Vampire: The Masquerade® - Bloodlines™ 2
Charts
684

Players in Game

6 971 😀     5 616 😒
55,07%

Rating

$59.99

Vampire: The Masquerade® - Bloodlines™ 2 Steam Charts & Stats

Fight your way through a modern-day Seattle on the brink of an open war as an elder Vampire. Meet the power-players, ally yourself and decide who will rule and what the city will become.
App ID532790
App TypeGAME
Developers
Publishers Paradox Interactive
Categories Single-player, Steam Achievements, Full controller support
Genres Action, RPG
Release Date2024
Platforms Windows
Supported Languages French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Spanish - Latin America, Turkish, Polish

Vampire: The Masquerade® - Bloodlines™ 2
684 Players in Game
27 020 All-Time Peak
55,07 Rating

Steam Charts

Vampire: The Masquerade® - Bloodlines™ 2
684 Players in Game
27 020 All-Time Peak
55,07 Rating

At the moment, Vampire: The Masquerade® - Bloodlines™ 2 has 684 players actively in-game. This is 0% lower than its all-time peak of 26 849.


Vampire: The Masquerade® - Bloodlines™ 2 Player Count

Vampire: The Masquerade® - Bloodlines™ 2 monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2026-06 202 +40.94%
2026-05 143 +29.44%
2026-04 111 -1.6%
2026-03 112 +2.45%
2026-02 110 -56.95%
2026-01 256 -12.07%
2025-12 291 -65.61%
2025-11 846 -94.75%
2025-10 16139 0%

Vampire: The Masquerade® - Bloodlines™ 2
12 587 Total Reviews
6 971 Positive Reviews
5 616 Negative Reviews
Mixed Score

