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This DLC does add some positive features and I do recommend it to anyone who wants to enhance their gameplay experience. I got it for full price and don't regret waiting for it to be on sale, but it is understandable to wait for a sale and get it cheap, or if you just don't see it as something essential. But if you're still not sure, here some of the societies from the DLC I've used to show what they can do to your game, and how you can use them to your advantage.
Monastic Orders (Ex: Benedictine Order, Community of Saint Basil, Adavita Matha, etc.):
These are usually good if you want to prevent heresies, declare holy wars and need to convert provinces fast, or if you plan on going theologian focus. While it may be a bit more situational and may not be a go-to society, it can be a useful one to join, and may help get rid of negative traits (from yourself and others as you get promoted), and give yourself some society specific traits depending on the religion of the order). Just as a fair warning though, don't plan on joining if you want tons of kids, since as you get promoted, you won't have to take a vow of celibacy (even though it's an option in case if you wanna do gavelkind and how no more than one kid), but you'll lose fertility with each promotion. Also, these societies can be a bit demanding in terms of wanting you to donate to charity, demanding you have the theology focus (not required though), and wanting you to build a brand new temple in your lands (think you get a discount though for being in the society, but can't confirm).
Hermetic Society:
Great for any person playing a non-pagan, non-tribal, non-nomadic ruler with 10 learning (6 if you just take scholarship and wait for the observatory to be built, boosting it to 10), and nothing else going for him. These guys are actually a great go-to for anybody who wants artifacts or buffs to their land that last a couple centuries. There are also plenty of great events and options that you can do in order to get these things, but also boost your prestige, and thus, increase the dynasty score. However, if you do join, I would say the age range for when should be capped at 40, because the best thing to get out of this society is writing you're very own Magnum Opus, which you need to get to the max level of the society for, and can give you and you're descendents great buffs in the future, provided they're geniuses like you'll be by the time you've written it, or they also join the hermetics.
Secret Cults:
These are just for guys secretly following a heresy of the main religion. They're definitely the lowpoint of the DLC, cause the only time you'd really play them is if you have a liege of a different religion over you, and he'd rather burn you at the stake then allow you to keep your land. Besides that, if you're already the true ruler of whatever you own, and your realm is large enough to fight back against a small crusade, jihad, or a holy war, then instead of joining/creating one of these, send gifts to your vassals so they like you enough to convert to your heresy, indocrinate your court and dynasty into the religion as well, and if your priests won't convert, just murder them, since everyone will hate them for not being heretics, and the new priests will be ones from your religion.
Satanists/Lucifer's Own/Demon Worshippers:
Definitely the selling point of this DLC, it is quite a fun option for a society, and a joy to play. However, I do recommend this society primarily to people with good intrigue, are utter s*** and need to improve their stat in something like intrigue, or want to kill their dynasty for personal gain, without having to worry about becoming a kinslayer, especially since even though there will be many pros to worshipping Satan (in the game), you are bound to make rivals out of fellow members.
That being said, to play a satanist is admittedly a fairly OP option in most cases, especially as you get promoted in the society and earn the ability to possess potential enemies into loving you, sending demons to give your rivals rabies, and having your infertile wife die in the most messed up and demonic way possible (Hey, it's been twenty years, and you've only bred me an imbecile. This is why I picked the seduction focus, just sayin'.). Oh, and you can also give birth to the anti-Christ who will be the best child you've ever hide, provided you're okay with him killing your other children, ensuring that he's legitimized if a bastard, changing succession laws cause they never seem to be your first-born, and him ousting you out of the high priest position the moment he turns 16 (Trust me though, it's worth it if you can get them to be the next person you play). It's apparent though that Paradox wanted to try and limit your usage of these powers though, as you can be "under suspicion" for acting weird and doing demonic stuff, but then you just don't sacrifice anyone to Satan for a year and you should be all good. They also tried adding corruption events, which basically give you negative traits, like hunchback, clubfooted, deceitful (I find this helpful though), greedy, and so on, but unless you get the modifier that gives you a -1 or -2 in health, you'll be fine. Lastly though, one negative/positive to this depending on how you look at it is the satanists control over religion, as the majority of events revolve around reduce moral authority over a religion. But if the cult's numbers are great, then expect Catholicism to have a literal 0% moral authority in about 100 years, as the religion will probably have over -100% moral authority from desacrated temples alone, meaning that heresies will appear like wild, and you'll have to deal with their revolts (however, this does present an opportunity for expansion via holy war if it hits your neighbors). Heck, in one of my most recent games, in 200 years not only were the British Isles covered in heresy, but all of Western Europe had heretic or non-Catholic rulers (HRE France becoming orthodox because of a Byzantine marriage, but still having many Catholic heresies in its counties), with Catholicism going virtually extinct within 100 years or so, making there no Bastion for the Catholic faith, but it somehow not remain a heresy. So while most definitely fun and OP, maybe needs some nerfing to stop this from happening, in what feels like are now the majority of my games.
Anyways, if anybody ever reads this, I hope this helps. Sorry I didn't do the Assassins (Yes, the Assassin's Creeds kind basically, but you're primary thing is being Shia), but I don't tend to play Islamic countries, simply because with my luck, there would always be that fat, gluttonous fourth-cousin who's so decadent that he literally carries the decadence of my dynasty to unbelievably high levels that will incite rebellion. But based on their description, they seem like a great choice for a society nonetheless, the only real hump to get over is if you start in the 700s, and have to deal with the Abassids hating you for going Shia. But nonetheless, recommend the DLC, and would get if you have the money to spare. If not, just wait for it to go on sale, cause it seems like there's a sale on some Paradox game and its DLC every month.
👍 : 44 |
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