Polygod Reviews
Polygod is a rogue-like, randomly generated, single & multiplayer FPS with a brutal difficulty curve.
App ID | 531530 |
App Type | GAME |
Developers | Krafted Games |
Publishers | Krafted Games |
Categories | Single-player, Steam Achievements, Multi-player, Online PvP, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support, Steam Trading Cards |
Genres | Indie, Strategy, Action |
Release Date | 17 Aug, 2018 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

127 Total Reviews
110 Positive Reviews
17 Negative Reviews
Mostly Positive Score
Polygod has garnered a total of 127 reviews, with 110 positive reviews and 17 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Polygod over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1058 minutes
I appreciate the actions these Devs took for their collaboration gift support they did with BoI. Genius part on theirs! Support these Devs and this is a great start of a game as well!
I've not played too much into the game, but this style and gameplay is what I'm going for. I've played 1000s of hours on Binding of Isaac between PC, Vita, and PS4. I absolutely love these styles of random generated dungeon crawling rogues. This one give a bit of the fast pace feel that binding has. For this price I'd recommend a buy. Hopefully they will be adding more features and creatures.
👍 : 5 |
😃 : 0
Positive
Playtime:
208 minutes
Great fun! Good procedural maps and enjoyable bullet-hell style gameplay. Extremely challenging as well. Great variety of enemies, bosses and environments.
Main gripe however, is the AI. Needs work at this current state. Enemies often get stuck behind walls and seem to have no idea how to properly traverse the arenas. Hopefully that gets fixed soon. Also, a bit of balancing would be welcome in my opinion. The enemies on mission 2 are a fun balance, but by mission 3 they become bullet-sponges. It's quite odd to have such tiny enemies take a ridiculous amount of bullets! Combine that with some of their wild behaviours and it makes for some slightly frustrating gameplay.
I know I've mostly listed cons, but overall the pros far outweigh them. It's great to hop on and blast away at many weird and wonderful enemies and bosses. Definitely worth picking up!
👍 : 3 |
😃 : 0
Positive
Playtime:
253 minutes
I'm just posting a quick positive "review" because the game only has like 10 reviews at the time I'm posting this.
This game is something else and that something else is awesome! The gameplay is really fast and easy to jump right into. You have one gun that you upgrade throughout a run and you can come out having some pretty crazy combos. You can also upgrade yourself with passive buffs or even more health. It can get pretty crazy at times because everything is moving so fast but the chaos is part of the fun. The game does have permadeath so if you die you start from the beginning. It is in Early Access but the dev seems pretty diligent about completing and making the game better.
So yeah I recommend this one for sure! :)
👍 : 5 |
😃 : 0
Positive
Playtime:
25 minutes
Polygod promises a "fast-paced, Quake-esque feel" but instead delivers on a simplistic, methodical, repetitive experience: it's easy to avoid being hit by simply not standing still; rewards shooting enemies from far away (who won't even bother to react); enemies are either too easy or too insanely hard; procedural generation is limited even for a single level (let alone multiple playthroughs); power-ups aren't interesting and don't make me want to play to unlock content.
Cool game concept but Polygod does not deliver. There is a bug where your gun won't fire some of the time and sometimes it will randomly lock up and fire forever. If you're looking for a FPS that doesn't even do "click left mouse button to fire" right, Polygod is the one for you.
👍 : 2 |
😃 : 0
Negative
Playtime:
1224 minutes
I have a love/hate relationship with Poiygod. It's a frustrating game, fraught with balance issues: not just in the way certain Blessings stack and the seeming expectation that the player will make use of these in a way such that the bosses are beatable, but also in some of the smaller enemies' design. It's possible to buy a blessing that ends your run instantly, because it decreased your maximum hit points below zero (why is this even an option)?
The combat itself is clunky: you can circle strafe around enemies trying to hit them in a sort of chaotic melee dance; the low Polygon count makes it an experience unlike most others.
Despite all this, I am nearing 20 hours of playtime; I've gotten my dollars' worth from this title. It is engrossing, and engaging.
👍 : 0 |
😃 : 0
Positive
Playtime:
403 minutes
Multiplayer was region locked because it uses Unity servers so unfortunately I couldn't experience multiplayer with overseas friends at all. I did contact the devs, and found that I could play with other people in the US, just not my overseas pals. Its EA so I can't give too much shit, but for a massively multiplayer update I was let down on that component entirely, and was the reason of purchase.
The other issue I have is the projectile amount, with certain loadouts the amount of particles are computer demolishing and there is no hard limit it seems to how many you can acquire. 2x, 3x, 4x 5x bullets, with more bullets that trail, that split into three, that have subsonic waves. The amount of projectiles and performance of them is really obnoxiously bad and left for some really awkward balance by my longest playthrough to the final boss.
The entire screen was filled to the brim and I could clear the entire map with 5-10fps destroying my CPU @ 4.7ghz on an i7. Definitely needs some balancing/tuning/performance work because for a rougelite fps the balance wasn't there at all it felt like, you either went mega-clear with high damage or you didn't.
I'd say wait a bit until it gets polished up, but avoid if you are looking for long-distance coop as its pretty much built in to not work, or show games half the time, and I'm not the only person who dropped into the Discord to check if the damn thing would work.
👍 : 19 |
😃 : 1
Negative
Playtime:
7194 minutes
This game is quite honestly the most immersive FPS I've ever player, and I've even played CS:GO, so that's really saying something. Even still, however, I am obliged to list a couple of cons at this point since I'm stating the pros as well. Let's start with the many, many good things about this game.