Vampire: The Masquerade® - Bloodlines™ 2 has garnered a total of 12 587 reviews, with 6 971 positive reviews and 5 616 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Vampire: The Masquerade® - Bloodlines™ 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3541 minutes
This is a great game. but a bd BAD bloodlines sequel. there's little depth to the character building and the customization, and the clan system is arbitrary at best with no impact whatsoever at the worst. HOWEVER, the moment to moment gameplay is fun. the masquerade is practically gone though. ive been playing for about three weeks off and on between work and have to say my two biggest flaws with the game are that i cant carry guns in hand, thedisloge is a bit shallow cmpared to vtmb 1 and as mentioned its not a great sequil. BUT YOU SHOULD ABSOLUTLEY BUY IT! my biggest complaint mechanically is the lack of free save. i hate how far apart checkpoints are. retracting one point for not being able to get with lougraham though lol. overall: 7/10 good game that needs some improvments but shjould have been called anything but bloodlines 2. if youre looking for a sequil dont buy it. if youre looking for more VTM buy it and the DLC but dont expect too much personal depth.
👍 : 12 | 😃 : 2
Positive
Playtime: 523 minutes
Overall the concept of this game is neat - you are a elder vampire awoken due to and you are trying to figure out how to deal with it. The graphics for your character are stunning and well designed. The characters are engaging and interesting. The story is complex and it is hard to identify what will happen next. That's basically all the good parts. 1) The game stutters during basic animations, such as when you feed from a civilian or enemy. 2) There are frequent bugs that occur, such as the game constantly pulling your weapons out after you feed from someone (you put them away, and they come right back out three or four times repeatedly). 3) The game's pacing is terrible, swapping between a two characters and going from your 'Elder Vampire' immersion to playing detective. 4) The City is fundamentally barren with five or six havens representing the various clans and your own haven. There are not vehicles being driven and there are people EVERYWHERE at what is supposed to be the middle of the night (granted this is Seattle). However, this ends up resulting in long slogs between havens to do missions as you cannot utilize your vampire powers to move quickly for long without breaking the masquerade mechanic. 5) Combat is terrible, the game incorporates weapons as this one-time pick up from enemies with six total shots. Granted again that you are an Elder Vampire and you should be able to rip and tear with your own hands. 6) There is a bug that whenever I collect a codex item (lore item) it goes to a random tutorial record in the codex and not the item itself; making it impossible to identify and consume whatever lore item I picked up. Overall this game is barely a 4/10. I really enjoy it for the vampire immersion and wish that more had been done here. I fundamentally disagree with the DLCs that make you play as someone else (why???) and the bugs are very jarring.
👍 : 8 | 😃 : 0
Negative
Playtime: 1417 minutes
A hollow shell of a game. The only reason I did not get a refund was I bought when I was sick and passed out while playing taking me over the refund time window. Nothing but fetch quests, shallow interactions, and poor character development. At no point did it ever feel like I was actually making a choice.
👍 : 20 | 😃 : 2
Negative
Playtime: 53 minutes
I preordered this since it was FIRST on the Steam store. I went through many ups and down, only to get a game that doesn't feel like what I expect in a Bloodlines game. This shouldn't even have Bloodlines in it's title. It should have something unrelated in my personal opinion. It's fine for what it is, but it's not a bloodlines game, and I lost interest at the very beginning. I went to see what the game is like later on, which made me lose interest even more. I cannot recommend this title, as it's NOT a Bloodlines title, it's not a sequel, it's another franchise stripped of it's RPG aspects to the point you are whom the story wants you to be.
👍 : 17 | 😃 : 1
Negative
Playtime: 2639 minutes
It was an alright game, I liked it. The boss fights are probably my favorite part, which isn't exactly what I was looking for in a VTMB sequel. It had some cool set-pieces, the combat was kind of fun, the detective in your head dynamic was neat, but this game fails as a successor to VTMB. The endings aren't remarkably varied. The side quests have no character and are basically pointless but for experience points, they may as well have not been included. The clans and dialogue options barely make a difference. The romance systems with the Primogen seem tacked on and ultimately don't add much. Messing with character builds doesn't really do anything outside of combat. They patched in sneaking past enemies and the ability to use weapons but the game clearly wasn't designed with these systems in mind so they kind of just feel like 3rd party content. I was hoping the VTMB sequel would stay closer to the original, introduce you to fun characters in side quests, allow you more ways to solve your problems, and offer clan options that significantly change how you approach the game, but it ended up being a kind of decent action game. I like it. I'm a sucker for vampire stuff. It's a fun game, but it was disingenuous to market it as a sequel to Bloodlines 1. Paradox had to get ROI from their botched handling of this franchise somehow I guess.
👍 : 18 | 😃 : 1
Positive
Playtime: 1230 minutes
If this game was called "Vampire: The Masquerade - Nomad" It would be considered overwhelmingly positive on steam.
👍 : 42 | 😃 : 2
Positive
Playtime: 193 minutes
Vampire: The Masquarade - Bloodlines 2 It is NOT By all means i is nothing like Vampire: The Masquarade - Bloodlines Hardly even Vampire: The Masquarade Worth full price? Not at all either. But on its own, the game is actually good. Fine pacing, very fine combat, good vampire feel, has strong oomph. Get it at half price or less, totally worth it
👍 : 19 | 😃 : 0
Positive
Playtime: 54 minutes
This is a generic vampire-themed action game with elements of the RPG source material's rules. I think a common mistake made by larger creative studios is to design their productions for as broad an audience as possible while milking nostalgia toward existing work. This results in bland utterly soulless garbage regardless of how technically proficient it is (or isn't), which is bad enough on its own, but the IP-milking on top of that is really a rub for a lot of people. Who is this for? Even the positive reviews for this game have heavy caveats about how it's not really a sequel, it isn't what they were hoping for, it feels empty, and so on and so forth, on top of additional criticism about the performance and pacing and replayability and mechanics. So why design it this way? I don't really get it. I tried to divorce this game from my love of the Troika VtM RPG, and of the TTRPG, and to treat it like its own standalone action game instead. I gave up on it in under an hour and felt disgusted for having made the attempt. Slop slop slop slop.
👍 : 118 | 😃 : 2
Negative
Playtime: 2126 minutes
Way too much consolitis. You've got no inventory, you can't save when you want to, and it's completely linear. I'd rather play Pac Man, at least it's not pretending to be a grown-up RPG.
👍 : 196 | 😃 : 16
Negative
Playtime: 2793 minutes
