Victoria 3
5 523

Players in Game

4 299 😀     2 311 😒
63,97%

Rating

Compare Victoria 3 with other games
$49.99

Victoria 3 Reviews

Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.
App ID529340
App TypeGAME
Developers
Publishers Paradox Interactive
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Cross-Platform Multiplayer, Steam Workshop
Genres Strategy, Simulation
Release Date25 Oct, 2022
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Turkish, Polish

Victoria 3
6 610 Total Reviews
4 299 Positive Reviews
2 311 Negative Reviews
Mixed Score

Victoria 3 has garnered a total of 6 610 reviews, with 4 299 positive reviews and 2 311 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Victoria 3 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 21555 minutes
Yeah sure it's good. Not that it doesn't have it's kinks to work out. Revolutions for instance are an abomination right now so if you want to do a lot of conquering plan on endless hanging revolutions that don't let you properly organize your army or your buildings and also tons of event spam you couldn't care less about. I just wish there was a murder all these people in their sleep button. The whole war system is buggy with armies teleporting across the globe away from your frontlines kinda thing. The game is still fun despite all this. Worthy successor to a great game with hopefully much more to come.
👍 : 0 | 😃 : 0
Positive
Playtime: 675 minutes
Great game a lot simpler than Victoria 2 and “lets you choose your path” but other than a guided story it’s really fun
👍 : 0 | 😃 : 0
Positive
Playtime: 18398 minutes
Victoria 3 is an ambitious and rewarding strategy game, particularly for players who enjoy managing complex systems and making long-term plans also victorian era lover. Its historical context, deep mechanics, and focus on economic and social issues make it unique in the Paradox Interactive lineup. If you're a fan of grand strategy and enjoy detailed simulations, Victoria 3 is a game worth diving into. Key Features: Economic and Social Management: The game stands out for its deep economic and social systems. Players manage production, trade, and the flow of goods, while also dealing with the intricacies of population needs, class struggles, and ideologies. Balancing the interests of different social groups, such as capitalists, aristocrats, and laborers, adds a layer of complexity. Political System: The political mechanics are another highlight. Players must navigate the ever-evolving political landscape, from elections to revolutions. Crafting policies, influencing ideologies, and managing relationships with other countries require strategic thinking. Technology and Industry: The technological advancements and industrial growth system are a central aspect. As you progress, you unlock new technologies that improve production, military, and social systems. The industrialization of your country impacts both domestic and foreign affairs. Diplomacy and Warfare: Victoria 3 offers a robust diplomacy system, where you interact with other nations, build alliances, and manage tensions. While warfare is not the central focus, it remains important. Managing your military and using it effectively is necessary for defending your interests and ur own country.
👍 : 0 | 😃 : 0
Positive
Playtime: 36220 minutes
I strongly suggest that you don't buy this game. There's an interesting game buried here, but it's very inaccessible. The achievements show how few people who start playing it get very far. It doesn't teach you how to play and the forum on Steam is too dead to be much help. There is a Paradox forum, that rejected my account without saying why, which given that I'm a paying customer, is disgusting and tantamount to theft. I feel ripped off by Paradox Games. I'll certainly think twice before purchasing from them again.
👍 : 4 | 😃 : 0
Negative
Playtime: 70667 minutes
Its fun, challenging and delivers on all the tell tale aspects of a Paradox game. Enjoy!
👍 : 2 | 😃 : 0
Positive
Playtime: 6779 minutes
A bit rough to get in, but when you get it the game becomes very fun! The late game is a bit slow in the games I played, but still enjoyable.
👍 : 1 | 😃 : 0
Positive
Playtime: 6129 minutes
An incredible game!!! It is amazing how much can be done even when playing with very small nations like Belgium. Between managing industries, trade, the domestic economy and prices, introducing technological innovations, the nation's political landscape, and diplomacy, there is so much to do without ever having to start a war!
👍 : 4 | 😃 : 0
Positive
Playtime: 2105 minutes
Glorified alpha-test with so many underdeveloped mechanics. Military action is a complete joke, international trade does not exist for a half of a game session, big chunk of gameplay is just waiting for some research to complete. Yet my biggest gripe with the game is that often times major events happen out of the blue: no saying on the matter, no chance to intervene, not even a pop-up or notification. And by "major events" I mean not stuff like "country X started investment project in country Y, who is by the way your rival", nooooooooo-o-o-o-o-o. By this I mean "[i]snaps fingers[/i] oops, your Washington province belongs to US now, get f-ed, moron, should've assembled Canada faster". Considering ever increasing graphic and simulation fidelity of more recent Paradox releases, this game will be in this sorry state for several more years. By this point it will have a plethora of feature-adding DLCs costing ten times the base game. But then there will be no point of buying because the financial commitment is too high, and without DLC packs base game is a barren wasteland of subpar gameplay and basic versions of what should be game-changing features. Did I mention that every story-focused DLC will be outclassed by a free mod, but you'll HAVE to buy it because something something advanced trains or powerblocks or some other game mechanic that's castrated in the base game? This review is no longer about Victoria 3 specifically at this point. Stellaris, Hearts Of Iron 4, now this. New game installment of Europa Universalis is on the horizon. I kept spending money on disappointments. No more. Don't bother unless you have a few hundred bucks you will not regret throwing in the digital shredder.
👍 : 18 | 😃 : 0
Negative
Playtime: 1927 minutes
The war system is fundamentally flawed and requires a full replacement that the devs aren't willing to make. Its boring when it works and actively fights against you the rest of the time.
👍 : 26 | 😃 : 0
Negative
Playtime: 10604 minutes
I fail to understand the purpose of reworking the combat/war mechanics. Perhaps I am mistaken, but I do not feel like it was a common complaint among grand strategy players that the combat mechanics were "too complicated". In spite of this, Paradox deemed it fit to simplify war and combat in the most dramatic (derogatory) way possible. Now, instead of actually controlling armies and their movement, you can just fiddle around with "fronts"---the boarders of which, I might add, seem to be arbitrarily decided. In one war, my army teleported instantaneously form West Africa to the USA, and in doing so broke the momentum that I was building at that moment. This is just one example of the completely unusable army mechanics. Gone are the days of winning wars in spite of your strategic advantage. Furthermore, the way that armies are assigned to generals makes no intuitive sense; there will be one battle under one general containing 10 of (lets says 100 units in the army total) and another that contains 80. I could go on and on about the terrible nature of combat, but honestly, I just cannot bring myself to put such effort into such a thing. Economy building is hard, and largely unrewarding, but I admit that this is probably due to my own inabilities. Please paradox when you make EU5 don't include this dumb combat system, do something normal. Make it complicated, but make it learnable. Don't make it what we have here, which is simple, so simple in fact that it is *unlearnable* by virtue of having been dumbed down so much that it doesn't have any tangible and learnable nature left in it. This has become a bit of a rant hasn't it. Anyway, meh game 5/10.
👍 : 53 | 😃 : 4
Negative
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