Pros:
-Unique upgrade system called 'blessings'
-Bosses (dubbed Holy Champions) are very fun to fight
-Many different playable characters you can unlock
-More than 4 worlds to explore
-The same amount of Holy Champions as there are worlds
-"Boss Blessings" that give you unique abilities only unlockable or aquirable after beating a Holy Champion
-A varitey of enemies to utterly obliterate...or skip a few of them, I don't know, do what you want
-A brutal - AND I MEAN BRUTAL - difficulty curve (This can be a pro OR a con depending on if you like a challenge)
-And so much more that I can't even list it all!
Now, on to the cons...or rather, scarcity of cons:
-There is a severe shortage of multiplayer servers to join
-Those floating orb things in the Garden of Gaia that have turrets on all sides of them are the BANE OF MY EXISTENCE!!!
-It takes too much time to unlock something in the altars of Death (or whatever they're called)
-If you play Faceless the Feeble, you're going to have a BAD TIME ( https://memegenerator.net/instance/74060432 )
That's it!
If I had to rate this game on a scale of 1-10, I'd rate it a 9/10. This game is flat-out amazing and almost no cons exist in it. There are a few annoying things in it, however, and a couple of glitches I would like to report: If you use the Laser Shots boss blessing or the Dragon's Breath boss blessing before the next room of rest, it will say the cooldown's over, but you won't be able to use it at all, and for some reason when I used the Random Swop with nothing but Fall Boots, the effect of the Fall Boots lingered for a while afterward. Oh, and, I fell through the world one or two times. The creator might wanna fix that, but it doesn't happen often at all. That's all I have to say, and I wish you good luck on achieving godhood, my friends! :)
👍 : 15 |
😃 : 2
Positive
Playtime:
512 minutes
I had the privilege of playing this game a lot before it came into Early Access, including at a convention with the developers. Upon Early Access release, I was offered a free copy but refused, it deserved my money.
Roguelikes typically struggle to find the right equilibrium between hard and easy. Polygod manages to find this centre excellently, allowing it to be accessible while still challenging.
A great FPS and roguelike.
👍 : 7 |
😃 : 0
Positive
Playtime:
249 minutes
A little gem of a game that has already been improved so much since release. The developer is active and dedicated to regular updates, as well as being open and receptive to community feedback. All this game needs is to keep expanding the content and improving the overall experience, and it could become basically a cleaner, more colorful FPS version of Binding of Isaac.
Also, Brontes is the best NPC character <3
👍 : 9 |
😃 : 1
Positive
Playtime:
1376 minutes
I want to like this game. I really, REALLY do. It has potential to be a fairly decent addition to anyone's library. But at the moment (2/10/2017) I just can't recommend Polygod. Let's talk about why.
The good
-Interesting "blessing" system where you purchase buffs to change your weapon in unique ways.
-The buffs can interact with each other, similar to The Binding of Isaac.
-Rewards high skilled players.
-Decent amount of content for a game at it's stage.
-Multiple characters to unlock and play.
The bad
-Certain buffs have massive problems with each other.
-Buffs are not explained well at times, making you expect one thing and end up with something much worse.
-While levels are randomly generated, everything in each level looks and feels exactly the same.
-Enemy variety is very poor.
-Why can we get on the top of the walls in the Garden of Gaia? Seriously, it feels unintentional but it's so easy there's no way it's an accident.
-The bosses are difficult beyond the point where they should be, and in a way that can be easily exploited with one or two buffs. And no, before you say it, I'm not just being a little bitch. Bullet sponges are not fun. Running around a sphere hoping you can run fast enough for 5 minutes trying to avoid infinite rockets is not fun. Trying to hit the first boss, which can fly incredibly quickly (and there can be more than one) with bullets that have a really, really slow travel time IS NOT FUN.
-Specific buffs take away any form of challenge to the point where if I don't have one or two of around 7 buffs by the first boss (OUT OF 75) I just start over, while the rest of the buffs are either weak, useless, way too expensive, or detrimental.
-Those fucking blue shrooms. Just....just no. That explosion radius is not okay.
-While some of the characters are interesting, it feels like the developer just thought up some random shit without thinking of deeper lore and slapped it in. There's just no depth.
-Some enemies have extremely annoying attacks.
-Lots of glitches, which is a weaker point as the game is in early acces.
-Enemy pathfinding is awful.
-Never found a multiplayer server.
-I'm not even going to say it has a tough difficulty curve because everything depends on your buffs. Sometimes you just get screwed.
-Every time you die you have to go back to the title screen (unless you want to play the same map over and over again which kind of ruins the point of a randomly generated game) and walk through a small hallway to actually get to the gameplay. Which sounds like I'm just nit picking, but when death is fairly common it should be a very quick wait to get back into the action.
-Some enemies are far too difficult for how soon you can encounter them.
-Sound effects are somewhat poor, but not awful.
-Going through the later levels just evolves to you standing on a high point and sniping everything you can see until you reach the boss.
-Boss fights are one of 3 things. You destroying them in 20 seconds, a long and painful fight that lasts 15 minutes, or them shitting on you because you didn't get anything good.
If someone asked me if I could recommend a game where the pro-to-con ratio was roughly 1:4, it would be absolutely not. So here we are. Ultimately, this game needs a major balance fix, more enemies, and a better UI before it should even be considered by anyone, even those who can appreciate a tough learning curve. However, should these issues be fixed Polygod will be a good game, perhaps even a great one. Keep an eye on this game, and be patient for the day when it is improved.
Final note, if I am incorrect or you have a differing opinion (or just want to bitch at me) please comment so I can edit this post.
👍 : 27 |
😃 : 0
Negative