CloudBound Reviews
CloudBound is a VR platformer where the player uses a Grappling Hook gun to swing, climb, and fling their way to the top of each level. Using our DFoV System ("Dynamic Field of View") we've managed to dramatically reduce simulation sickness to the point that users can move comfortably at high speeds!
App ID | 526240 |
App Type | GAME |
Developers | Silicon Storm |
Publishers | Silicon Storm |
Categories | Single-player, Tracked Controller Support, VR Only |
Genres | Casual, Indie, Action, Adventure, Early Access |
Release Date | 7 Sep, 2016 |
Platforms | Windows |
Supported Languages | English |

36 Total Reviews
29 Positive Reviews
7 Negative Reviews
Mostly Positive Score
CloudBound has garnered a total of 36 reviews, with 29 positive reviews and 7 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for CloudBound over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
218 minutes
As other reviewers saw, it's very short, really just a demo.
The only replayability being, 3 secrets to find and leaderboard for how quick you can get through the course while collecting all the coins.
It's a great idea and I really hope the dev will add more content/courses. Got it for $6, the price of a latte and a bagel, not too bad for what it is.
👍 : 0 |
😃 : 0
Positive
Playtime:
81 minutes
Its a short but very cool experience. A bit like Wildlands, but shorter, so its better for showing off VR to friends. Great swinging mechanics and the feeling of vertigo is awesome!
👍 : 0 |
😃 : 0
Positive
Playtime:
28 minutes
Loved it. My favourite grappling game so far.
Only about 30 mins play time but no complaints for the price.
Some of the mechanics need a little work (some times facing a flat ledge with your hook attached the reeling in doesn't pull you up and over) but really that's a minor point and the only negative.
Upgrades like multiple hooks would be cool, the ability to swing yourself too.
Looking forward to more levels, ones which force you to look down and appreciate your height, make you feel more precarious etc.
👍 : 2 |
😃 : 0
Positive
Playtime:
18 minutes
I got this game for a bit of fun for the channel. I really enjoyed it! swinging around from rock to rock with a grappling hook. Trying to get all the crystals as i went along until i got to the top. I hope more challenge modes will come out for the game in the future!
👍 : 1 |
😃 : 0
Positive
Playtime:
54 minutes
Meh... This game is . . . alright. For the price of a cheeseburger, there isn't much to complain about, but there's not much to talk about either, and it gets boring very quickly. Might be more fun if there was more to do than just collect nonsense artifacts. I mean, blue diamons... really? Did a box of Lucky Charms help you think of that? No horseshoes or clovers or moons or pots of gold or rainbows, or even red balloons? Come on, put more thought into what you're attempting to create here. It could be really cool, or it can just rot and die like so many other VR games, as a quazi-interesting, very short-lived, incomplete minigame.
👍 : 2 |
😃 : 0
Positive
Playtime:
32 minutes
This game is fantastic - I got some unique feelings when falling 40 stories down. Great job on developing an entertaining and simple game.
Please keep working on the swing physics and collisions with walls. This game is a blast to play.
👍 : 3 |
😃 : 0
Positive
Playtime:
44 minutes
Can't recommend in current state not much more then a tech demo of their dynamic field of vision. it was 7 bucks I finished the entire game in 11 min on my first try. The first and only level isn't even hard. there is no way to die outside of falling all the way to the bottom. this game has alot of potential but as with most early access titles they are more concerned about creating cool screen shots and videos than actually doing something with their concept. I'm going to keep it for nothing else than I hope it gets better and it is a cool once through for anyone I'm having try the vive.
Ways they should improve the game.
1. make swappable controllers, it would be nice to be able to pull out two picks and free climb for a better shot sometimes and doing that with the pick and grapple hook is clunky and akward.
2. steam workshop and/or a level editing tool. I would think VR would be a natural fit for making your own levels since you can physically move the objects where you need them.
3. some kind of danger. enemies, traps, something else to do. The world is not jawdropping beautiful so just climbing gets a little old.
P.S. Could not believe how short this game was. even for early access.
👍 : 8 |
😃 : 0
Negative
Playtime:
66 minutes
Fantastic game, only one playthrough and I'm already "hooked" (im sorry)
Motion sickness isin't as big of a problem as I thought it was, as long as you don't try to walk around while you're swinging you'll be okay.
The game isin't perfect but it's amazing for an early access title, and I have hopes that the developers will continue working on it and make it great.
Even in its current state, easily one of my favorite VR games so far, awesome job!
👍 : 6 |
😃 : 1
Positive
Playtime:
81 minutes
This is a short game with an interesting locomotion method. First off, imagine how sick you're going to get swinging around like spiderman/tarzan/some ninja with a grappling hook? Think again... it's not nearly as bad as you think, though you STILL feel the "Whoa" movement at times, fast motion sorta obscures the edges of the screen to keep you from hurling. It works really well. It might be nice if they allowed you to tailor the effect to how much puke-factor you can take though...
So what's the game about other than zipping from rock to rock as they float in midair over British Columbia? Well, I don't really know... it's sort of an obstacle course but the only obstacles are floating rocks and some gems you can pick up. There's also some secrets that I have yet to find so there's a little bit of a reason to go back and play through it again (not to mention it tracks your time so you can try to get up to the top even faster) but really, each game is going to last you somewhere between 10 and 30 minutes depending on how aggressively you try to get to the next waypoint.
Things I liked about this game:
[list]
[*] You get to swing on a rope and pick up gems like the 2600 pitfall guy or something
[*] The puke reducing factor is well done so you rarely feel so disoriented that you might fall over
[*] you have another hook that you can use to hold your spot while you pick out a new rock to zip up towards
[*] There's a certain feeling of satisfaction knowing you got to the top with almost no falls to your death
[/list]
Things I didn't like:
[list]
[*] It really doesn't make use of Room scale at all. You can stand in one spot and make enough hand motions that you never need to walk anywhere at all.
[*] At times, trying to climb up a rock to get over a ledge so you can stand on top is a bit awkward feeling
[*] The game is short... My first try I didn't bother trying to get to the top, my 2nd try I did it in 15 minutes.
[*] I'm not sure how much those secrets are going to be worth trying to find. I mean, if it's just "Ta dah! Secret Area!" that's boring. If it's like "Whoa, whole new secret level!" that would be awesome.
[/list]
Overall, it's worth trying this game just to see how the locomotion system works and to experience the feeling of swinging through the air but unfortunately the awesomeness wears off fast and you may not want to replay this much. Still worth checking out though.
Here's to hoping that more levels get added in the future, and maybe extra climbing tools to make it more intersting.
👍 : 5 |
😃 : 0
Positive
Playtime:
20 minutes
This was fun.
Things i'd like to see.
Longer handle on the pick.
A grappling hook in each hand. or combine both in one and give me 2 of them.
If you add animals(bad guys etc) the option to hook them and pull them off ledges.
An easier way to turn around. When i got a little disorientated i sat down and played the game over my shoulder cos that was the direction everything was including the menu.
Instead of teleport to move how about just allow walk/run. this could also be used to push off from the wall or swing faster(running start).
If the maps get really tall a wing suit would be fun. Just hold controllers out to the side when you fall so you could fly around the stuff you just climbed.
👍 : 7 |
😃 : 0
Positive