I'll preface this with the obvious. This isn't a review bomb, but I do not believe a studio or company, especially not as large as those that were involved in developing this, should be able to skirt accountability. This project was DEEPLY mishandled from the start. So regardless of anything else said after this, this is going to inherently be a negative review, no matter what. Even if I absolutely adored this game, it would get a negative review because of how it was handled. Having said that... This is not a Bloodlines sequel. It is 100% a vampire game. It skirts by in my opinion as a V:TM game. But it is not, and never will be, a Bloodlines sequel. If this is what Paradox wanted, and White Wolf signed off on, they should be ashamed, and they should rename it, and pull it out of the Bloodlines IP, and move it into its own. Maybe V:TM: Elders. And start a new series, where you play action FPS focused games feeding the power fantasy of being an elder freshly awoken in a new world, or maybe even following Phyre (what a stupid alias choice) as their story progresses. Doing that, you'd probably lose a good portion of the contention this has generated. But, that would require suits who stare at pie charts and spreadsheets to have half the common sense of a brain-dead seal, and to not view their own opinions and thoughts on subjects they have little to no exposure to as if they are gods latest messiah to mankind and their genius should be worshipped rather than wrapped in a pillow case and clubbed until it stops twitching. From my experience, this game has... Maybe 1 single reference to what occured in Bloodlines, some vague mention about some stupid letter sent once a month to the cities prince about what happened to LA's prince. It's the most low effort token gesture possible. Simply to justify that this is set in the same world, and isn't its own thing. Thats it. Otherwise, there may as well have never been a Bloodlines 1 to justify making this. That is how poorly connected they are. Again, this is not Bloodlines 2. I will beat that dead horse until my non-existent cows come home. As a V:TM game, and as an "RPG"... I've said this in the discussions somewhere, but the RPG elements and attachment to the TTRPG, depth of skills and choices you can make for your character and how those choices effect the world around you (you know, the quintessential requirements for what makes something an RPG) are as authentic as Sam Riegel's teeth, and as shallow as Leonardo Dicaprio's taste in women. No inventory. No gear. Just cliche cosmetic junk you can't customise. Hell, effectively no weapons (more on that later, including the gun fail). You don't really get a consious choice in who you align with, as the game is about as linear as the first Medal of Honor game. Your clan choice is effectively irrelevant, since you have access to basically everything. Your skill choice is irrelevent and straight up simply about how you enjoy fighting. Your choices in conversations and the apparent impact you have on how people feel about you is... irrelevent. My understanding of the 'endings' is that they're irrelevent and boil down to a couple ♥♥♥♥♥♥ slides at the end before the self back patting of credits roll. Don't get me started on the Nosferatu... I don't care how it's justified, I don't care how it's explained away, I have zero time for anyones excuses or opinions on it. Nosferatu are inspired by and derived from Count Orlok. Their clan bane, therefore, makes them look like that. With variation. The inherent repulsion and fear people feel for Nosferatu is less about their actual looks, though whilst genuinely hideous (as Count Orlok was and was meant to be) is more an effect of their presence, so even Nosferatu who can sorta vaguely pass (as some were shown to be able to do so in Bloodlines 1) were problematic and repulsive. Here? They're just extreme birth defect monstrosities. They're genuinely WORSE looking, and MORE monsterous the way they're portrayed here, but people keep arguing that it's somehow more passable. Good god no it's not. Tolly, MAYBE is somehow more passable, but 100% drawing FAR more attention than a traditional Nosferatu would. Someone made some really stupid design choices here. And someone else actually approved these groteque cancer balls as less monsterous 'nosferatu'. Insanity. Okay. So, that's enough of my gripes... probably... hopefully... I promise I'm not trying to be negative, and am trying to give this a genuine reveiw. Okay, maybe one or two more gripes, actually, then onto the game itself, stepping away from all of this here. The guns having JUST been added to even be holdable? What the actual ♥♥♥♥? Not only was I just on the last mission when the update was released, but... it's pretty low effort frankly. It should have been a functional core part of the game. It's a core part of the world and game in general that guns are actively and consciously used in combat. Period. It's not a question, it's not a choice, it's not an option. It shouldn't have been relegated to the fisticuffs bs that it was. And now that they're added, they're still a joke. This guy went into forced Torpor in the 1920's. Not the 1600's. He'd have an idea of how to reload a weapon rather than just throw it at people when its empty. He'd know how pockets work and be able to have a functional inventory. He's 400+ years old, he'd 100% know how to put some damn stakes in his pockets and use them against vampire opponents. He LITERALLY says, whilst still in torpor, that there is not a single thing in this city that can stand against him he's supposed to be THAT powerful. Yet he doesn't know how to reload a pistol? Come on. Get real. Having said that, even playing on hard my first play through, despite some peoples claims that as an elder he feels weak, I honestly felt too little resistance to justify calling it 'hard' difficulty. The only moments I struggled with were just when there was VOLUME to fight at once. Numerous enemies in small spaces... Well, things are naturally going to go wrong. But even the final boss... first attempt, just like the rest of them except the Sabbat with the Blood Dolls (intentionally being vague so as not to spoil). That was frustrating, but that was because it was a very unfamiliar way I needed to fight to win it, and my reactions are not PvP sweat gamer level... and combat tends to be pretty fast paced. Still, I was surprised at what was considered 'hard', and I don't like making games hard just for the sake of it. Ultimately, the Elder tears through everything if and when they want to. So despite ALLLLLL of that... How is it as a game, independent of the sequal and IP etc? As a stand alone, linear, ACTION FPS, not an RPG, honestly man, I had a blast. It crashed plenty for me, which got frustrating, and had some audio hiccups, sadly that's the life of gaming these days as no developer seems to have any real integrity or pride in their work, or respect for their own reputation anymore. Because of how I tend to go about combat, it did get a little repetative, as did traipsing back and forth across the city for meaningless shallow side quests. Still, standalone, the story is quite compelling. The characters draw you in, and if you're anything like me, you'll find yourself able to connect with them and have your preferances. If it's your kinda thing, if you make the contacts like you enough you can even sleep with them. Every day. Over and over. lol. Combat is crunchy, despite it being fisticuffs obsessed which I don't personally like. The voice acting is pretty great, honestly. Fairly, if this wasn't mishandled how it was, and wasn't co-opting the Bloodlines IP in the fail-way it is, it would probably have been a pretty damn successful game. But, corpo suits gotta always shoot themselves in the foot these days, since they're half vegetable from all that snow they snort to convince themselves they're gods gift to humanity, right?
👍 : 290 | 😃 : 13
Negative

Vampire: The Masquerade® - Bloodlines™ 2 Screenshots

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Vampire: The Masquerade® - Bloodlines™ 2 Minimum PC System Requirements

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Vampire: The Masquerade® - Bloodlines™ 2 Minimum MAC System Requirements

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Vampire: The Masquerade® - Bloodlines™ 2 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


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