Kittypocalypse - Ungoggled Reviews
App ID | 529410 |
App Type | GAME |
Developers | Bolverk Games |
Publishers | Bolverk Games |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Casual, Indie, Strategy, Action |
Release Date | 3 Nov, 2016 |
Platforms | Windows |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Kittypocalypse - Ungoggled has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
18272 minutes
Just one gripe about this game: when you play at higher difficulty levels the kitty's dont get tougher or come in higher numbers, its more like you get a bit less money and your turret operators are (or appear to be) 'bribed' to turn a blind eye and let a certain percentage through. It's either that or your HR dept start hiring morons to combat the increased Kitty threat - take your pick.
👍 : 1 |
😃 : 0
Positive
Playtime:
50 minutes
I'm saddened to give this game a thumbs down, I love it's concept and I'm a huge fan of tower defence, sadly however this game isn't fun for me, it's fustrating even.
The biggest thing right off the bat which kills the game for me is that the turrets quite picky of what's in their line of sight and will stop firing if the kittiens get within even a moderate range of the elevated turret, not only that but on the first level, I placed a turret on the top right and it began trying to shoot through the devide of rock seperating the middle of the path, the turret behavior just seems quite unclear or inconsistant of where and when it shoots.
👍 : 1 |
😃 : 0
Negative
Playtime:
1027 minutes
Finally a good alternative to Tower Wars, pitty they never followed up on that one
Does get a bit annoying with the layouts blocking weaponry's view and little kitties no selling damage.
Once you get rocketry that's pretty much all you need it seems, and no point upgrading them.
For the price it's well worth it, i played for nearly 3hrs straight on the first play through and wasn't getting annoyed until level 6/15 as the layout and having to defend 2 points at once is hard to get started.
Having played
Pro's
Cheap
Fun concept
Kitties make kitty noise and where various hilarious costumes :P
Graphics are nice
Easy to learn and it's not too repetitive
Kitty AI isn't completely stupid, it runs outside of line of sites in some cases and doesn't always come to and from the same directions each replay
Cons
The AI for the turrets can be aggrivating, ignoring kitties right in line of site or trying to fire through walls
Layouts of maps can be annoying
Selling weaponry you only get 50% of cost back
Scouts cats are very annoying, they seem to no sell damage at times
There is a story but it seem abstract
👍 : 1 |
😃 : 0
Positive
Playtime:
569 minutes
Super fun tower defense game! I love it! Have been waiting for this port to non-vr because although I have played games in VR, I'd like to sit back and relax and smoke a cigar while playing tower defense.
The camera needs to be addressed though. Here is my suggestion:
At the beginning of the level (before starting), move the camera smoothly from [the default starting position right now] to a nice overview position in the level, where you can see all the tower-points and the path.
This will give the user the nice starting view (like in VR), but its nice if you dont have to manually move the cam to get some overview.
At the completion of the level (after ending), move the camera automatically smoothly from [where-ever the player left it] to a nice position where you can see the level and the fireworks.
So the player can enjoy his/her victory even more, without having to manually move the cam to see the fireworks.
👍 : 1 |
😃 : 0
Positive
Playtime:
143 minutes
Not much to say about this since the best was the image from the storepage, so recommend you to save your money and look for something else instead ;)
the game is very bad balanced and tower placement are really messed up!
as if they just was smashed down quickly right after they completed most of level design + many times towers wont fire at enemies when they are in range & each time you restart a map and build the same it's not same result you get each time = messed up somehow
(should be in early access if you ask me)
edit: This comes from a real TD player and not some casual pleb "there screams OMFG Kittens then its good no matter what... (you're welcome to hate me for not having same opinion)
But there are no way in world that i can recommend this game
(unless) you are looking for a bad experience
👍 : 13 |
😃 : 1
Negative
Playtime:
277 minutes
[h1] Overview [/h1]
A solid and amusing tower defence game which provides some entertainment but in the end fails to deliver anything spectacular to allow it to rise of the countless other TD titles out there.
Also the developers releasing this game for both VR and none VR as seperate games is kinda shady and will no doubt anger some people who own this version and get a VR headset in the future, but that off course doesn't effect the game quality.
All in all, not a bad game but there's better alternatives out there for tower defence fans.
[h1] Pro's and con's [/h1]
+ The graphics are quite good for this type of game
+ The higher difficulties offer some some real challenge
+ Kitties are cute
- Having to murder kitties
- The campaign is pretty short
- The campaign tries to tell a story but your story objectives don't get reflected in the actual missions
- Not much tower variety
[h1] Overall Score [/h1]
[b] 6/10 [/b]
👍 : 2 |
😃 : 0
Positive
Playtime:
589 minutes
Ungoggled is where it's at, if you want to be able to concentrate. I love the VR too, but I'm just super happy with this game. The depth is good, not overwhelming. Lots of fun.
👍 : 0 |
😃 : 0
Positive
Playtime:
384 minutes
The game is okay, but the level design is so bad, especially on levels with cliffs where the towers target enemies below them and not the ones right in front of them which basically makes beating the campaign on hard impossible without cheating.
👍 : 0 |
😃 : 0
Negative
Playtime:
864 minutes
Some Achievements are bugged but the Developers abandoned the game after launch and in it's current state of "rock paper scissors" tower defense the game feels empty and soulless.
Unlocked towers have no effect on replayed missions so the game doesn't ease up no matter how long you play it for and although there are good graphics and super cute kittehs (good for cat people), this game is bad for completionists.
Could've been so much...but wasn't.
2/10 - Abandoned by the developer
👍 : 7 |
😃 : 0
Negative
Playtime:
831 minutes
I had a good few hours of fun playing Kittypocalypse - Ungoogled. The first few levels are easy, the middle couple of levels get tough, but the last levels are easy since most of the weaponsa are unlocked by that time. Nothing too complicated, just the right dose of hectic action and management.
The only thing that's REALLY bothering me is that some of the achievements are bugged! As a completionist, this is annoying as hell. Hopefully the devs will iron this out! I can't wait to stream this game once it's fixed!
A few other thoughts:
1) There is a lot of potential for Kitty humor in this game. Maybe hire a writer to work in some jokes - or ask the community for a few one-liners.
2) Modding - it would be awesome if users could make their own maps
3) Have a few more voice over options like 'new wave arriving'
👍 : 24 |
😃 : 1
Positive