these last one, is interesting how you can use two hands to control that (one hand for the trigger and the other hand to grip and aim a target).
The graphic style is like a modern version of virtua cop (old sega game), this is good or bad is personal
Pro:
- cool concept
- ambient destruction
- immersive combat
Counter:
- bad sound of the weapons
- the music is not particularly ispired
- locomotion system
- only 3 weapon (we wont more weapon like shotgun and others...
- two maps only (and one is unfinished)
- when you shot, the feedback to the controls is light
- when you get damage, at a certain point you can't see pratically nothing onto the screen
- no story
- no interaction like open or close doors, or find weapon and bullets (the bullet now are unlimited)
- no reward
- not extremelly longevy
I hope to see in the future many update for these game
👍 : 19 |
😃 : 0
Positive
Playtime:
14 minutes
OK shooter, but with many shortcomings and litte content.
+ Destructible environments
+ Auto reloading (optional)
- Terrible movement system (teleport to predefined spots witch is hard to hit during combat)
- Only two maps
Overall: Meh
👍 : 27 |
😃 : 1
Negative
Playtime:
31 minutes
My experience with FAH is not so good.
If you hide behind something and peek out they KNOW where your head will be. You can't fake them out.
Player movement is limited to set way-points. I didn't expect that. I thought I could move around and find MY best spot. Nope. This movement limitation was the deal breaker for me as I thought I would be able to move freely. You can't.
The aim of the guns was not intuitive. And I set it up to where I could look right over my controller(you can do this in the game). Adding a gun practice level would be good. To get a feel for the aim of your virtual gun.
I just didn't like this. It's early access I know and I went with the reviews. Sorry, I got frustated with the enemies predidcting my tactics and I also felt restricted because of the set way-point movement. After about 5 or 6 plays and knew this was not for me.
Just my opinion. Peace.
👍 : 43 |
😃 : 0
Negative